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  1. #1
    Player
    DRKoftheAzure's Avatar
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    Feb 2017
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    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
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    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Bloodfest changing from a 90s to a 120s CD simplified gameplay, by removing changing the job from having BF-Full-bursts, BF-off-bursts, No-BF-Full-bursts, and No-BF-off-bursts to just having BF-Full Bursts and Off Bursts only.

    So how exactly would disliking that change be... "a skill issue"?
    People are complaining about being a 2 minute cooldown which I will say is fair criticism, along with Powder Guage(A.K.A. Cartridges) being at 3 which doesn't seem like fair criticism, and it all boils down to the 2 minute meta we have... which sucks that I have to mention it because even I don't like it as much as the next guy, and Bloodfest being 2 charges on a 60-90 second would be fine, but I only really see it getting 2 charges and that's it because the devs seem to really like the 2 minute meta...

    Do I like the 2 minute meta? No.

    Do I wish all jobs were doing something more outside of the 2 minute via APM like for example giving Gunbreaker 2 charges on No Mercy, Bow Shock? Yes.

    Do I also want to consolidate Bow Shock into another button? Only under the conditions of it being a Continuation skill of Sonic Break, and MAYBE make Sonic Break a cone AoE to make trash pull and AoE add phase positioning more stimulating, albeit slightly, AND you would have to make Sonic Break being 2 charge weaponskill that scales with skillspeed.
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  2. #2
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    People are complaining about being a 2 minute cooldown which I will say is fair criticism, along with Powder Guage(A.K.A. Cartridges) being at 3 which doesn't seem like fair criticism, and it all boils down to the 2 minute meta we have... which sucks that I have to mention it because even I don't like it as much as the next guy, and Bloodfest being 2 charges on a 60-90 second would be fine, but I only really see it getting 2 charges and that's it because the devs seem to really like the 2 minute meta...
    The "two-minute meta" is more a result of CDs which exploit damage amps being available for every 120s than it is an issue of those raid buffs themselves all being 120s. It's precisely because of sticking shit like Senei, Ikishoten, Bloodfest, Ley Lines, Living Shadow, Meisui, Ten Chi Jin, Technical Step, Manafication, Dragonfire Dive, 2-charge Shadowbringer, 2-charge Blitz, etc., all so easily syncing up to those raidbuff cycles and their portion of total damage being so disproportionate that as falling within or outside them is such a big deal.

    It's not "Bloodfest going from 90s to 120s isn't a big deal because we were already in the '2-minute meta'"; rather, we're in the 2-minute meta because everything has been pushed to sync around a 120s timer.

    (And a 2-charge 90s Bloodfest would be just as bad in terms of "2-minute meta-ness", seeing 2 uses on the opener, 1 use on the next 2-minute cycle, and then alternating 2 and 1 each per cycle thereafter; the only difference would be the gameplay varying 2-minute bursts between 2-BF and 1-BF cycles, which would still be a slight downgrade from the 1-charge 90s CD we had originally, which --again-- gave us, in total, 4 types of cycles (also BF-mini and no-BF-mini bursts).

    Do I wish all jobs were doing something more outside of the 2 minute via APM like for example giving Gunbreaker 2 charges on No Mercy, Bow Shock? Yes.
    2 charges on Bow Shock would literally see no use outside of the 2-minute burst. And the only reason No Mercy could still see use outside of it is because it's longer than most raid buffs and the simple fact that at least you're not asking for Sonic Break to be given a second-charge. Otherwise, you'd just pop it for 40s per 120s, during which you'd still get 2 GF combos, both Bow Shocks, and would synergize better with Arcane Circle and Searing Light.

    AND you would have to make Sonic Break being 2 charge weaponskill that scales with skillspeed.
    If you do that, then you literally only hit Sonic Break during the 2-minute bursts.

    You are literally asking for changes that would increasingly pigeonhole GNB's interesting actions into solely its 2-minute raidbuffed bursts... even while you claim to "dislike" the 2-minute meta.
    (2)

  3. #3
    Player
    DRKoftheAzure's Avatar
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    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
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    Strea Leonhart
    World
    Diabolos
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    Gunbreaker Lv 100
    Quote Originally Posted by Shurrikhan View Post
    snip
    Do you even read EVERYTHING you type BEFORE or AFTER you post it? Because I'm getting the feeling you don't even do that, given how you like to cherry pick things you PERSONALLY don't like.

