Quote Originally Posted by Shurrikhan View Post
To say that no job could ever have casted combos because they are "subject to interruption" would require that the ability to make sequentially unlocked actions can currently be wasted by interruption.

They cannot and never have. The end.
What?

I know you're desperate to show me up every chance you get...but this ain't it, Shurrikhan.

I didn't say interruption CONSUMED VERSTONE/FIRE READY. You pulled that claim completely out of your bum and are trying to avoid admitting it. And people say I won't admit mistakes... And that's not a subjective/opinion difference. You outright said I said something that I didn't say.

.

Anyway, I didn't say it CAN'T be done. I said there's no current example in the game of it.

And no, that statement wasn't an implied "it can't happen", either. It's more me pointing out the direction the Devs have seemed to want to go with rotations and combos, and that they haven't seemed interested in having cast time versions. Further, Roe added another wrinkle...

Quote Originally Posted by ForsakenRoe View Post
...
...in that this once existed but was removed. Meaning it's even more unlikely we'll get it.

Though this is kind of funny. When I first started dabbling with MCH was in SB, I think. I don't think the abilities had cast times then. Maybe when I VERY first started, but I remember them changing...Gauss Barrel, was it? I think it HAD been a toggle (that put a visual on the end of your gun's barrel) that did something (something to do with heat or maybe that was the Wonderer's Minuet that gave its abilities cast times to increase their damage?), but I think they changed it away from that. I don't remember much of MCH from back then because I only messed around with it up to level 45 or so. ShB was when I went back to level it, I think. Though I still remember the Reload and Quick Reload animations (I think they gave you magic bullets that would guarantee your skill would proc the next higher level one? Though I don't remember if they had cast times then...)

Anyway, does seem to agree with the idea it's unlikely that's a direction the Devs want to go.