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  1. #23
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    You didn't factor in No Mercy ALSO having 2 charges alongside Sonic Break and Bow Shock also having 2 charges, which is what everyone that tries to cherry pick my suggestions/arguments seems to forget I even mentioned but they are pretending I didn't even mention No Mercy having 2 charges to try and win an argument that they know have no chance of winning unless I don't mention.
    But it changes nothing, if No Mercy has 2 charges you would still use a No mercy every 60s.
    You only mentionned NM having 2 charges, nothing about changing cooldown or any other numbers.

    This one is on you, no one there can read your thought through telepathy.

    And worse even, if you had 2 charges on No Mercy you would still use both within the 120s burst window.
    If NM wasn't changed and a second charge was simply added, you would actually use both charges in the opener, fit both Sonic Break (with even less potency loss), two Gnashing fang combo and the rotation would come back to EW rotation.

    Because GNB burst is mainly through 60s windows, a second charge on NM would be worth nowhere but the opener.

    We're not trying to cherry pick or create holes in your arguments, there are already legitimate massives holes already.
    We're not against you, we're against the idea.

    Quote Originally Posted by Shurrikhan View Post
    Tl;dr: I'm not sure why Novel didn't assume a ~40s double-NM duration here, but the fact that you've put two charges on literally every offensive action greater than a 30s and less than a 120s CD is precisely why Sonic Break would end up being part of an extended 2-minute burst cycle, rather than still seeing use in separate mini-bursts. Yes, you could still get significant value out of Sonic even with reduced ticks, but you do not even have to sacrifice any ticks, because Sonic lasts only 30s while your double-NM would last 40s or faintly longer (due to again popping it only just before the GCD, since you can't be penalized for holding a non-initial charge anyways).
    You still need to rotate NM for 60s.
    You would lose a Double Down in your NM window and cartridges to spend.

    It's better to lose a few ticks of Sonic Break than a whole buffed Double down.
    (1)
    Last edited by CKNovel; 08-19-2023 at 05:32 PM.