I hate 3 carts and Bloodfest, it killed GNB for me in EW.
I hate 3 carts and Bloodfest, it killed GNB for me in EW.
This sounds like a skill issue on your end...
Bloodfest changing from a 90s to a 120s CD simplified gameplay, by removing changing the job from having BF-Full-bursts, BF-off-bursts, No-BF-Full-bursts, and No-BF-off-bursts to just having BF-Full Bursts and Off Bursts only.
So how exactly would disliking that change be... "a skill issue"?
People are complaining about being a 2 minute cooldown which I will say is fair criticism, along with Powder Guage(A.K.A. Cartridges) being at 3 which doesn't seem like fair criticism, and it all boils down to the 2 minute meta we have... which sucks that I have to mention it because even I don't like it as much as the next guy, and Bloodfest being 2 charges on a 60-90 second would be fine, but I only really see it getting 2 charges and that's it because the devs seem to really like the 2 minute meta...Bloodfest changing from a 90s to a 120s CD simplified gameplay, by removing changing the job from having BF-Full-bursts, BF-off-bursts, No-BF-Full-bursts, and No-BF-off-bursts to just having BF-Full Bursts and Off Bursts only.
So how exactly would disliking that change be... "a skill issue"?
Do I like the 2 minute meta? No.
Do I wish all jobs were doing something more outside of the 2 minute via APM like for example giving Gunbreaker 2 charges on No Mercy, Bow Shock? Yes.
Do I also want to consolidate Bow Shock into another button? Only under the conditions of it being a Continuation skill of Sonic Break, and MAYBE make Sonic Break a cone AoE to make trash pull and AoE add phase positioning more stimulating, albeit slightly, AND you would have to make Sonic Break being 2 charge weaponskill that scales with skillspeed.
I don't like the current state of GNB and some of the more current fights hasn't really helped either for me,
also making the tome weapon have SkS is awful much rather it have tenacity.
Except Tenacity is actually worse than Determination, and apparently skill speed just out classes Tenacity due to resource generation being more valuable depending on the class but again that's several other issues brought about and made more obvious by the 2 minute meta... which the devs have no idea how to balance after making changes to stats in Stormblood... anyone else remember using their ilvl 270 strength gear on top of melding Direct Hit Rate on tanks for Shinryu Normal mode JUST TO CLEAR STORY at the time...?
The "two-minute meta" is more a result of CDs which exploit damage amps being available for every 120s than it is an issue of those raid buffs themselves all being 120s. It's precisely because of sticking shit like Senei, Ikishoten, Bloodfest, Ley Lines, Living Shadow, Meisui, Ten Chi Jin, Technical Step, Manafication, Dragonfire Dive, 2-charge Shadowbringer, 2-charge Blitz, etc., all so easily syncing up to those raidbuff cycles and their portion of total damage being so disproportionate that as falling within or outside them is such a big deal.People are complaining about being a 2 minute cooldown which I will say is fair criticism, along with Powder Guage(A.K.A. Cartridges) being at 3 which doesn't seem like fair criticism, and it all boils down to the 2 minute meta we have... which sucks that I have to mention it because even I don't like it as much as the next guy, and Bloodfest being 2 charges on a 60-90 second would be fine, but I only really see it getting 2 charges and that's it because the devs seem to really like the 2 minute meta...
It's not "Bloodfest going from 90s to 120s isn't a big deal because we were already in the '2-minute meta'"; rather, we're in the 2-minute meta because everything has been pushed to sync around a 120s timer.
(And a 2-charge 90s Bloodfest would be just as bad in terms of "2-minute meta-ness", seeing 2 uses on the opener, 1 use on the next 2-minute cycle, and then alternating 2 and 1 each per cycle thereafter; the only difference would be the gameplay varying 2-minute bursts between 2-BF and 1-BF cycles, which would still be a slight downgrade from the 1-charge 90s CD we had originally, which --again-- gave us, in total, 4 types of cycles (also BF-mini and no-BF-mini bursts).
2 charges on Bow Shock would literally see no use outside of the 2-minute burst. And the only reason No Mercy could still see use outside of it is because it's longer than most raid buffs and the simple fact that at least you're not asking for Sonic Break to be given a second-charge. Otherwise, you'd just pop it for 40s per 120s, during which you'd still get 2 GF combos, both Bow Shocks, and would synergize better with Arcane Circle and Searing Light.Do I wish all jobs were doing something more outside of the 2 minute via APM like for example giving Gunbreaker 2 charges on No Mercy, Bow Shock? Yes.
If you do that, then you literally only hit Sonic Break during the 2-minute bursts.AND you would have to make Sonic Break being 2 charge weaponskill that scales with skillspeed.
You are literally asking for changes that would increasingly pigeonhole GNB's interesting actions into solely its 2-minute raidbuffed bursts... even while you claim to "dislike" the 2-minute meta.
Do you even read EVERYTHING you type BEFORE or AFTER you post it? Because I'm getting the feeling you don't even do that, given how you like to cherry pick things you PERSONALLY don't like.
Sonic Break would still have the DoT effect so you can't really use both charges within during the 20 seconds raid buffs because that would be a DPS loss long term, but you could use it during a second charge of No Mercy, which is also 20 second duration. And this is assuming 2 raid buff cooldowns don't get a second charge... but now that I said that's probably is what ends up happening.
And if you still have an issue with after EVERYTHING I just said, just block me. You don't have to see everything I say, and same applies with.
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