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  1. #1
    Player
    StateAlchemist's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    State Alchemist
    World
    Excalibur
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    Goldsmith Lv 55
    Quote Originally Posted by Molly_Millions View Post
    Let's turn this conversation around for a moment. So what is gear swapping a solution to other than not having it in XIV right now?
    It's the solution to having to choose between damage and enfeebles on BLM. Better cures or better Enhancement Magic on CNJ. Faster TP Gain + More Weaponskills vs. Higher auto-attack damage/less but slightly more powerful weaponskills on MNK...etc etc... Being able to swap on the fly efficiently in battle as a blm to go from dealing damage to needing to land a sleep/bind/heavy (guarenteed) to save parties ass from sure defeat... being able to make a stoneskin last a lot longer midfight to help mitigate pulling too much hate from cures while still being able to cure at full potential... there is a lot of things there. (Gear swapping may even allow some fights to be done with ONE WHM instead of the standard TWO.)

    And of course I am sure you can come up with some whatever comment to make it seem like none of this matters. But the point is it matters to some people. Adding it to the game will not be saying "Do this or gtfo." Since obviously enough people don't like it.
    (1)
    Last edited by StateAlchemist; 04-12-2012 at 12:25 AM.

  2. #2
    Player
    Molly_Millions's Avatar
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    Mar 2011
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    Uldah
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    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by StateAlchemist View Post
    It's the solution to having to choose between damage and enfeebles on BLM. Better cures or better Enhancement Magic on CNJ. Faster TP Gain + More Weaponskills vs. Higher auto-attack damage/less but slightly more powerful weaponskills on MNK...etc etc... Being able to swap on the fly efficiently in battle as a blm to go from dealing damage to needing to land a sleep/bind/heavy (guarenteed) to save parties ass from sure defeat... being able to make a stoneskin last a lot longer midfight to help mitigate pulling too much hate from cures while still being able to cure at full potential... there is a lot of things there. (Gear swapping may even allow some fights to be done with ONE WHM instead of the standard TWO.)

    And of course I am sure you can come up with some whatever comment to make it seem like none of this matters. But the point is it matters to some people. Adding it to the game will not be saying "Do this or gtfo." Since obviously enough people don't like it.
    So what you're saying is, that gear swapping keeps us from having to make a strategic decision on how to gear our characters before battle. Why do you think that is a benefit?
    (3)

  3. #3
    Player
    StateAlchemist's Avatar
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    State Alchemist
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    Excalibur
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    Goldsmith Lv 55
    Quote Originally Posted by Molly_Millions View Post
    So what you're saying is, that gear swapping keeps us from having to make a strategic decision on how to gear our characters before battle. Why do you think that is a benefit?
    No I am saying that lack of gear swapping keeps us from ever using certain aspects of the game because they are too situational. Look at incapacitations... How many people go into Ifrit and use them? How many people go into Chimera and use them? Some? Probably...but very few. You know why? Because SE makes it so easy just to ignore it. I would rather not just 'ignore' something my job can do just because there will never be a situation where I need it full time in a battle. Or are you saying I should just pipe down and wait god knows how long before they release a fight where BLM sleep is more important then BLM damage? Important enough that I charge into battle in nothing but PIE/Enfeebling Magic Potency/Magic Accuracy gear?
    (0)

  4. #4
    Player
    Molly_Millions's Avatar
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    Molly Millions
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    Balmung
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    Marauder Lv 50
    Quote Originally Posted by StateAlchemist View Post
    No I am saying that lack of gear swapping keeps us from ever using certain aspects of the game because they are too situational. Look at incapacitations... How many people go into Ifrit and use them? How many people go into Chimera and use them? Some? Probably...but very few. You know why? Because SE makes it so easy just to ignore it. I would rather not just 'ignore' something my job can do just because there will never be a situation where I need it full time in a battle. Or are you saying I should just pipe down and wait god knows how long before they release a fight where BLM sleep is more important then BLM damage? Important enough that I charge into battle in nothing but PIE/Enfeebling Magic Potency/Magic Accuracy gear?
    I think if you are trying to sleep the chimera or Ifrit you're doing it wrong. As far as your example, I think reforming incaps is the correct way to go, not breaking the current gear system.
    (1)

  5. #5
    Player
    StateAlchemist's Avatar
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    State Alchemist
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    Excalibur
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    Goldsmith Lv 55
    Quote Originally Posted by Molly_Millions View Post
    I think if you are trying to sleep the chimera or Ifrit you're doing it wrong.
    Yeah, no sh*t.
    (0)

  6. #6
    Player
    Gidonoidon_Sur's Avatar
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    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Quote Originally Posted by Molly_Millions View Post
    So what you're saying is, that gear swapping keeps us from having to make a strategic decision on how to gear our characters before battle. Why do you think that is a benefit?
    It adds another layer of complexity. During the thick of battle you have to properly manage your gear and actions in response to whatever it is your fighting. Not only is it a measure of your skill but also your achievements (the variety of gear you have).

    Gear swaps add another layer that interacts with skill to allow people to really achieve amazing results. If you played FFXI you should know of Avesta the Red Mage who could solo HNMs because he was so skilled and adept at managing his gear swaps.
    (0)

  7. #7
    Player
    Klive's Avatar
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    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Gidonoidon_Sur View Post
    Gear swaps add another layer that interacts with skill to allow people to really achieve amazing results. If you played FFXI you should know of Avesta the Red Mage who could solo HNMs because he was so skilled and adept at managing his gear swaps.
    So a system that can make you so overpower you can solo HNM... we want this why? I thought this was an MMo and HNM were a team activity. Thank you for posting information that asserts that gear swapping could break the system.
    (2)
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  8. #8
    Player
    Molly_Millions's Avatar
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    Molly Millions
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    Balmung
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    Marauder Lv 50
    Quote Originally Posted by Gidonoidon_Sur View Post
    It adds another layer of complexity. During the thick of battle you have to properly manage your gear and actions in response to whatever it is your fighting. Not only is it a measure of your skill but also your achievements (the variety of gear you have).

    Gear swaps add another layer that interacts with skill to allow people to really achieve amazing results. If you played FFXI you should know of Avesta the Red Mage who could solo HNMs because he was so skilled and adept at managing his gear swaps.
    I don't buy this argument. The only "complexity" it adds is the extra lines you need to add to a macro. Or the need to create the macro at all.

    It does however unlevel the playing field to the benefit of players who have more time to get all of the gear needed for swapping.
    (2)