Quote Originally Posted by Koros View Post
Is it better to give 0% of players long lasting content or 20% of players long lasting content?

By your logic we shouldn't produce bread ever again because not everyone gets to eat the bread
In that case, there's no problem since there always has been a long-lasting piece of content in the game that many players already participate in.

Accumulating gil. There's no barrier to entry other than completing the first 2 quests every new character gets and accepting the third. There are multiple options to enhance a player's experience with the content. Reach gil cap, move part of the gil elsewhere and keep going.

All is well on Etheirys now, right?