Quote Originally Posted by Tanis_Ebonhart View Post
They way I see it, as the ones who are most negative are those that have invested a ton of time in the game and the game just cannot release content fast enough for them anymore as they've already did most, if not all, things that can be done. Yet they're too addicted to take a break and stamp their feet because the game isn't releasing at a pace that they want. Meanwhile, most players don't have that problem as very few players have thoroughly beaten the game at that state.
And is it wrong to ask for rewarding content that would keep people around a bit longer? I did Eureka Orthos in a duo and rather enjoyed it, but I had to do it in a duo because of no one doing it unlike PotD or HoH prior which I easily got into well after their releases. If I had a guess this is due to initial difficulty and exp just not being high enough to be worth using to level jobs are the main issues. You can see a very similar issue with how quickly Variant and Criterion die due to yet again lack of good rewards. If anything it seems very counter-intuitive to me to have such short term content in a game that seems to be priding itself on the idea "Take a break whenever you want! This will all still be doable when you get back!" and yet we have content that dies so quickly after introduction. I feel as previously stated PoTD, HoH, Eureka, and Bozja, and even Diadem and it's several iterations never ran into these issues that hard. Honestly the reward structure for a lot of EW content needs to be re-evaluated and I hope given a lot of it is returning in Dawntrial it is being looked at.