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  1. #1
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Ransu View Post
    You're playing whm wrong.
    In this case, they're actually right. WHM can't really solo anyone because half its toolkit is comprised of pure GCD healing and support. To utilize those healing skills, you start falling behind on damage. However, WHM has a sizeable burst (LB + Seraph Strike + Afflatus Misery). When timed well, they can take a large chunk of an enemy's HP bar out and that's usually enough in a party setting when they're playing around LB as enemies generally will not be at full HP all the time.
    If WHM want to kill a full HP enemy in a 1v1 without backup or support, they're going to have to rely on map advantages to make up for the lack of damage (like stunning someone to take volcano damage or get knocked up). Alternatively, they will have to hope the opponent messes up and doesn't use recuperate for quite a while, which generally isn't feasible. Now if you were to compare WHM to SGE, SGE actually has the damage to kill their opponents and don't have to worry as much on healing since their healing and shields complements with their DPSing to access it.
    (1)

  2. #2
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by AnotherPerson View Post
    In this case, they're actually right. WHM can't really solo anyone because half its toolkit is comprised of pure GCD healing and support. To utilize those healing skills, you start falling behind on damage. However, WHM has a sizeable burst (LB + Seraph Strike + Afflatus Misery). When timed well, they can take a large chunk of an enemy's HP bar out and that's usually enough in a party setting when they're playing around LB as enemies generally will not be at full HP all the time.
    If WHM want to kill a full HP enemy in a 1v1 without backup or support, they're going to have to rely on map advantages to make up for the lack of damage (like stunning someone to take volcano damage or get knocked up). Alternatively, they will have to hope the opponent messes up and doesn't use recuperate for quite a while, which generally isn't feasible. Now if you were to compare WHM to SGE, SGE actually has the damage to kill their opponents and don't have to worry as much on healing since their healing and shields complements with their DPSing to access it.
    Tell me then, which jobs should a healer be able to 1v1 kill?

    You think it's fair if a healer could 1v1 a dancer or machinist or reaper, to be able to bring all that healing and team utility and the miniLB that is MoN and still destroy anything they come across?
    (2)

  3. #3
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Llynethil View Post
    Tell me then, which jobs should a healer be able to 1v1 kill?

    You think it's fair if a healer could 1v1 a dancer or machinist or reaper, to be able to bring all that healing and team utility and the miniLB that is MoN and still destroy anything they come across?
    You do realize that there aren't 'healers' any more in PVP right? Support jobs give up damage in comparison to a dancer/machinist/reaper in return for utility, so why shouldn't every job be able to defend itself 1v1 now?
    (0)

  4. #4
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by IDontPetLalas View Post
    You do realize that there aren't 'healers' any more in PVP right? Support jobs give up damage in comparison to a dancer/machinist/reaper in return for utility, so why shouldn't every job be able to defend itself 1v1 now?
    Again, tell me then which job they should be allowed to 1v1 kill while also bringing all that healing and team support along when other jobs only bring damage?

    If you want to turn cc into 5v5 whm only fights go ahead, make them be able to beat any other job 1v1 because that's what you'll get.

    It IS a team game, your team helps you if someone jumps you, if you get caught out 1v1 with no support, you deserve to get taken out, you messed up by not being with your team, which is where your jobs' value lies, supporting the team, not dueling people.
    (0)

  5. #5
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,679
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    There aren't that many jobs that can actually solo other jobs with duels. Aka Most melee DPS (except NIN?), RDM... Or certain jobs under specific LB conditions through oneshots. I don't even understand how this is an argument. This is a team game.
    (7)

  6. #6
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    667
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Valence View Post
    There aren't that many jobs that can actually solo other jobs with duels. Aka Most melee DPS (except NIN?), RDM... Or certain jobs under specific LB conditions through oneshots. I don't even understand how this is an argument. This is a team game.
    That makes me feel better about myself,lol. Because l find myself only able to get kills by locking down targets with meoter dive on whoever is getting focused by my team
    (0)

  7. #7
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by AnotherPerson View Post
    In this case, they're actually right. WHM can't really solo anyone because half its toolkit is comprised of pure GCD healing and support. To utilize those healing skills, you start falling behind on damage. However, WHM has a sizeable burst (LB + Seraph Strike + Afflatus Misery). When timed well, they can take a large chunk of an enemy's HP bar out and that's usually enough in a party setting when they're playing around LB as enemies generally will not be at full HP all the time.
    If WHM want to kill a full HP enemy in a 1v1 without backup or support, they're going to have to rely on map advantages to make up for the lack of damage (like stunning someone to take volcano damage or get knocked up). Alternatively, they will have to hope the opponent messes up and doesn't use recuperate for quite a while, which generally isn't feasible. Now if you were to compare WHM to SGE, SGE actually has the damage to kill their opponents and don't have to worry as much on healing since their healing and shields complements with their DPSing to access it.
    Its a team game and you're playing a job essentially built around a supporting play style. You're not supposed to be able to win a 1v1.
    (7)

  8. #8
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ransu View Post
    Its a team game and you're playing a job essentially built around a supporting play style. You're not supposed to be able to win a 1v1.
    I agree that it's a team game and the goal is not to pursue 1v1s however support jobs should not be free kills either. If support jobs aren't able to win 1v1s then it should be very annoying to try to kill a support job. I don't mind that, however that brings us close to where we were prior to the PVP rework.
    (1)

  9. #9
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    I agree that it's a team game and the goal is not to pursue 1v1s however support jobs should not be free kills either. If support jobs aren't able to win 1v1s then it should be very annoying to try to kill a support job. I don't mind that, however that brings us close to where we were prior to the PVP rework.
    You need to read your tooltips and practice getting better. A good WHM is pretty difficult to kill.

    Realistically 1v1's for pretty much the entire cast isn't really much of a thing. Some of the DPS have really good burst, but most solo kills are usually catching someone either off guard or killing them with an LB. On top of that, if you're in a 1v1 scenario I will assume you're just throwing the match because you're running off chasing someone.
    (0)

  10. #10
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ransu View Post
    You need to read your tooltips and practice getting better. A good WHM is pretty difficult to kill.

    Realistically 1v1's for pretty much the entire cast isn't really much of a thing. Some of the DPS have really good burst, but most solo kills are usually catching someone either off guard or killing them with an LB. On top of that, if you're in a 1v1 scenario I will assume you're just throwing the match because you're running off chasing someone.
    Before you jump to "read your tooltips" comeback, why don't you point out where I referred to WHM specifically in my comments? oh, that's right , it's because I didn't.

    Here, let me also help you out since it appears you missed this part as well where I also stated "I agree that it's a team game and the goal is not to pursue 1v1s"

    So - I am not advocating pursuing 1 v1s in objective based team PVP.

    I am discussing this in the context of all four (4) healers as a role. Not WHM as a job in PVP. That would be a separate nuanced discussion.
    (0)

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