

Good, Varity is nice. Play machinist if you want a ranged job that isn't proc focused.
I hope the next melee DPS has a strong proc focus, as following a set rotation is already overdone in melee dps.

Don't put words in my mouth. I just don't have much attachment to how things are currently because I know that everything can always change. I don't appreciate the condescension.



People like you are the reason why AST got butchered into oblivion.THIS.
Looks like I brought out all the residents of Procville with this one.
I'm not saying get rid of procs. We have Procs, Crits, and Direct hits and only TWO of those are adjustable via items and materia. There's no scaling for it, it's a flat 50% no matter how strong you get. So if you're that attached to your coin flipping, I can't help you. There's way more places to build an identity for a class than gambling for damage. Honestly I pity y'all, but not enough to back down. Yes, Flourish gives all the basic procs every minute just like accelerate for Red Mage. It's an entire ability that's a band-aid for how proc heavy the class is.
Let me briefly go over all the other aspects of this class that could get more focus instead. Skill weaving. That's syncopation. Basic steps are in 4/4, Uptempo is 3/4 which is using a fan dance skill in between basic skills, Waltzes are in 6/8 as in two fan dance abilities in succession. Not only is that thematically more consistent with the concept of a Dancer, it's also more consistent than a proc, it also defines the measure of a sequence of attacks as something that can derive its own effect.
I have no mercy about complaining. I main Astrologian and that class got reworked with EVERY expansion, I have the right to say whatever the absolute heck I want. "JuSt pLaY AnOtHeR cLaSs" save your breath.
The real problem is that when aspects of a class are taken away in a rework, they're not replaced with something niche defining. There's all this uninhabited potential around classes that don't get explored for fear of balance issues. So what if one class does something better than another class? Don't bring a mage to do a Ninja's job. You can either shave off all the rough edges and babyproof the game, which is basically what happened, or you can exacerbate the rough edges and make difficulty work around them. Difficulty should not be uniform. Nor should it be a non-adjustable random chance
I want status effects back. I want substantial buffs back, all of that went to Blue Mage, which is WHY I like blue mage so much. I wish they found a way to make haste work efficiently and not interrupt rotations. Heck, I want protect/shell back, it wasn't much but it was MINE. Cleric stance, fester, etc., all of it gone forever it seems. Me saying I don't like something, listing my reasons and offering alternatives is not the villain. Get. Off. My. Back.
Save your word salad and go play your non-proc jobs and leave us alone.




I'm always for more dancer flavored gameplay.Let me briefly go over all the other aspects of this class that could get more focus instead. Skill weaving. That's syncopation. Basic steps are in 4/4, Uptempo is 3/4 which is using a fan dance skill in between basic skills, Waltzes are in 6/8 as in two fan dance abilities in succession. Not only is that thematically more consistent with the concept of a Dancer, it's also more consistent than a proc, it also defines the measure of a sequence of attacks as something that can derive its own effect.
Make DNC a lot less proc/rng, and give me back my MCH ammo which was way more interesting and I'm happy.
You know why I'm actually content to see your post? It comforts me in the thought I've always had since the butchering of MCH in ShB that they alienated all the MCH players by removing all the elements that nobody complained about (namely, rng ammo) to literally introduce another rphys job that was full rng. The irony. DNC should have been the non proc rphys class since the beginning.
I agree with everything but the last part. The last part is why I do feel that rng procs are the superior game design choice, for the simple reason that they make rotations variable, always changing and never completely the same to play. Static rotations aren't bad and sometimes I like going back to them, but rng procs are what I have enjoyed since I've started playing 8 years ago. The way they define your burst and change patterns every time not only generates skill play, but it also makes it a lot more intricate and interesting to play.The real problem is that when aspects of a class are taken away in a rework, they're not replaced with something niche defining. There's all this uninhabited potential around classes that don't get explored for fear of balance issues. So what if one class does something better than another class? Don't bring a mage to do a Ninja's job. You can either shave off all the rough edges and babyproof the game, which is basically what happened, or you can exacerbate the rough edges and make difficulty work around them. Difficulty should not be uniform. Nor should it be a non-adjustable random chance
I'm not saying that it's the only way to make something intricate, but it's the only way to generate variation.
Last edited by Valence; 08-04-2023 at 07:48 PM.
I like DNC's RNG-based proc gameplay so I think it would be more interesting to have a way to manipulate the chances of getting a proc vs just removing the RNG. I would also like a chance to proc Starfall Dance and Fan Dance IV outside of Devilment and Flourish. (*´▽`*)
I would also also like them to change Devilment's name to some variation of Tango like the other languages/translations.
Jesus christ, these people complain about EVERYTHING...
Positionals, proc, button bloat...What's the next complaint, the game does not play itself automatically for you?
but worst of all, SE only listens to these kind of people....*sigh*
sorry for my bad english
R.I.P DRG




You mean like players who don't like positionals and yet play melee only to complain about it? Yep.People who play proc-focused jobs and then complain that they're too proc-focused are reason why we have all this homogenization and this relentless dumbing down of every job. Just play different job if you don't like procs, there are people who like DNC because of the procs, stop trying to take that away from them.



"But that is completely different, SE will definitely give us something in return once they remove positionals. Come on, removing stuff and not giving anything in return does not sound like something SE would ever do"
- Some guy after his 7th tank of copium in single day
"Losing potency because boss turned in the wrong moment is terrible and absolutely unacceptable"
- Guy who parses but is still garbage
"Positionals bonuses are weak anyways, so they're completely irrelevant and don't do anything"
- Same guy who said the 2nd line
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

and let people enjoy the jobs with those mechanics
Reply With Quote