    Sonic Break would still have the DoT effect so you can't really use both charges within during the 20 seconds raid buffs because that would be a DPS loss long term, but you could use it during a second charge of No Mercy, which is also 20 second duration. And this is assuming 2 raid buff cooldowns don't get a second charge... but now that I said that's probably is what ends up happening.

    And if you still have an issue with after EVERYTHING I just said, just block me. You don't have to see everything I say, and same applies with.
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  4. #4
    Player
    CKNovel's Avatar
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    Aug 2019
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    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    Do you even read EVERYTHING you type BEFORE or AFTER you post it? Because I'm getting the feeling you don't even do that, given how you like to cherry pick things you PERSONALLY don't like.

    Sonic Break would still have the DoT effect so you can't really use both charges within during the 20 seconds raid buffs because that would be a DPS loss long term, but you could use it during a second charge of No Mercy, which is also 20 second duration. And this is assuming 2 raid buff cooldowns don't get a second charge... but now that I said that's probably is what ends up happening.
    Shurrikahn is correct there:

    Quote Originally Posted by DRKoftheAzure View Post
    Do I wish all jobs were doing something more outside of the 2 minute via APM like for example giving Gunbreaker 2 charges on No Mercy, Bow Shock? Yes.
    Bow Shock dot last 15s, you would use 1 charge at the start and the second at the end.
    I fail to see how a second NM charge will change anything, you're still going to use it every 60s. It could slightly help for downtime, maybe...?

    Sonic break, the question is very complex but Shurrikahn is partly correct. Depending on your team comp, you would cram both Sonic break in 2 minutes, within No Mercy window.
    You could use one at the very beginning of NM and the second as the last GCD of NM, if you're lucky on the dot tick it's a straight gain, if not it's a loss.
    And it's on the basis that no crits are involved, if you have a Scholar/Dragoon the gamble is worth taking.

    For references, here's the number with a normal 60s and a 120s under a heavy buff comp:
    60s Sonic Break (Full): 1086 potency
    120s Sonic Break (6~7 ticks): 1035~1129 potency
    (1)

  5. #5
    Player
    DRKoftheAzure's Avatar
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    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
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    Strea Leonhart
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    Diabolos
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    Gunbreaker Lv 100
    Quote Originally Posted by CKNovel View Post
    Shurrikahn is correct there:



    Bow Shock dot last 15s, you would use 1 charge at the start and the second at the end.
    I fail to see how a second NM charge will change anything, you're still going to use it every 60s. It could slightly help for downtime, maybe...?

    Sonic break, the question is very complex but Shurrikahn is partly correct. Depending on your team comp, you would cram both Sonic break in 2 minutes, within No Mercy window.
    You could use one at the very beginning of NM and the second as the last GCD of NM, if you're lucky on the dot tick it's a straight gain, if not it's a loss.
    And it's on the basis that no crits are involved, if you have a Scholar/Dragoon the gamble is worth taking.

    For references, here's the number with a normal 60s and a 120s under a heavy buff comp:
    60s Sonic Break (Full): 1086 potency
    120s Sonic Break (6~7 ticks): 1035~1129 potency
    You didn't factor in No Mercy ALSO having 2 charges alongside Sonic Break and Bow Shock also having 2 charges, which is what everyone that tries to cherry pick my suggestions/arguments seems to forget I even mentioned but they are pretending I didn't even mention No Mercy having 2 charges to try and win an argument that they know have no chance of winning unless I don't mention.
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  6. #6
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    Tani Shirai
    World
    Cactuar
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    Monk Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    You didn't factor in No Mercy ALSO having 2 charges alongside Sonic Break and Bow Shock also having 2 charges, which is what everyone that tries to cherry pick my suggestions/arguments seems to forget I even mentioned but they are pretending I didn't even mention No Mercy having 2 charges to try and win an argument that they know have no chance of winning unless I don't mention.
    If applying the first Sonic Break late in the server tick, you'd be able without losing any ticks to Sonic Break under your 2nd charge of NM and Searing Light, both.

