Quote Originally Posted by Cabalabob View Post
To be clear, it’s not ME that wants these drawbacks to the skills. I’d be perfectly happy with copy paste raise for PLD and for WAR to get a utility move like that with no strings attached. But we both know SE won’t go for that due to their strict balance (see current cover and it’s pointless oath gauge cost, shield bash and the fact that literally everything is immune to stun, TBN and it’s janky mp cost, the balancing act between invulns). They simply don’t want jobs to have anything unique without some kind of drawback that makes it totally niche where it otherwise could be something that leads to unique and interesting strats.

Maybe my drawbacks are a bit overzealous, but it’s the kind of thing I’d expect SE to attach to such skills, not because I personally want those drawbacks. Could they have something more useful in its place? Maybe, but that’s just it. PLD and WAR are in a pretty good place, they have great self sustain, personal mitigation and group utility and in WARs case it also has high dps. Unlike DRK and GNB which still have gaps to fill, these jobs don’t NEED anything, so would it hurt them to get something unique, even if it gets nerfed so hard that it will only have niche use cases?
Maybe design ideas not with what Creative Business Unit 3's devs have in mind when theys have a track record of making terrible design decisions and don't double down on what is already bad by making even worse designs.

You have the freedom to literally think of anything and you choose to restrict yourself to their balancing philosophy. Why?

(also TBN MP cost is hardly as jank as being the last damn mechanic a DRK needs to have a braincell for so if they remove the MP cost I will f-ing riot.)