


That makes me feel better about myself,lol. Because l find myself only able to get kills by locking down targets with meoter dive on whoever is getting focused by my team

Monk is one of those that can though, just make sure you have last part of your combo ready to go, then enlighten into lb and final part of combo with phoenix in between should do it, think around 62k damage for entire combo if enemy doesn't guard your lb.




You do realize that there aren't 'healers' any more in PVP right? Support jobs give up damage in comparison to a dancer/machinist/reaper in return for utility, so why shouldn't every job be able to defend itself 1v1 now?




I agree that it's a team game and the goal is not to pursue 1v1s however support jobs should not be free kills either. If support jobs aren't able to win 1v1s then it should be very annoying to try to kill a support job. I don't mind that, however that brings us close to where we were prior to the PVP rework.

Again, tell me then which job they should be allowed to 1v1 kill while also bringing all that healing and team support along when other jobs only bring damage?
If you want to turn cc into 5v5 whm only fights go ahead, make them be able to beat any other job 1v1 because that's what you'll get.
It IS a team game, your team helps you if someone jumps you, if you get caught out 1v1 with no support, you deserve to get taken out, you messed up by not being with your team, which is where your jobs' value lies, supporting the team, not dueling people.
Balancing around winrate is an objectively and statistically incorrect practice, but I guess game devs have never heard of survivorship bias.
Not to mention that there's literally no measurable relationship between changing tooltip numbers and moving the winrate needle--outcome-based balancing with the goal of global 50% winrates is just shooting in the dark, and will always result in over/under-corrections.
And the idea that you can balance every job to have a 50% winrate at all skill levels of play? That's like saying you can build a car that will win exactly 50% of its races no matter who's driving.




It is usually pretty hard to kill healers actually.I agree that it's a team game and the goal is not to pursue 1v1s however support jobs should not be free kills either. If support jobs aren't able to win 1v1s then it should be very annoying to try to kill a support job. I don't mind that, however that brings us close to where we were prior to the PVP rework.
Last edited by Valence; 08-14-2023 at 04:01 AM.
You need to read your tooltips and practice getting better. A good WHM is pretty difficult to kill.I agree that it's a team game and the goal is not to pursue 1v1s however support jobs should not be free kills either. If support jobs aren't able to win 1v1s then it should be very annoying to try to kill a support job. I don't mind that, however that brings us close to where we were prior to the PVP rework.
Realistically 1v1's for pretty much the entire cast isn't really much of a thing. Some of the DPS have really good burst, but most solo kills are usually catching someone either off guard or killing them with an LB. On top of that, if you're in a 1v1 scenario I will assume you're just throwing the match because you're running off chasing someone.




Before you jump to "read your tooltips" comeback, why don't you point out where I referred to WHM specifically in my comments? oh, that's right , it's because I didn't.You need to read your tooltips and practice getting better. A good WHM is pretty difficult to kill.
Realistically 1v1's for pretty much the entire cast isn't really much of a thing. Some of the DPS have really good burst, but most solo kills are usually catching someone either off guard or killing them with an LB. On top of that, if you're in a 1v1 scenario I will assume you're just throwing the match because you're running off chasing someone.
Here, let me also help you out since it appears you missed this part as well where I also stated "I agree that it's a team game and the goal is not to pursue 1v1s"
So - I am not advocating pursuing 1 v1s in objective based team PVP.
I am discussing this in the context of all four (4) healers as a role. Not WHM as a job in PVP. That would be a separate nuanced discussion.
My reply remains the same. All of the healer jobs in pvp are strong and perfectly capable of surviving 1v1s.
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