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  1. #31
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    667
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Valence View Post
    There aren't that many jobs that can actually solo other jobs with duels. Aka Most melee DPS (except NIN?), RDM... Or certain jobs under specific LB conditions through oneshots. I don't even understand how this is an argument. This is a team game.
    That makes me feel better about myself,lol. Because l find myself only able to get kills by locking down targets with meoter dive on whoever is getting focused by my team
    (0)

  2. #32
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    Monk is one of those that can though, just make sure you have last part of your combo ready to go, then enlighten into lb and final part of combo with phoenix in between should do it, think around 62k damage for entire combo if enemy doesn't guard your lb.
    (0)

  3. #33
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Llynethil View Post
    Tell me then, which jobs should a healer be able to 1v1 kill?

    You think it's fair if a healer could 1v1 a dancer or machinist or reaper, to be able to bring all that healing and team utility and the miniLB that is MoN and still destroy anything they come across?
    You do realize that there aren't 'healers' any more in PVP right? Support jobs give up damage in comparison to a dancer/machinist/reaper in return for utility, so why shouldn't every job be able to defend itself 1v1 now?
    (0)

  4. #34
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ransu View Post
    Its a team game and you're playing a job essentially built around a supporting play style. You're not supposed to be able to win a 1v1.
    I agree that it's a team game and the goal is not to pursue 1v1s however support jobs should not be free kills either. If support jobs aren't able to win 1v1s then it should be very annoying to try to kill a support job. I don't mind that, however that brings us close to where we were prior to the PVP rework.
    (1)

  5. #35
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by IDontPetLalas View Post
    You do realize that there aren't 'healers' any more in PVP right? Support jobs give up damage in comparison to a dancer/machinist/reaper in return for utility, so why shouldn't every job be able to defend itself 1v1 now?
    Again, tell me then which job they should be allowed to 1v1 kill while also bringing all that healing and team support along when other jobs only bring damage?

    If you want to turn cc into 5v5 whm only fights go ahead, make them be able to beat any other job 1v1 because that's what you'll get.

    It IS a team game, your team helps you if someone jumps you, if you get caught out 1v1 with no support, you deserve to get taken out, you messed up by not being with your team, which is where your jobs' value lies, supporting the team, not dueling people.
    (0)

  6. #36
    Player
    Myrha_Lhlalheva's Avatar
    Join Date
    Mar 2018
    Posts
    83
    Character
    Myrha Lhalheva
    World
    Famfrit
    Main Class
    Dancer Lv 90
    Balancing around winrate is an objectively and statistically incorrect practice, but I guess game devs have never heard of survivorship bias.

    Not to mention that there's literally no measurable relationship between changing tooltip numbers and moving the winrate needle--outcome-based balancing with the goal of global 50% winrates is just shooting in the dark, and will always result in over/under-corrections.

    And the idea that you can balance every job to have a 50% winrate at all skill levels of play? That's like saying you can build a car that will win exactly 50% of its races no matter who's driving.
    (0)

  7. #37
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,679
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    I agree that it's a team game and the goal is not to pursue 1v1s however support jobs should not be free kills either. If support jobs aren't able to win 1v1s then it should be very annoying to try to kill a support job. I don't mind that, however that brings us close to where we were prior to the PVP rework.
    It is usually pretty hard to kill healers actually.
    (1)
    Last edited by Valence; 08-14-2023 at 04:01 AM.

  8. #38
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    I agree that it's a team game and the goal is not to pursue 1v1s however support jobs should not be free kills either. If support jobs aren't able to win 1v1s then it should be very annoying to try to kill a support job. I don't mind that, however that brings us close to where we were prior to the PVP rework.
    You need to read your tooltips and practice getting better. A good WHM is pretty difficult to kill.

    Realistically 1v1's for pretty much the entire cast isn't really much of a thing. Some of the DPS have really good burst, but most solo kills are usually catching someone either off guard or killing them with an LB. On top of that, if you're in a 1v1 scenario I will assume you're just throwing the match because you're running off chasing someone.
    (0)

  9. #39
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ransu View Post
    You need to read your tooltips and practice getting better. A good WHM is pretty difficult to kill.

    Realistically 1v1's for pretty much the entire cast isn't really much of a thing. Some of the DPS have really good burst, but most solo kills are usually catching someone either off guard or killing them with an LB. On top of that, if you're in a 1v1 scenario I will assume you're just throwing the match because you're running off chasing someone.
    Before you jump to "read your tooltips" comeback, why don't you point out where I referred to WHM specifically in my comments? oh, that's right , it's because I didn't.

    Here, let me also help you out since it appears you missed this part as well where I also stated "I agree that it's a team game and the goal is not to pursue 1v1s"

    So - I am not advocating pursuing 1 v1s in objective based team PVP.

    I am discussing this in the context of all four (4) healers as a role. Not WHM as a job in PVP. That would be a separate nuanced discussion.
    (0)

  10. #40
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    My reply remains the same. All of the healer jobs in pvp are strong and perfectly capable of surviving 1v1s.
    (0)

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