Hahahaha.. this coming from the guy who apparently thought paying 500k for a 50k item was a reasonable offer. And even still, you defend this idiotic move just to support your argument. Seriously dude, get off the drugs. I'm just toying with you by now, you joker.I'm not the one complaining when I don't get what I want. If you want something and don't want to pay everyone else's price then use the tools SE has given you and make it yourself. Better yet, if you're SO indignant that people are "price-gouging" then make it yourself and sell it to other people for what you believe is a reasonable price.
My signature is edible. Go ahead, try some.
Yes, because it's not like SE is cutting our inventory space in half in the next....oh wait.if it gets people doing different content and allows for someone to excell or not to excell i dont see the problem.
gear swapping was FFXI's version of stat maxing, and stat maxing is one of the biggest elements in any FF game i think.
and i think complaining about inv space is a little short sighted tbh.
That being said, SE has already stated that it is NOT the way they intend people in the game to excel. They've been very clear that they are not going to add it, and want to make it easier for players to rise and fall on skills rather than gear.
There should be a system simalar to gear swapping for this reason..
without gear swapping ALOT of the equipment in this game is useless, and everytime new content is released more and more equipment will become useless.. and because of this people will allways just do the content that drops the best equipment and nothing else.
with gear swaps people will do content that drops gear that would otherwise be outclassed and would only be usefull in a gear swap.
like others have stated the materia system should be able to provide somekind of solution.
and btw, if someone is a douche it isnt because of gear swaps lol!!
gear swapping was one of the best aspects of FFXI endgame. it was a system in its self.
This especially.
This will benefit SE as overall there would have to be more game play in order to make more gil, to buy more gear, to spirit bond gear, to meld materia onto gear, and fail melding and restart again, etc... etc.. SE knows it: Time = Money
This will benefit the market and crafting classes because there will be MORE things to sell. MORE materials to create and sell. And again more materia to buy/sell and meld. It will not be limited to the same freakin gear that everyone else has or is trying to get.
This will benefit game play, making the game more dynamic, giving us more of a challenge to master mobs, primals, and notorious monsters, overall this will boost game play value.
And by the way.. if we had gear swapping... DL to me would only have a couple uses and really.. I wouldn't even bother rocking it 24/7 for every single fight...lol
ya rly.
Last edited by illriginalized; 04-11-2012 at 10:59 AM.
Gear isn't the only variable in combat. Gear swapping isn't the only strategy that can be used against an enemy, and it's far from required to be successful.
You don't seem to understand that SE has already shot down the concept of gear swapping in combat for FFXIV.
If you're keeping up with the development of this game at all then you know they're working their asses off.
im sorry but i dont know about you but i rarely ever have to change gear prior to any particular encounter.
i will allways take my heal pot on whm, def on pld, atk on dragoon, etcetc.
the only time i would use gear i wouldnt 95% of the time otherwise is through gear swaps.
so bassically what your saying completely irrelevant.
500k for what is "now" a 50k item.
Also, it's cute that you think being lazy and cheap are redeeming character traits. If you don't like what other people price things at, you could always go cry about it on an internet forum and cut yourself. =o
If I'm crying about anything, it's over how hilarious you are. Go on, this is fun.![]()
My signature is edible. Go ahead, try some.
You're basically saying you agree with him.im sorry but i dont know about you but i rarely ever have to change gear prior to any particular encounter.
i will allways take my heal pot on whm, def on pld, atk on dragoon, etcetc.
the only time i would use gear i wouldnt 95% of the time otherwise is through gear swaps.
so bassically what your saying completely irrelevant.
If you rarely have to change gear prior to any encounter, then you've chosen the gear that is all-round suited for most encounters. Which is what he was saying. Choosing your gear in advance ~ in this case, an all-round purpose gear.
Last edited by Fiosha_Maureiba; 04-11-2012 at 11:09 AM.
