Quote Originally Posted by Absimiliard View Post
I.... what? Bro, tanks that don't use their cooldowns right get absolutely stomped into the ground already. Besides that, being squishy as a tank is decidedly unfun. Why do you think their numbers dropped off after their survivability took that huge hit? Targeting tanks with nerfs is not the way to make the game engaging for healers. There are plenty of other options available that won't result in another tank shortage.
I would like you to consider the flip side of the coin - lying dead on the ground while your party continues the without you, the healer because you died to a mechanic, but they don't really need you. Or forms a party but asks you to join as a DPS because a 'healer will only slow this down" and you have to agree that they're right- but really - you would prefer to heal and DPS- NOT have the tank do it for you.

Now, you may say that I'm exaggerating, perhaps so. However I would say that the game has way overcompensated for the 'squishy tank" issue. The time is over due to look at the other options that allow all roles to have an engaging experience, and part of that for me means that each role will have to rely to some degree (depending on difficulty perhaps) on the other roles in group content. No one role should carry, no one role should be excluded from content design.