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  1. #111
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,609
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Absurdity View Post
    Those people have left long ago as well, because mapping out your actions in a fight is only fun when it actually matters.
    Ehh, in my experience there are still people who feel the need to map out actions even when you can get by just fine yoloing it.
    (0)

  2. #112
    Player
    Darnath's Avatar
    Join Date
    Mar 2019
    Posts
    59
    Character
    Lennath Aoran
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Payadopa View Post
    And vuln stacks should give damage down. Now see people do mechanics and don't stand in AoEs to keep on DPSing. lol
    I know this will get me flamed to hell and back but..

    Instead of Damage Down, how about guaranteed stacking minus on your loot rolls instead?
    "Yes! 99! That token is mine"
    *But player failed 10 mechanics. Gets beaten by somebody who only failed mechanics once with a 91*
    (1)

  3. #113
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    I don't think vuln stacks should even have been added to the game in the first place. Failing a mechanic should either just nail you with a ridiculous amount of damage (read as: if you DO survive, it's by the skin of your teeth) or outright kill you, depending on the tier of content you're doing. None of this slap on the wrist crap.

    Damage down is fine. That does its job. Nobody likes getting their numbers nerfed into the ground.
    (0)

  4. #114
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,088
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Absimiliard View Post
    I don't think vuln stacks should even have been added to the game in the first place. Failing a mechanic should either just nail you with a ridiculous amount of damage (read as: if you DO survive, it's by the skin of your teeth) or outright kill you, depending on the tier of content you're doing. None of this slap on the wrist crap.

    Damage down is fine. That does its job. Nobody likes getting their numbers nerfed into the ground.
    I half agree. Anything that causes a player to take more damage because they screwed up a mechanic is more of a penalty to the healers than to the player that failed (unless it's the healer).

    On the other hand, if the vuln stacks are intended to be unavoidable it can make things more interesting as a healer. Some party members may need more healing than others. It's a way to add variety to soft enrages at the end of a fight. Fight drags on too long, healers have to be healing instead of doing green DPS spam to keep everyone alive as long as possible.
    (2)

  5. #115
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,926
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Absimiliard View Post
    I don't think vuln stacks should even have been added to the game in the first place.
    I vastly prefer getting vuln stacks over damage down tbh, because it allows you to take the stack on purpose if your healers are up to the task and potentially solve mechanics differently than intended. Right now you're completely railroaded into doing exactly what CBU3 wants you to do or your damage goes down the drain.

    Quote Originally Posted by Absimiliard View Post
    Failing a mechanic should either just nail you with a ridiculous amount of damage (read as: if you DO survive, it's by the skin of your teeth) or outright kill you, depending on the tier of content you're doing. None of this slap on the wrist crap.
    Mechanics killing you outright would be fine if it didn't end in the situation we currently have, where almost every other mechanic is a body check and recovery is close to impossible.
    (4)

  6. #116
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,189
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Sage Lv 100
    I think the game should give damage down stacks but it should still allow you to do the old tech where if you mitigate and take zero damage damage then the damage down doesn’t apply

    Like in E10 if you used neutral sect, spreadlo and kitchen sinked AOE mitigation you could take zero damage from stacking wall orbs on the boss and it was considered an uptime strat because it allowed you to ignore a dodgy snapshot mechanic and give you an extra free 20 seconds of uptime if you can absorb the reduced mitigation at different points in the fight
    (1)

  7. #117
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Absurdity View Post
    I vastly prefer getting vuln stacks over damage down tbh, because it allows you to take the stack on purpose if your healers are up to the task and potentially solve mechanics differently than intended. Right now you're completely railroaded into doing exactly what CBU3 wants you to do or your damage goes down the drain.
    Yup. Big agree. Once I get good at the fight, I want the option to tell the Black Mage "you can pop Manaward and keep casting, I'll throw you a shield".

    CBU3's hatred for player agency is a big problem for the game's fun factor and longevity.

    Mechanics killing you outright would be fine if it didn't end in the situation we currently have, where almost every other mechanic is a body check and recovery is close to impossible.
    Don't agree. Instadeath feels horrible whether there's a bodycheck or not. The more opaque the mechanic is, the worse it feels, because you die over and over and just lie on the floor feeling frustrated until it finally downloads or, more likely, someone explains it to you.

    Would much prefer more frequent mechanics with smaller individual hits but more damage overall and, and this is important, fewer free heals on the healers. Mechanic 'failure' should look like your party eating 16 extra hits in a 40-second window and the healer is out of MP and just can't keep people alive anymore so if they fail again they start dropping.

    Staying alive through a couple failures, not dying instantly because you didn't telepathically intuit what the battle dev wanted you to do, allows building more muscle memory and also just feels better because you're actually playing the game.
    (7)
    he/him

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