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  1. #21
    Player
    IllidanFang's Avatar
    Join Date
    Nov 2020
    Posts
    17
    Character
    Sampson Slays
    World
    Leviathan
    Main Class
    Samurai Lv 90
    i know this is bait, but you got miracle of nature.

    have a nice day.
    (0)

  2. #22
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by FALCSMASH View Post
    I am sure many of the comments about White Mage are from players that don't play the class. I PVP main White Mage and it is challenging without help to pk any class. You cannot 1v1 any class that knows their job and come out on top. The only way to get kills is to steal them from your team with your limited DPS kit. Stop making White Mages weaker. All we get are White mage nerph when balancing comes, and other classes get buffs. How about we fix stun locking and not having the ability to remove stun even when purify is off cd??? How about stop buffing Black Mage! That is akin to insider trading. Bring back timed stun immunity after multiple stuns. Saying White Mage nerph is only slap on the wrist. You clearly don't play White Mage.
    You're playing whm wrong.
    (5)

  3. #23
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,208
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Ransu View Post
    You're playing whm wrong.
    In this case, they're actually right. WHM can't really solo anyone because half its toolkit is comprised of pure GCD healing and support. To utilize those healing skills, you start falling behind on damage. However, WHM has a sizeable burst (LB + Seraph Strike + Afflatus Misery). When timed well, they can take a large chunk of an enemy's HP bar out and that's usually enough in a party setting when they're playing around LB as enemies generally will not be at full HP all the time.
    If WHM want to kill a full HP enemy in a 1v1 without backup or support, they're going to have to rely on map advantages to make up for the lack of damage (like stunning someone to take volcano damage or get knocked up). Alternatively, they will have to hope the opponent messes up and doesn't use recuperate for quite a while, which generally isn't feasible. Now if you were to compare WHM to SGE, SGE actually has the damage to kill their opponents and don't have to worry as much on healing since their healing and shields complements with their DPSing to access it.
    (1)

  4. #24
    Player
    Astralrisk's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    185
    Character
    Legendairy Products
    World
    Exodus
    Main Class
    Monk Lv 100
    Quote Originally Posted by Cidel View Post
    It was a meme then, but I think it's probably accurate from the fanfest:
    https://www.reddit.com/r/ffxiv/comme...e_pvp_matches/
    I agree with this quote a lot since BLM is the kind of job that gets "worse" the better skilled players you find since players know how to deal with people better. Not like it was a bad option, but trying to make the most of it when people just know how to deal with it better makes it harder to play around. It being 10% isn't egregious and I personally think it's fine, which I'm pretty sure was the same as before? Even then I personally didn't think it was as horrible to deal with.
    (0)

  5. #25
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by AnotherPerson View Post
    In this case, they're actually right. WHM can't really solo anyone because half its toolkit is comprised of pure GCD healing and support. To utilize those healing skills, you start falling behind on damage. However, WHM has a sizeable burst (LB + Seraph Strike + Afflatus Misery). When timed well, they can take a large chunk of an enemy's HP bar out and that's usually enough in a party setting when they're playing around LB as enemies generally will not be at full HP all the time.
    If WHM want to kill a full HP enemy in a 1v1 without backup or support, they're going to have to rely on map advantages to make up for the lack of damage (like stunning someone to take volcano damage or get knocked up). Alternatively, they will have to hope the opponent messes up and doesn't use recuperate for quite a while, which generally isn't feasible. Now if you were to compare WHM to SGE, SGE actually has the damage to kill their opponents and don't have to worry as much on healing since their healing and shields complements with their DPSing to access it.
    Tell me then, which jobs should a healer be able to 1v1 kill?

    You think it's fair if a healer could 1v1 a dancer or machinist or reaper, to be able to bring all that healing and team utility and the miniLB that is MoN and still destroy anything they come across?
    (2)

  6. #26
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,316
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    There aren't that many jobs that can actually solo other jobs with duels. Aka Most melee DPS (except NIN?), RDM... Or certain jobs under specific LB conditions through oneshots. I don't even understand how this is an argument. This is a team game.
    (7)

  7. #27
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by AnotherPerson View Post
    In this case, they're actually right. WHM can't really solo anyone because half its toolkit is comprised of pure GCD healing and support. To utilize those healing skills, you start falling behind on damage. However, WHM has a sizeable burst (LB + Seraph Strike + Afflatus Misery). When timed well, they can take a large chunk of an enemy's HP bar out and that's usually enough in a party setting when they're playing around LB as enemies generally will not be at full HP all the time.
    If WHM want to kill a full HP enemy in a 1v1 without backup or support, they're going to have to rely on map advantages to make up for the lack of damage (like stunning someone to take volcano damage or get knocked up). Alternatively, they will have to hope the opponent messes up and doesn't use recuperate for quite a while, which generally isn't feasible. Now if you were to compare WHM to SGE, SGE actually has the damage to kill their opponents and don't have to worry as much on healing since their healing and shields complements with their DPSing to access it.
    Its a team game and you're playing a job essentially built around a supporting play style. You're not supposed to be able to win a 1v1.
    (7)

  8. #28
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    775
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Samurai Limit Break still the same one shot mechanic in the entire pvp mode? then hard pass.
    (0)

  9. #29
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AnnRam View Post
    Samurai Limit Break still the same one shot mechanic in the entire pvp mode? then hard pass.
    ...pay attention to Chiten? Skill issue tbh, if I see a Samurai and don't see them having used Chiten recently or using Chiten right now, I avoid them.

    If anything the one-shot mechanic is genuinely not worth the job pick.
    (3)

  10. #30
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by AnnRam View Post
    Samurai Limit Break still the same one shot mechanic in the entire pvp mode? then hard pass.
    SAM's in higher tiers get marked with a do not attack icon. SAM and DRG are the two easiest LB's to avoid in the game. The coping over getting killed by a SAM LB is honestly comical at this point.

    If anything, I want SAM LB to change because the current one is just crap, but it works so well in lower brackets that it prevents SAM from actually having a good kit.
    (3)

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