Nearly two years in and bro still has yet to get new material.
I'll see you all in the ICU.
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Game companies are NOT good at interpreting those numbers.
I highly doubt SE is any different.
The task that they have is monumental. Engagement with a piece of content Y is the result of multiple factors X (X1, X2, ...). But they quite literally cannot observe most of those factors while they probably harvest a ton of data most of which is irrelevant. Most game companies would not have a single staff who understands how to do causal inference on high dimensional time series data. If they do they're working at Amazon for 300k and I've literally never seen game companies hire actual data scientists or statisticians of this calibre.

Yes, this is the crux of my glib rejoinder about the PlayStation controller recording the dopamine in my sweat. Even if they know who is playing what, they lack knowledge of how people feel while playing a given job, outside what the "vocal minority" are willing to tell them.Game companies are NOT good at interpreting those numbers.
I highly doubt SE is any different.
The task that they have is monumental. Engagement with a piece of content Y is the result of multiple factors X (X1, X2, ...). But they quite literally cannot observe most of those factors while they probably harvest a ton of data most of which is irrelevant. Most game companies would not have a single staff who understands how to do causal inference on high dimensional time series data. If they do they're working at Amazon for 300k and I've literally never seen game companies hire actual data scientists or statisticians of this calibre.

why is ffxiv the game of the year? but your opinion was voted stupidist post of all time.
sagacious




14 was voted the best continuing game of the year like once because it has no competition, the only thing it consistently wins is best community because apparently toxic positivity is better than toxic negativity in the judges eyes



Forced to agree.Game companies are NOT good at interpreting those numbers.
I highly doubt SE is any different.
The task that they have is monumental. Engagement with a piece of content Y is the result of multiple factors X (X1, X2, ...). But they quite literally cannot observe most of those factors while they probably harvest a ton of data most of which is irrelevant. Most game companies would not have a single staff who understands how to do causal inference on high dimensional time series data. If they do they're working at Amazon for 300k and I've literally never seen game companies hire actual data scientists or statisticians of this calibre.
Similarly, what you will very often see with small game devs who don't employ anyone who knows how to competently analyze metrics are circular feedback loops which create high-pressure events that coerce or funnel players into a specific activity that they hate, but feel like they have to put up with, in order to get a reward - they then point at the predictably-high engagement numbers as "proof" that players like that activity.
Forced to agree.
Similarly, what you will very often see with small game devs who don't employ anyone who knows how to competently analyze metrics are circular feedback loops which create high-pressure events that coerce or funnel players into a specific activity that they hate, but feel like they have to put up with, in order to get a reward - they then point at the predictably-high engagement numbers as "proof" that players like that activity.
That's probably what happened with Eureka.
Now in hindsight I enjoyed my time there but I would be lying if I said I didn't get frustrated with it and only powered through certain points because it not only gave some of the best gear (the Elemental+1 set had BiS pieces for a lot of jobs and allowed for some interesting playstyles like the speed meme samurai) but it also gave by far the most overpowered relic weapon we've ever gotten, on top of a bunch of mounts, glamour and housing items.
I'm certain that a lot of people only did Eureka for those rewards and hated doing it, but CBU3 saw the high participation numbers and considered it a success.


there's already some promising signs that dawntrail will be a better expansion content wise than endwalker, there's talk about thing doing a new large scale battle zone like bozja and eureka and mention that they'll be doing a new type of battle content.
We'll have to wait to see how it pans out of course but i'm cautiously optimistic right now. If they're keeping variant dungeons on top of that, this could even surpass shadowbringers in terms of content.
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