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  1. #101
    Player
    Inaaca's Avatar
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    Mar 2011
    Posts
    615
    Character
    Inaca Selenaca
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by illriginalized View Post
    I'm calm.. I just want to make sure everyone can easily read that this has nothing to do with FFXI, rather that it is an essential part of the RPG genre.

    It is you anti-FFXI people who have to have things differently just because FFXI had it.. that's the problem with this game.. SE attempted to evolve the RPG genre with their "unique" ideas in FFXIV... which horrifically killed the sales of this game, took me 1 year to even consider buying the game.
    Man, what are you talking about? I loved FFXI. I don't know why you keep bringing it up, though.

    Quote Originally Posted by illriginalized View Post
    The best way I can explain this game.. it is a retard with missing genes and the genes that do exist a portion of them are mutated to the point of uselessness.

    And instead of letting it die naturally, you have it hooked up to a respirator... parts of this game needs to die.. parts of this game needs to change, and there are parts of the RPG genre that this game lacks and NEEDS in order to survive or even be considered an RPG for that matter.
    Parts of this game needs to die or change? What do you think the last year has been about? What do you think 2.0 is about?

    Compare FFXIV now to how it was at launch. The only thing that survived intact was the armoury system. Everything else has been scrapped or rebuilt from scratch (and if it hasn't been yet, it will be in 2.0).
    (4)

  2. #102
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Xoo View Post
    I won't complain because I'm not dumb enough to pay that much for a basic weapon.
    Then shut up and make it yourself instead of being indignant that someone won't just give it to you for 1/10 it's actual value.
    (6)

  3. #103
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by illriginalized View Post
    Then lets just get rid of stats altogether. What's the point if you can't utilize them appropriately for situations. Like I said... there's nothing dynamic about NOT having gear swapping. Better yet lets not called it gear swapping, just call it, "stat swapping".
    The point is ----all the points I made before----. You need to learn to think about initial gear selection instead of just "its np, i'll just gear swap into easy mode for every situation."
    (6)

  4. #104
    Player
    illriginalized's Avatar
    Join Date
    Dec 2011
    Posts
    289
    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Kiroh View Post
    Ok so wait, the way to change how RPGs are made is to incorporate what every other RPG has? o.O
    Every genre has its variables that makes it what it is... that fits into that category or genre.. you guys are so stuck on the idea of making this game unique that all that is happening is death to the game. The game is unique in content, story line, gear, animations, etc... you guys are gonna try to make this game so unique that it'll not be recognized as an RPG. I'm not trying to go to that extreme just over gear/stat swapping. Rather the very core of RPGs... some of that is definitely missing in this game. Whether you realize it or not.



    Quote Originally Posted by Peptaru View Post
    The point is ----all the points I made before----. You need to learn to think about initial gear selection instead of just "its np, i'll just gear swap into easy mode for every situation."
    lol easy mode?

    You can't select a set of gear that will handle a battle with different variables... where 1 stat is useful for one part of the battle that same stat will be useless for another part of the battle. You don't get it and that's perfectly fine.. either way swapping of gear is going to come.


    Quote Originally Posted by Inaaca View Post
    Man, what are you talking about? I loved FFXI. I don't know why you keep bringing it up, though.


    Parts of this game needs to die or change? What do you think the last year has been about? What do you think 2.0 is about?

    Compare FFXIV now to how it was at launch. The only thing that survived intact was the armoury system. Everything else has been scrapped or rebuilt from scratch (and if it hasn't been yet, it will be in 2.0).
    Well they better keep on trucking.
    (0)
    Last edited by illriginalized; 04-11-2012 at 10:50 AM.

  5. #105
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Quote Originally Posted by Kiroh View Post
    Then shut up and make it yourself instead of being indignant that someone won't just give it to you.
    Aw, we're mad now. Here, have a sucker, sucker.
    (0)
    My signature is edible. Go ahead, try some.

  6. #106
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by illriginalized View Post
    Every genre has its variables that makes it what it is... that fits into that category or genre.. you guys are so stuck on the idea of making this game unique that all that is happening is death to the game. The game is unique in content, story line, gear, animations, etc... you guys are gonna try to make this game so unique that it'll not be recognized as an RPG. I'm not trying to go to that extreme just over gear/stat swapping. Rather the very core of RPGs... some of that is definitely missing in this game. Whether you realize it or not.
    Believe it or not, we are just agreeing with the stance SE has already taken itself against gear swapping. Of course we realize this game is lacking, that's why so many people have left the game. But the solution isn't to add more inventory filler and side-grade equipment for people to grind out for their macros.
    (4)

  7. #107
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Xoo View Post
    Aw, we're mad now. Here, have a sucker, sucker.
    I'm not the one complaining when I don't get what I want. If you want something and don't want to pay everyone else's price then use the tools SE has given you and make it yourself. Better yet, if you're SO indignant that people are "price-gouging" then make it yourself and sell it to other people for what you believe is a reasonable price.
    (7)

  8. #108
    Player
    KyrsIsley's Avatar
    Join Date
    Aug 2011
    Posts
    114
    Character
    Kyrs Isley
    World
    Durandal
    Main Class
    Marauder Lv 60
    Quote Originally Posted by illriginalized View Post
    I'm calm.. I just want to make sure everyone can easily read that this has nothing to do with FFXI, rather that it is an essential part of the RPG genre.

