Quote Originally Posted by CKNovel View Post
I don't mind merging Bow Shock and Sonic break, both those buttons do the same thing: placing a dot.
I don't like having too much dot on a single job, while it can help with damage variance, it also hurts the job's DPS during short phases and also became a gamble on wether you use it or not on an add.

Here's how I would personally do this:
-> Delete Bow Shock
-> Make Sonic Break work like Expiacion and dealing AoE damage+short aoe dot

-> Remove damage from Dashes

With this we're already 3 oGCDs down from what we currently have.
We also need to make Continuation more flexible and I think DT GNB will be golden.

But one problem remains, Blasting Zone tends to naturally drift.
For that there's multiple idea:
-> Have Blasting Zone on 5s CD but only available for 15s after using Gnashing Fang.

-> 2 Charges on Blasting Zone
-> We're okay with using Both in NM window: Okay as long as we remove potency on the jumps, we're still -1 oGCS, -2 if we remove Bow Shock.
-> We're not okay with both BZ in NM window: Either ties its use to Gnashing Fang / Give a reason to use it as soon as possible outside raidbuffs.
Unless your idea is actually making Bow Shock a Continuation skill for Sonic Break to try and make button bloat not a problem while also making Sonic Break a cone AoE, which is probably the better solution anyway, you ideas already suck and I'm not going to bother sugarcoating it...

Yes both Bow Shock and Sonic Break are both DoTs, they both have the same cooldown(with no skillspeed btw) but they have different duration timers, and by your logic, it's okay to merge Machinists charge skills into one button, merge the Heat Gauge Burst buttons into one button as well.

Let's go even further by doing this to ALL JOBS in the game. And people will STILL complain about the homogenization because of how boring it is.

Also I would rather Gunbreaker be the active charge tank than whatever the hell your trying to cook up for Gunbreaker...