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  1. #1
    Player
    Xeronia's Avatar
    Join Date
    Jun 2016
    Posts
    319
    Character
    Xeronia Alden
    World
    Exodus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Tanis_Ebonhart View Post
    They way I see it, as the ones who are most negative are those that have invested a ton of time in the game and the game just cannot release content fast enough for them anymore as they've already did most, if not all, things that can be done. Yet they're too addicted to take a break and stamp their feet because the game isn't releasing at a pace that they want. Meanwhile, most players don't have that problem as very few players have thoroughly beaten the game at that state.
    And is it wrong to ask for rewarding content that would keep people around a bit longer? I did Eureka Orthos in a duo and rather enjoyed it, but I had to do it in a duo because of no one doing it unlike PotD or HoH prior which I easily got into well after their releases. If I had a guess this is due to initial difficulty and exp just not being high enough to be worth using to level jobs are the main issues. You can see a very similar issue with how quickly Variant and Criterion die due to yet again lack of good rewards. If anything it seems very counter-intuitive to me to have such short term content in a game that seems to be priding itself on the idea "Take a break whenever you want! This will all still be doable when you get back!" and yet we have content that dies so quickly after introduction. I feel as previously stated PoTD, HoH, Eureka, and Bozja, and even Diadem and it's several iterations never ran into these issues that hard. Honestly the reward structure for a lot of EW content needs to be re-evaluated and I hope given a lot of it is returning in Dawntrial it is being looked at.
    (9)

  2. #2
    Player
    Tanis_Ebonhart's Avatar
    Join Date
    Sep 2021
    Posts
    646
    Character
    Klee Zunners
    World
    Midgardsormr
    Main Class
    Monk Lv 88
    Quote Originally Posted by Xeronia View Post
    And is it wrong to ask for rewarding content that would keep people around a bit longer? I did Eureka Orthos in a duo and rather enjoyed it, but I had to do it in a duo because of no one doing it unlike PotD or HoH prior which I easily got into well after their releases. If I had a guess this is due to initial difficulty and exp just not being high enough to be worth using to level jobs are the main issues. You can see a very similar issue with how quickly Variant and Criterion die due to yet again lack of good rewards. If anything it seems very counter-intuitive to me to have such short term content in a game that seems to be priding itself on the idea "Take a break whenever you want! This will all still be doable when you get back!" and yet we have content that dies so quickly after introduction. I feel as previously stated PoTD, HoH, Eureka, and Bozja, and even Diadem and it's several iterations never ran into these issues that hard. Honestly the reward structure for a lot of EW content needs to be re-evaluated and I hope given a lot of it is returning in Dawntrial it is being looked at.
    I mean, they are doing that. Just not at a pace certain players want. They've been gaining players and most players aren't hitting that wall as they aren't playing FF14 hardcore.
    (1)

  3. #3
    Player
    SophiaDL's Avatar
    Join Date
    Aug 2023
    Posts
    446
    Character
    Laura Hallowheart
    World
    Marilith
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Tanis_Ebonhart View Post
    I mean, they are doing that. Just not at a pace certain players want. They've been gaining players and most players aren't hitting that wall as they aren't playing FF14 hardcore.
    "they've been gaining players"

    lmao
    (6)

  4. #4
    Player
    Xeronia's Avatar
    Join Date
    Jun 2016
    Posts
    319
    Character
    Xeronia Alden
    World
    Exodus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Tanis_Ebonhart View Post
    I mean, they are doing that. Just not at a pace certain players want. They've been gaining players and most players aren't hitting that wall as they aren't playing FF14 hardcore.
    How have they been doing anything about those complaints? The lack of rewards wasn't changed in Mount Rokkan despite several bigger content creators citing the lack of rewards in Sil'dih Subterranean and no mention of it came up at fanfest at all about reward structure. There is no guarantee there is ever a change to that formula. I will give you they did say they wanted to go a new direction with how Deep Dungeons are approached but without any further details that is a very vague statement. After seeing what Endwalker delivered thus far there has been no statements Dawntrail will be any different in content and reward structure. To me that is an issue and thus here I am hoping somehow the feedback gets back to them that another expansion repeating Endwalker's flaws with content reward structure is concerning, especially given this is one that seems to be echoed by as I said prior larger content creators.
    (4)