    Normally, this would encourage using the second ~29.5 seconds after the first if not for needing to recharge Cartridges, but because you've also given the GNB two charges of Bloodfest, you'd be able to replace the Solid Barrel combo at the end of your first No Mercy instead to better exploit 20+ second raidbuffs and Tincture while still getting in your second Blasting Zone, Gnashing Fang combo, and Sonic Thrust under NM.

    Which, again, means that you'd end up having activity only for 40s of every 120s, based around the 2-minute cycle. Your suggested changes would make GNB even more polarized towards extremes of crowdedness and boredom.

    Tl;dr: I'm not sure why Novel didn't assume a ~40s double-NM duration here, but the fact that you've put two charges on literally every offensive action greater than a 30s and less than a 120s CD is precisely why Sonic Break would end up being part of an extended 2-minute burst cycle, rather than still seeing use in separate mini-bursts. Yes, you could still get significant value out of Sonic even with reduced ticks, but you do not even have to sacrifice any ticks, because Sonic lasts only 30s while your double-NM would last 40s or faintly longer (due to again popping it only just before the GCD, since you can't be penalized for holding a non-initial charge anyways).
    (0)
    Last edited by Shurrikhan; 08-19-2023 at 04:58 PM.

  7. #7
    Player
    CKNovel's Avatar
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    Aug 2019
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    1,915
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    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    You didn't factor in No Mercy ALSO having 2 charges alongside Sonic Break and Bow Shock also having 2 charges, which is what everyone that tries to cherry pick my suggestions/arguments seems to forget I even mentioned but they are pretending I didn't even mention No Mercy having 2 charges to try and win an argument that they know have no chance of winning unless I don't mention.
    But it changes nothing, if No Mercy has 2 charges you would still use a No mercy every 60s.
    You only mentionned NM having 2 charges, nothing about changing cooldown or any other numbers.

    This one is on you, no one there can read your thought through telepathy.

    And worse even, if you had 2 charges on No Mercy you would still use both within the 120s burst window.
    If NM wasn't changed and a second charge was simply added, you would actually use both charges in the opener, fit both Sonic Break (with even less potency loss), two Gnashing fang combo and the rotation would come back to EW rotation.

    Because GNB burst is mainly through 60s windows, a second charge on NM would be worth nowhere but the opener.

    We're not trying to cherry pick or create holes in your arguments, there are already legitimate massives holes already.
    We're not against you, we're against the idea.

    Quote Originally Posted by Shurrikhan View Post
    Tl;dr: I'm not sure why Novel didn't assume a ~40s double-NM duration here, but the fact that you've put two charges on literally every offensive action greater than a 30s and less than a 120s CD is precisely why Sonic Break would end up being part of an extended 2-minute burst cycle, rather than still seeing use in separate mini-bursts. Yes, you could still get significant value out of Sonic even with reduced ticks, but you do not even have to sacrifice any ticks, because Sonic lasts only 30s while your double-NM would last 40s or faintly longer (due to again popping it only just before the GCD, since you can't be penalized for holding a non-initial charge anyways).
    You still need to rotate NM for 60s.
    You would lose a Double Down in your NM window and cartridges to spend.

    It's better to lose a few ticks of Sonic Break than a whole buffed Double down.
    (1)
    Last edited by CKNovel; 08-19-2023 at 05:32 PM.

  8. #8
    Player
    Shurrikhan's Avatar
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    Tani Shirai
    World
    Cactuar
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    Monk Lv 100
    Quote Originally Posted by CKNovel View Post
    You still need to rotate NM for 60s.
    You would lose a Double Down in your NM window and cartridges to spend.

    It's better to lose a few ticks of Sonic Break than a whole buffed Double down.
    Ahh, shoot, you're right; that is my mistake. There was one survivor of the 2-charge-ification. Whew.
    (0)

  9. #9
    Player
    DRKoftheAzure's Avatar
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    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
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    Strea Leonhart
    World
    Diabolos
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    Gunbreaker Lv 100
    Quote Originally Posted by CKNovel View Post
    We're not trying to cherry pick or create holes in your arguments, there are already legitimate massives holes already.
    We're not against you, we're against the idea.
    What holes in my arguments?
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.