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  1. #1
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,537
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Stormpeaks View Post
    That's why I am "advocating" for both content that is long lasting, and content that is short lasting for people who dont play much, or are just too busy with irl, or just prefer to come to FFXIV, play the content and then go back to playing other games

    As of right now, all there is is short lasting content

    I dont understand why it cant be both, why does it have to be only long lasting or short lasting, what about... why not both ?

    Long lasting for who though?

    Take the relics. I am in the camp that would like more specific objectives. I don't want them too limited (the timeworn step) but this current iteration feels a bit broad to me. So I bring that feedback about it to SE where I can.

    But I can't deny that it is content that we can make as long lasting or short lasting as we want to. We can pursue one relic or some relics or all the relics. We can choose the method we gain our tomestones. So in the context of the larger playerbase it is something we have the power to make long lasting or short lasting and the design has more widespread accessibility. I've seen people on the forums here and other places in social media who are very happy with this step. It's not my personal cup of tea design wise so I'll get my relics fairly quickly (I already have 9) and then either choose to engage with something else or meader my way to other games here and there.
    (0)

  2. #2
    Player Stormpeaks's Avatar
    Join Date
    Jun 2021
    Posts
    2,668
    Character
    Maya Jcb
    World
    Halicarnassus
    Main Class
    Dancer Lv 80
    Quote Originally Posted by TaleraRistain View Post
    Long lasting for who though?

    Take the relics. I am in the camp that would like more specific objectives. I don't want them too limited (the timeworn step) but this current iteration feels a bit broad to me. So I bring that feedback about it to SE where I can.

    But I can't deny that it is content that we can make as long lasting or short lasting as we want to. We can pursue one relic or some relics or all the relics. We can choose the method we gain our tomestones. So in the context of the larger playerbase it is something we have the power to make long lasting or short lasting and the design has more widespread accessibility. I've seen people on the forums here and other places in social media who are very happy with this step. It's not my personal cup of tea design wise so I'll get my relics fairly quickly (I already have 9) and then either choose to engage with something else or meader my way to other games here and there.
    You can literally get 1500 tomestones in 2 hours by doing hunt trains, you seem to be under the idea that slowing yourself down on purpose somehow makes it challenging or interesting, it really isnt, also "challenging for who ?" for the people that want a challenge ? who else ?

    Quote Originally Posted by AwesomeJr44 View Post
    You have to keep in mind that Striker doesn't actually do current content, he only does old content. Thus he will not understand where you're coming from as he still has 'years of content' backlogged for him.
    I mean I guess that makes sense yeah, if you dont do current content and you slow yourself down to extremes, then you will indeed have infinite content because you are slowing down content consumption extremely, by literally doing nothing or barely anything at all
    (17)
    Last edited by Stormpeaks; 08-04-2023 at 05:34 AM.

  3. #3
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Stormpeaks View Post
    You can literally get 1500 tomestones in 2 hours by doing hunt trains, you seem to be under the idea that slowing yourself down on purpose somehow makes it challenging or interesting, it really isnt, also "challenging for who ?" for the people that want a challenge ? who else ?
    The best part of it being people will argue it can be obtained a variety of ways.

    There's the good ways and the "so slow you might as well just make a zodiac weapon because even that would be more interesting" Which leaves...roulettes and hunt trains, or pvp spam if you're still going for the series reward. All of which you would be doing ordinarily every day anyway for the rewards because it's...ya know, only obtainable through tomes.

    Spamming Expert roulette isn't fun because there's literally only TWO dungeons in it. And the only dungeons that give this tome currency are Endwalker capstone dungeons.

    Eureka and Bozja made obtaining them engaging because you were at least engaging in zones that actually felt like a threat to the player since story mode content is laughably easy, both of which people STILL go back and interact with. Had systems like logos and lost actions. Had multiple kinds of rewards (lockboxes might be rng hell but it was an incredibly good incentive because of rare drops. Bozjan lockboxes even brought weapon glams into them), and even outside of relics have goals for you to accomplish (Baldesion Arsenal upgrading Elemental gear, or hell even just getting your Elemental armor at all. *This isn't mentioning that BOTH Eureka and Bozja had upgradable gear that made you more powerful in those zones* and Bozja took another layer to this with proofs of mettle upgrading your damage, health, and healing output). Both have methods for you to get gil (bunny fates, lockboxes despite the rng, cluster farms)

    But yeah, sure bro, relics being a glorified tome weapon is better than that type of content.
    (22)
    Last edited by Zairava; 08-04-2023 at 06:20 AM.