i know this is bait, but you got miracle of nature.
have a nice day.
i know this is bait, but you got miracle of nature.
have a nice day.
You're playing whm wrong.I am sure many of the comments about White Mage are from players that don't play the class. I PVP main White Mage and it is challenging without help to pk any class. You cannot 1v1 any class that knows their job and come out on top. The only way to get kills is to steal them from your team with your limited DPS kit. Stop making White Mages weaker. All we get are White mage nerph when balancing comes, and other classes get buffs. How about we fix stun locking and not having the ability to remove stun even when purify is off cd??? How about stop buffing Black Mage! That is akin to insider trading. Bring back timed stun immunity after multiple stuns. Saying White Mage nerph is only slap on the wrist. You clearly don't play White Mage.
In this case, they're actually right. WHM can't really solo anyone because half its toolkit is comprised of pure GCD healing and support. To utilize those healing skills, you start falling behind on damage. However, WHM has a sizeable burst (LB + Seraph Strike + Afflatus Misery). When timed well, they can take a large chunk of an enemy's HP bar out and that's usually enough in a party setting when they're playing around LB as enemies generally will not be at full HP all the time.
If WHM want to kill a full HP enemy in a 1v1 without backup or support, they're going to have to rely on map advantages to make up for the lack of damage (like stunning someone to take volcano damage or get knocked up). Alternatively, they will have to hope the opponent messes up and doesn't use recuperate for quite a while, which generally isn't feasible. Now if you were to compare WHM to SGE, SGE actually has the damage to kill their opponents and don't have to worry as much on healing since their healing and shields complements with their DPSing to access it.
I agree with this quote a lot since BLM is the kind of job that gets "worse" the better skilled players you find since players know how to deal with people better. Not like it was a bad option, but trying to make the most of it when people just know how to deal with it better makes it harder to play around. It being 10% isn't egregious and I personally think it's fine, which I'm pretty sure was the same as before? Even then I personally didn't think it was as horrible to deal with.It was a meme then, but I think it's probably accurate from the fanfest:
https://www.reddit.com/r/ffxiv/comme...e_pvp_matches/
Tell me then, which jobs should a healer be able to 1v1 kill?In this case, they're actually right. WHM can't really solo anyone because half its toolkit is comprised of pure GCD healing and support. To utilize those healing skills, you start falling behind on damage. However, WHM has a sizeable burst (LB + Seraph Strike + Afflatus Misery). When timed well, they can take a large chunk of an enemy's HP bar out and that's usually enough in a party setting when they're playing around LB as enemies generally will not be at full HP all the time.
If WHM want to kill a full HP enemy in a 1v1 without backup or support, they're going to have to rely on map advantages to make up for the lack of damage (like stunning someone to take volcano damage or get knocked up). Alternatively, they will have to hope the opponent messes up and doesn't use recuperate for quite a while, which generally isn't feasible. Now if you were to compare WHM to SGE, SGE actually has the damage to kill their opponents and don't have to worry as much on healing since their healing and shields complements with their DPSing to access it.
You think it's fair if a healer could 1v1 a dancer or machinist or reaper, to be able to bring all that healing and team utility and the miniLB that is MoN and still destroy anything they come across?
There aren't that many jobs that can actually solo other jobs with duels. Aka Most melee DPS (except NIN?), RDM... Or certain jobs under specific LB conditions through oneshots. I don't even understand how this is an argument. This is a team game.
Its a team game and you're playing a job essentially built around a supporting play style. You're not supposed to be able to win a 1v1.In this case, they're actually right. WHM can't really solo anyone because half its toolkit is comprised of pure GCD healing and support. To utilize those healing skills, you start falling behind on damage. However, WHM has a sizeable burst (LB + Seraph Strike + Afflatus Misery). When timed well, they can take a large chunk of an enemy's HP bar out and that's usually enough in a party setting when they're playing around LB as enemies generally will not be at full HP all the time.
If WHM want to kill a full HP enemy in a 1v1 without backup or support, they're going to have to rely on map advantages to make up for the lack of damage (like stunning someone to take volcano damage or get knocked up). Alternatively, they will have to hope the opponent messes up and doesn't use recuperate for quite a while, which generally isn't feasible. Now if you were to compare WHM to SGE, SGE actually has the damage to kill their opponents and don't have to worry as much on healing since their healing and shields complements with their DPSing to access it.
Samurai Limit Break still the same one shot mechanic in the entire pvp mode? then hard pass.
...pay attention to Chiten? Skill issue tbh, if I see a Samurai and don't see them having used Chiten recently or using Chiten right now, I avoid them.
If anything the one-shot mechanic is genuinely not worth the job pick.
SAM's in higher tiers get marked with a do not attack icon. SAM and DRG are the two easiest LB's to avoid in the game. The coping over getting killed by a SAM LB is honestly comical at this point.
If anything, I want SAM LB to change because the current one is just crap, but it works so well in lower brackets that it prevents SAM from actually having a good kit.
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