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  1. #4
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Paladin - A Raise that can only be used in your most prominent damage phase AND cost you your entire MP is quite frankly the worst idea I have seen for Paladin so far. Nobody would ever use this, full-stop. You'd sacrifice a beyond-stupid amount of damage that you'd probably be better off if your Healer hardcasted a Raise.
    Your healer can’t hard cast a raise if they’re dead. That’s the point of the limitations including the high dps cost, this isn’t meant to be a raise to save people dps, it’s meant to be a raise to save a wipe at the cost of dps. There are so many times I’ve seen situations where it’s just down to the tanks and they can solo/duo the rest of the fight, but that’s not fun for the rest of the party (even if it can be cool to see), but if the PLD could get a healer back up? They could get the rest of the party back into the fight, I’d say that’s worth a requiescat phase.


    Quote Originally Posted by Reinhardt_Azureheim View Post
    Warrior - But an awful version of Cover *along with* a damage cost? This one people "might" use in an absolute pinch but nowhere else. Unlike Cover this is just a pain split, so you might generate more negative effects from it.


    Putting it bluntly out here - don't suggest things that cost you a metric ton of damage to use.
    In some ways it would be more powerful than cover. Unlike cover you’d be able to use this on a co-tank, you’d turn a single target tankbuster into a mini tank buster on both tanks which the WAR would then be able to heal through with nascent flash, but like the PLD raise this isn’t something you’d want to introduce into the meta (same reason PLDs cover got nerfed in the first place) so the damage cost is there to make sure it’s something you’d only use in an emergency.

    Yes there’s stuff both these tanks could use in their existing arsenal but we’re here to talk about what’s going to be added that’s completely new. If the next expansion brings nothing but buffs to the existing kit that’s going to be a boring expansion. The idea of these new moves is to be something powerful but not something you’ll use often.

    Quote Originally Posted by Reinhardt_Azureheim View Post
    Warrior - plenty of ways they could make Warrior more interesting, such as making a two-fold gauge system, "Wrath & Abandon"
    Incidentally, my idea for a WAR rework was similar to this. Bring back defiance and deliverance, not as tank and dps stance, but as MT and OT stance (and give them a new tank stance obviously). Where defiance would give access to WAR’s utility moves such as nascent flash, equilibrium and shake it off, while deliverance would give access to self mitigation skills like raw intuition, vengeance and thrill of battle.
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    Last edited by Cabalabob; 08-14-2023 at 08:32 PM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.