
Originally Posted by
AnotherPerson
Stop settling for DPS neutral skills. They're literally and functionally worthless. Skill's damage potency should always be worth more than your main functioning skill <Dosis>. The gain from applying a barrier should be enough of an opportunity cost to offset using that skill in early. Otherwise, it just means the healing effectiveness of the skill wasn't big enough that people wouldn't be using it other than for DPS. That just implies the skill is fundamentally worthless as a DPS action and it's just all fluff to hide the fact that it's another way to package an oGCD tool.
Is this, too, just advocating for more opportunity for GCD healing for the sake of healing (which in turn requires more damage intake)? Else, it seems like you're following a different understanding of "damage-neutral" than its typically used here and on Reddit.
:: To be clear, if it takes 2 GCDs to prep and use a Toxicon, then for it to be damage-neutral without raid buffs, its potency must be twice the damage of the filler attack (because it's 2 GCDs, and the filler attack is the opportunity that was lost to use it). A "damage-neutral" Toxicon, given a 330-potency Dosis III, would already be 660 potency, not 330, as far as the term is used here.
Sorry, the idea that we shouldn't "settle" for damage-neutrality makes it sound like you want
more in terms of damage, so I'm just a bit confused.