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  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,155
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    2.) Eeeeeh... I mean yeah but I suppose it has its benefits such as the freedom to use your Fell Cleaves at will and not accidentally killing off your Inner Chaos in it.
    We could probably find a middle ground where you can still use your Fell Cleave stacks at will but also have Vengeance, Onslaught, Upheaval and Nascent still benefit from the guaranteed direct crits. I atleast don't think how IR worked before Endwalker and how it works now are mutually exclusive.
    Though personally I preferred the old one since it at least required a minimum amount of planning to execute without overcapping on something, be that gauge or Infuriate stacks...or simply missing a Fell Cleave.

    Quote Originally Posted by Reinhardt_Azureheim View Post
    3.) Personally I'd prefer a wholly different system to Storm's Eye damage buff, mainly in form of dual gauges (so Path generates more of Gauge A and Eye more of Gauge B and both gauges interplay) but honestly... a bit late for this one.
    I'd be completely fine with that, just give me something to actually manage to break up the current monotony of spamming the same 3 buttons (with the occasional 4th one) until the next burst phase. Keeping current Storm's Eye up can't even be called buff management.

    Quote Originally Posted by Reinhardt_Azureheim View Post
    4.) Performance based healing I'd be ok with that or at least a nerf to AOE healing (making AOE skills only trigger for 150-200 pot a la Bunshin). But going back to having to choose between mitigation and healing? You know as much as I do that any normal Warrior player WILL pick the healing over what is basically "short rampart" 99/100 cases. The whole point of the EW change was to be able to use mitigation and not having to sacrifice the healing while still making Nascent Flash superior in double target scenarios. I see no point to this change other than deliberate regression for the sake of it.

    6.) Reintroducing original Inner Beast that shares a resource with Fell Cleave is a terrible idea. Inner Beast with mitigation in a vacuum is cool, not when sharing resources. A double gauge system like mentioned in point #3 would remedy this so you could build both, but otherwise no. I genuinely don't want that back unless it has virtually the same potency as Fell Cleave.
    That's why I called it a wild one, it would most likely involve a bigger rework to tanking in general, for all jobs in the role, where incoming damage couldn't always just be solved by cooldowns and where trading some potency for your survival would just be part of the job.

    Quote Originally Posted by Reinhardt_Azureheim View Post
    5.) Disagree, if we truly think Shake's healing (and also Divine Veil's) is an issue I'd say do something to make Dark Missionary / Heart of Light not be as situational.
    I simply think that Shake was completely fine after it's original rework, although you could argue that it has been powercrept since then.


    Quote Originally Posted by Lyth View Post
    Warrior:
    • Increase the recast on Holmgang to 5 minutes.
    The only thing bothering me about this is that it would turn Holmgang into Living Dead, minus the self healing.
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    Last edited by Absurdity; 08-16-2023 at 01:48 AM.

  2. #2
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    ...
    Bit of a late reply, but here goes.

    I don't think there's a reason to remove the Oath Gauge, but there needs to be more decision making around it. Otherwise you might as well build in charge counters for Holy Sheltron/Intervention.

    The reason why I advocate removing the built in heals on spell casting is because they're just built into a standardized rotation. You might as well add in a passive regen effect on PLD and call it a day. In order for self-sustain to be meaningful, it needs to be an active and not a passive effect. You need to make a conscious decision on when you use it. You could have some standardized effect on RA if you really wanted to, but I think unlocking Clemency situationally as not being a damage loss to use is much more interesting.

    The core problem with PLD's raidwide mitigations is it creates an arms race with the other tanks, by having two raidwide defensives instead of everyone else's one. I think the solution isn't to give WAR, DRK, and GNB an extra raidwide mitigation tool next expansion. The solution is going to be bringing everyone down to one raidwide tool that is usable under all conditions.

    Invulns are absurdly powerful. There's no reason why one tank should get nearly double the uses of another.

    I don't think that temporary HP are necessary a problem if they don't change your max HP. You could argue that it's effectively the same thing as barrier shields, but I think it would be thematically a lot of fun to go to 150000/120000 HP. You could do the same thing with Thrill.

    Hitstop is an animation trick in which there's a freeze frame just before the point of impact. It's what makes abilities like Fell Cleave and pretty much the entire Reaper toolkit incredibly fun to use. A Living Shadow finisher would be useful in situations where you need to truncate the effect early due to a boss jump. I think a change to TBN is likely, given how much it has been talked about. While I personally prefer the current setup, I think that requiring the shield to break just places a lot of limitations on the rest of the toolkit. Oblation probably could have been a barrier effect if that restriction wasn't present.

    Quote Originally Posted by Absurdity View Post
    The only thing bothering me about this is that it would turn Holmgang into Living Dead, minus the self healing.
    Don't worry about it. Warriors self-heal every time they breathe.
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