    It is you anti-FFXI people who have to have things differently just because FFXI had it.. that's the problem with this game.. SE attempted to evolve the RPG genre with their "unique" ideas in FFXIV... which horrifically killed the sales of this game, took me 1 year to even consider buying the game.

    The best way I can explain this game.. it is a retard with missing genes and the genes that do exist a portion of them are mutated to the point of uselessness.

    And instead of letting it die naturally, you have it hooked up to a respirator... parts of this game needs to die.. parts of this game needs to change, and there are parts of the RPG genre that this game lacks and NEEDS in order to survive or even be considered an RPG for that matter.
    In relation the post, I am not sure why gear swapping is the norm of MMORPG or RPG genre. I've played EQ, GW, FFXI, WoW, LOTRO, Vanguard, RO... the list goes on, some of them I don't even remember. What I do remember though is that choosing your gear wisely prior to the encounter was the norm in the games I've played, FFXI was the only one that really allowed full scale gear swapping and the community built their strategy based on that. So, in this case, I actually don't see gear swapping as the "norm" of MMORPG.

    If you are talking about RPG in general, I am not sure which RPG is so hard that the majority of the community take gear swapping in mid battle as the norm. I've played my fair share of RPGs and listing them would just be silly. So I actually don't see your argument of "Gear Swapping is common in RPGs." as a legit reason why gear swapping should be allowed in FFXIV.

    As of my personal opinion, I think both "gear swapping" and "choosing your gear before the encounter" takes time and efforts. However, I much prefer the latter. "Gear swapping" to me is like memorizing the text book before going into the exam, does it take a lot of effort? Sure does, and I applaud the people that have the determination to do so. However, "choosing your gear before the encounter" or choosing your gear based on the mechanism of the encounter and balance it with your playstyle takes real understanding of the mechanism. You have to break down the abilities that you may encounter, think about how you would prefer to handle them, then build your gear set around that prior to engaging. Sure, you may have to sacrifice a thing or two along the way and be a little "less perfect" but to me that's where the fun is. You can choose to further strength up your playstyle with the gear or you can choose to patch up your personal weakness with the gear instead, this decision to me is fun.

    This of course is how I play and you may feel different and that's fine. Ultimately, whether gear swapping will be implemented or not is up to the devs.

    Quote Originally Posted by illriginalized View Post
    Every genre has its variables that makes it what it is... that fits into that category or genre.. you guys are so stuck on the idea of making this game unique that all that is happening is death to the game. The game is unique in content, story line, gear, animations, etc... you guys are gonna try to make this game so unique that it'll not be recognized as an RPG. I'm not trying to go to that extreme just over gear/stat swapping. Rather the very core of RPGs... some of that is definitely missing in this game. Whether you realize it or not.

    lol easy mode?

    You can't select a set of gear that will handle a battle with different variables... where 1 stat is useful for one part of the battle that same stat will be useless for another part of the battle. You don't get it and that's perfectly fine.. either way swapping of gear is going to come.

    Well they better keep on trucking.
    The fact that you can't select a set of gear that will handle a battle with different variables is exactly the beauty of choosing your gear wisely prior to the battle. You need think hard and find what set of gear will suit your playstyle and the encounter the best. Perhaps the fight has a lot of fire damage, but you are confident with your own skill that you can dodge them all, then why not stack up on allowing higher damage output? This way the boss goes down faster and you will ultimately ease some of the burden of the group. If you don't think you can dodge all the extra fire damage, then wear fire resist heavy gear, even though this may reduce your damage output, but being dead means 0 dps, so you go for survivability. Choosing your gear prior to the battle isn't a cop-out to not wanting to carry more gear. It takes real understanding of your own playstyle and how it fits into the group's playstyle and of course how the encounter works. In this case, bringing every set of gears available to encounter every variables in the battle is the easy way out. Sure it takes a lot of effort to gather all that and write up the macros. However, you are just playing reactively, what's the fun in that?
    (9)
    Last edited by KyrsIsley; 04-11-2012 at 11:13 AM.

  9. #109
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Quote Originally Posted by Kiroh View Post
    Tell that to Apple.

    People price items at what they believe the time/effort put into the craft to get to high enough to make the item is worth. If you disagree, find someone willing to sell it cheaper, or put the time in yourself.

    Supply and demand does not mean "I demand you supply me with what I want for what I want to pay".
    Naw, it's called people having too much gil and nothing to spend it on, so they're more apt to pay an inflated price just because it's there and they want it.
    (0)
    My signature is edible. Go ahead, try some.

  10. #110
    Player

    Join Date
    Jul 2011
    Posts
    231
    Quote Originally Posted by Kiroh View Post
    Believe it or not, we are just agreeing with the stance SE has already taken itself against gear swapping. Of course we realize this game is lacking, that's why so many people have left the game. But the solution isn't to add more inventory filler and side-grade equipment for people to grind out for their macros.
    if it gets people doing different content and allows for someone to excell or not to excell i dont see the problem.

    gear swapping was FFXI's version of stat maxing, and stat maxing is one of the biggest elements in any FF game i think.

    and i think complaining about inv space is a little short sighted tbh.
    (0)

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