Quote Originally Posted by Connor View Post
Realistically, healer design should end up looking like a ‘4-Healer Model’ where each one brings something unique and interesting to the table. At the same time, said ‘Model’ doesn’t need to be sacrosanct; overlap between job capabilities and complexity/depth for each job can still exist in a model that seeks to emphasise the unique playstyle of each job. Accessibility and Complexity/Depth can coexist lol That’s my opinion anyway
Because Renathras doesn't get your bolded point.

He keeps thinking that we want complexity without accessibility and that we want to gatekeep players when in reality, no.

No one here is arguing all 4 healers should get the same things. Infact I've gone out of my way to say, no they shouldn't. Twice.

The crux of his argument is that healers want more than the crappy loop SE has given us when we have nothing to heal so he'll give 3 healers a better outlook and not all four. Usually leaving WHM behind but he'll sacrifice any one given the oppertunity.

He thinks he's doing the right thing for the however many percent like healers how they are because they'll leave the job like SMN mains and SAM mains when you can't really compare the two. Its admirable when you really stop to think about it, but he's not going about it the wrong way, and he's still failing to offer a good reason as to why WHM or any healer for that matter should stay as it is when as you've said and I'VE said in the past they aren't mutually exclusive.

And because I know he's going to demand where I've ever said that:

Quote Originally Posted by ASkellington View Post
I'm more curious as to why he's so against letting WHM even GROW as a healer.

Like, what entirely is so wrong with having a healer designed to be easy to heal with and easy to do damage with when healing is not required?
Quote Originally Posted by ASkellington View Post
To make it as crystal clear as possible because it seems like no matter HOW MANY TIMES I have to repeat myself to you, what I want is for WHM to remain a SIMPLE HEALER while ALSO GAINING just as simple dps options so it isn't just a nuke and a DoT.

Same as every other healer.