Nice list of ideas, would like to give feedback...
PLD:
1.) Not a big fan of this... I'd like to keep it simple and start by removing the Oath gauge in the first place then go from there.
2.) On one hand, I see the point with Clemency. On another, I don't think I'd want the offensive spell healing to go away, it seems good flavour as a Paladin at Lv90+.
3.) Eww. Just make Passage of Arms a major cooldown that acts like Temperance. Nerf duration to compensate.
4.) Noted and agreed. Personally I'd be ok if it replaced Riot Blade or becomes part of the rotation somehow.
5.) Reeeaaaally unsure about this one, especially in light of the re-addition of Bulwark and the change to (Holy) Sheltron.
WAR:
1.) Sure I guess
2.) Ok I see your point however this literally just makes it worse. Shield HP vs increased Max HP is the same in terms of eHP, but with how it interacts with mechanics that put your HP to single digits you can kill people with this if used during and would require use of the skill after that so you don't delete the benefits after suffing such an attack (typically "Charybdis" or similar).
3.) The only reason I'm ok with this is because I am sick of warriors who don't understand the concept of "I don't have the same invuln cooldown as you". Would also love the shitshow it would cause in DSR *laugh*.
Dark Knight:
1.) What does that even mean?
2.) Cool with more GCD actions and combo paths, not a fan of Living Dead finisher - will just be used as a damage tool now for what is a significant defensive cooldown.
3.) Blood weapon I want back and quite honestly, after our 47.5% uptime from Stormblood, I'd be pissed if I only got like 10-20% uptime on it. But hell no to the Bloodspiller 1.5s GCD unless they do what they did for Crit + Direct Hit and give skillspeed / spellspeed bonus damage if a weaponskill / spell is already at cap GCD speed.
4.) Agreed to a point. I think giving it more power against magic attacks is ok, just that it shouldn't be virtually useless in the lackthereof. Dark Mind could use the Addle treatment (where it also has -10% phys mitigation) for example.
5.) ...this will most likely make the cooldown go to 25s and I am not a fan of that. The regen can be added even without the MP cost change and I'd prefer to keep the MP cost just so I can have a single braincell active when playing DRK to keep 3000MP pooled when needed. No need to make it virtually the same as every other short CD.
6.) Not against it but also not for it. I'd prefer a decoupling as before EW and other changes before losing either of them.
7.) lol Melee LB2
Gunbreaker:
1.) I... guess? The idea is novel but I also like current Camouflage, ngl.
2.) If that is the only change to it, I'd like to see a nerf like duration to 10s as 15s of omni mit is kinda silly and more of a phys ranged thing.
3.) OK that is very cool, I'd be on game with that.
4.) Yes.
All:
1.) I'd prefer to keep the damage on gap closers - in fact the one tank that had the only GOOD one was Warrior before Endwalker where the damage was neutral in 99% of cases and was used when needed and once per Inner Release. Would like more of that rather than damage-less gapclosers.
2.) I don't know. Vengeance alone stretches the ice incredibly thin, much less a generic tank counter that behaves a bit like stuff from TERA for instance. Maybe not the right game for it.



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