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  1. #11
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    I said it when they removed the damage reduction on BLM that it was going to push them out of higher ranked matches and that apocatastasis needed to come back. Between losing that and the changes to the ice stacks, it was way too easy to shutdown a BLM, especially during their LB. Glad they are bringing it back.
    (2)

  2. #12
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    650
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Another thought. When are they going to cap aoe skill in pvp to 5 targets?..
    (2)

  3. #13
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Eastwall View Post
    Another thought. When are they going to cap aoe skill in pvp to 5 targets?..
    Salted Earth I assume?
    (1)

  4. #14
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    650
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Salted Earth I assume?
    Everything. Scholar's poison and whm lb and dragoon lb.
    (2)

  5. #15
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Why would they do that?
    (0)

  6. #16
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    I guess the GNB change's nice even though I feel like they should make sure the other 2 junctions are on par with the tank one cause it's quite frankly the most powerful one.
    I like that they kept the flavour of only enemy drawing will give you the extra benefits.

    That BLM buff made me laugh out loud, of course there's a BLM buff - it's no FF14 patch if BLM isn't preferred yet again (are they that bad in ranked?)
    (1)

  7. #17
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    I do wonder what this is based on though.

    Couldn't have been the tourney, iirc the "left" side team had a pala that did some really good work multiple matches.
    (0)

  8. #18
    Player
    hexxxx's Avatar
    Join Date
    Nov 2022
    Posts
    19
    Character
    Mebibi Mebi
    World
    Coeurl
    Main Class
    Samurai Lv 90
    BLM is fairly strong in ranked but it's not used much at all in team play ("custom matches" in the patch notes). It's too easy to grief a BLM out of LB with 5-man burst sync when they're as fragile as they are. This change was probably implemented primarily with team play in mind while hopefully not being too disruptive in solo queue.

    Conversely, AST is meta in team play but seems to be suffering in solo queue, likely due to the team-dependent nature of its LB.

    I'm excited for the future of GNB; draw and junction should have functioned this way at launch! But as a result of the job being held back by it, it's received a LOT of buffs. I wouldn't be surprised if it became meta this season and was nerfed in the next.
    (3)

  9. #19
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    https://na.finalfantasyxiv.com/jobguide/pvp/#pvpaction

    6.4 overview
    After the adjustments made in Patch 6.38, win rates for paladin were observed to be somewhat low. Because of this, we decided to increase the potency of Holy Sheltron's additional effect. This should increase paladin's capacity for dealing damage, thereby leading to greater team contributions.what the hell is this nonsense?

    6.48
    While the adjustment to Holy Sheltron in Patch 6.4 improved paladin's offensive capability, we've made further adjustments to improve their somewhat low win rate. In this update, we improved the potency of actions available after executing Phalanx, making usage of limit break more impactful.

    what the hell is this nonsense? you increased its damage for an LB thats 2 min away, while the potency for HS was nice, not enough but nice it doesnt need any damage increase im more than positive they can separate the two or revert it,

    what PLD needs is a buff to conefti then a change into holy circle with lower damage e.g. confeti 10k then HC 6 or 8k, also switch the heavy from HS to a knockback that would way better,

    Phalanx offense is negligible less than the burst ,better to remove the blades revert team DR back to 50 and make HG completely immune to cc that would be an LB worth the 2 min wait
    (1)

  10. #20
    Player
    FALCSMASH's Avatar
    Join Date
    Aug 2014
    Posts
    10
    Character
    Inspector Hildibrand
    World
    Brynhildr
    Main Class
    Conjurer Lv 39

    Angry Stop making White Mages weaker!

    I am sure many of the comments about White Mage are from players that don't play the class. I PVP main White Mage and it is challenging without help to pk any class. You cannot 1v1 any class that knows their job and come out on top. The only way to get kills is to steal them from your team with your limited DPS kit. Stop making White Mages weaker. All we get are White mage nerph when balancing comes, and other classes get buffs. How about we fix stun locking and not having the ability to remove stun even when purify is off cd??? How about stop buffing Black Mage! That is akin to insider trading. Bring back timed stun immunity after multiple stuns. Saying White Mage nerph is only slap on the wrist. You clearly don't play White Mage.
    (0)

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