Because using "your" playstyle to say that my statement is completely irrelevant is all that relevant.im sorry but i dont know about you but i rarely ever have to change gear prior to any particular encounter.
i will allways take my heal pot on whm, def on pld, atk on dragoon, etcetc.
the only time i would use gear i wouldnt 95% of the time otherwise is through gear swaps.
so bassically what your saying completely irrelevant.
/sarcasm
As a warrior tank in Aurum Vale, you will want to use cobalt cuirass or sentienel's cuirass for the majority of the run. However, prior to engaging Miser's Mistress, I will make sure I switch to the warrior AF body. As a mage, I make sure I stack up on HP gear during the tunnel, but once I am at Coincounter, I will make sure I switch to dps focused gear. I am not the only person that does this, I've been in enough groups and see other individuals do the same.
Also, I would argue that as a WHM you don't need heal pot. The pure healing output WHM has right now is more than enough to cover most of the situations in any given encounter, unless you have your entire group standing in front of Morbol or standing in the puddle. I would say that HP food is better suited for WHM, so that Blissful Mind (emergency MP recovery) helps you regain more MP, and also increase your survivability during the off chance that things go wrong and you have to take a hit or two. This to me is why I think choosing gear prior to the encounter is so much more fun than simply gear swapping on the fly.
If you need to ask why I do so, then clearly you don't understand the mechanisms of these encounters.
I don't really think he agrees with me, since he always take "heal pot on whm, def on pld, atk on dragoon" (I assume he means food, since why would you take heal pot on WHM when you can heal yourself?), and I clearly disagree. :P
Last edited by KyrsIsley; 04-11-2012 at 11:10 AM.
I super thank you for posting. It's an extended version of what I was about to post. The only other RPG I can think of that *could* be considered promote gear swapping would be Fallout 3 or Skyrim.In relation the post, I am not sure why gear swapping is the norm of MMORPG or RPG genre. I've played EQ, GW, FFXI, WoW, LOTRO, Vanguard, RO... the list goes on, some of them I don't even remember. What I do remember though is that choosing your gear wisely prior to the encounter was the norm in the games I've played, FFXI was the only one that really allowed full scale gear swapping and the community built their strategy based on that. So, in this case, I actually don't see gear swapping as the "norm" of MMORPG.
If you are talking about RPG in general, I am not sure which RPG is so hard that the majority of the community take gear swapping in mid battle as the norm. I've played my fair share of RPGs and listing them would just be silly. So I actually don't see your argument of "Gear Swapping is common in RPGs." as a legit reason why gear swapping should be allowed in FFXIV.
As of my personal opinion, I think both "gear swapping" and "choosing your gear before the encounter" takes time and efforts. However, I much prefer the latter. "Gear swapping" to me is like memorizing the text book before going into the exam, does it take a lot of effort? Sure does, and I applaud the people that have the determination to do so. However, "choosing your gear before the encounter" or choosing your gear based on the mechanism of the encounter and balance it with your playstyle takes real understanding of the mechanism. You have to break down the abilities that you may encounter, think about how you would prefer to handle them, then build your gear set around that prior to engaging. Sure, you may have to sacrifice a thing or two along the way and be a little "less perfect" but to me that's where the fun is. You can choose to further strength up your playstyle with the gear or you can choose to patch up your personal weakness with the gear instead, this decision to me is fun.
This of course is how I play and you may feel different and that's fine. Ultimately, whether gear swapping will be implemented or not is up to the devs.
The fact that you can't select a set of gear that will handle a battle with different variables is exactly the beauty of choosing your gear wisely prior to the battle. You need think hard and find what set of gear will suit your playstyle and the encounter the best. Perhaps the fight has a lot of fire damage, but you are confident with your own skill that you can dodge them all, then why not stack up on allowing higher damage output? This way the boss goes down faster and you will ultimately ease some of the burden of the group. Choosing your gear prior to the battle isn't a cop-out to not wanting to carry more gear. It takes real understanding of your own playstyle and how it fits into the group's playstyle and of course how the encounter works. In this case, bringing every set of gears available to encounter every variables in the battle is the easy way out. Sure it takes a lot of effort to gather all that and write up the macros. However, you are just playing reactively, what's the fun in that?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.