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  1. #20
    Player
    Atmaweapon510's Avatar
    Join Date
    Aug 2019
    Posts
    165
    Character
    Rhaeyn Baelasch
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Gnashing Fang Continuation needs to grant a shield. Too often there are major mechanics happening at burst windows and having to eat multiple ogcds in a row for Continuation leaves GNB too vulnerable. Getting decent shield off would help ease mitigation requirements and bring GNB more up to par when it comes to sustain.

    Double Down requiring 2 cartridges just makes the 2 minute burst phase way too annoying, especially when mechanics and skillspeed cause irregularities within your rotation.

    GNB damage setups are also simultaneously too rigid, too slow, and paradoxically too busy. Maximizing every No Mercy window requires way too much time repeating your bnb combo just to build up charges with no release inbetween, and then eating up half of your ogcds during which you can't effectively multitask with your mitigations and taunt.

    If I could fix GNB's general flow, I'd do the following:
    • Gnashing Fang combo grants shield.
    • Bloodfest is now a passive and causes No Mercy and Sonic Break to generate a cartridge.
    • Gnashing Fang cooldown gets reduced to 20 seconds.
    • Gnashing Fang gets a 2nd charge.
    • Double Down is now 1 cartridge.
    • Burst Strike no longer interrupts Gnashing Fang.
    These changes seem to make GNB more hectic at a glance, but would really make the rotation much less stressful because of the following:
    • 17.5 seconds of each No Mercy window is taken up by Gnashing Fang combo x 2 + Sonic Break. This leaves the final attack as either Double Down or Burst Strike.
    • Gnashing Fang giving a hefty Shield greatly eases mitigation and general sustain requirements. You can afford to miss a mitigation in order to taunt, etc...
    • 2 cartridges are supplied by No Mercy and Sonic Break, meaning you only need to stockpile 1 additional cartridge to maximize a No Mercy Window.
    • 2 charges of Gnashing Fang gives you leeway to reposition your off-burst combo. You can use it to shield through specific attacks or spend an extra charge off-combo if a boss is going to be untargetable.
    • Burst Strike not interrupting Gnashing fang means that you can compensate for skill speed drift by stockpiling additional cartridges before a combo; since the first hit of Gnashing hits for the same as Burst Strike, this allows you to stall the 2nd/3rd hits of Gnashing Fang before your No Mercy window so that Gnashing Fang's 2nd charge will come back up during the window at no dps loss. Since No Mercy + Sonic Break grant charges, you will *always* be able to do the second GF + Double Down/Burst Strike when you stall like this without bricking your rotation.
    (0)
    Last edited by Atmaweapon510; 10-10-2023 at 07:03 PM.