Huh, that's odd, I wonder why ff11 is a dead game. Oh that's right..! It gated out new players with its clunky outdated design philosophy!Changing things to make them easier such as reducing healer attack buttons or removing positional does Not effect New players they do not care about doing super well in every dungeon/normal trial. We Don't need a system that encourages making things easier for a group of people who wouldn't even notice.
Meanwhile 14 is adapting to new players and thriving by expanding its inclusivity to a wider demographic.
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