I haven't played FFXIV for 2 weeks now and not really missing it. The trailer for Dawntrail didn't pique any interests for me. It's just meh at this point. To me the game has felt like it's ran it's course. They want to keep us with the Scions. I am so sick of seeing the scions give us a new cast already. Just give me something to reignite my interests again. Either have a new MMO come out that is really worth it. Been playing Baldur's Gate 3 and oh man is it so fun
Hey guys, I know they said that they are adding a cash shop to the game and cutting dungeons down to 1 per patch and not bothering making any (hard) mode dungeons but I don't think the game's patches and expansions will be getting leaner.
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Unfortunately, most players in FF14 are those who have joined within the last two years, so they wouldn't know that the game is in decline since they have never experienced the game when it was releasing 3 dungeons a patch with two brand new features.
I certainly haven't been Endwalker's biggest fan, but I don't think it's copium to have hope that Dawntrail will be an enjoyable experience.
I've been playing since the open beta of A Realm Reborn, so I've seen my fair share of ups and downs. I think some of you dusted off your rose-tinted nostalgia glasses and think everything was better in "the good ol' days."
Besides that, some of you are... I don't know, trying to hard to quantify the experience - talking about the amount of dungeon releases per patch cycle for each expansion, discussing the pros and cons of each raid tier, weighing the likes of Eurekan-styled large-scale skirmish content, etc. That's not to say having a strong opinion and thinking analytically is a bad thing, far from it, but you can't forge the matter of something simply pleasing you either. We are allowed to be excited for Dawntrail simply because we're ready for the spectacle, the next new thing. Just because there have been some things you didn't like in the last expansion or two doesn't necessarily mean that they will be present in the future.
I guess I'm trying to say it's not copium to have a little bit of unmitigated hope for Dawntrail. You can let yourself simply be excited for it.
Hopium is verboten.
If they follow through with the little bit of crumbs that we have gotten there is a lot of potential for gameplay content, that's for sure. I am hoping that if they do a new type of battle content it will be in the open world instead of tied behind an instanced area.there's already some promising signs that dawntrail will be a better expansion content wise than endwalker, there's talk about thing doing a new large scale battle zone like bozja and eureka and mention that they'll be doing a new type of battle content.
We'll have to wait to see how it pans out of course but i'm cautiously optimistic right now. If they're keeping variant dungeons on top of that, this could even surpass shadowbringers in terms of content.
This is ultra copium. They have quite brazenly disregarded and insulted fans giving feedback, such as by telling healers to go play Ultimate.Just because there have been some things you didn't like in the last expansion or two doesn't necessarily mean that they will be present in the future.
I guess I'm trying to say it's not copium to have a little bit of unmitigated hope for Dawntrail. You can let yourself simply be excited for it.
Even though I complain about savage I'm not going to sit here and say that the game is bad and is going to die out. If anything the game has more content in it than most other MMOs and definitely beats out WoW. The issues they are having that people bring up, like job design issues and what not, are things that I don't know how the heck they fix in the middle of an expansion. If mitigation matters more it makes sense that they want the healers to be easier because they are trying to make the points of failure something that is more timing and player skill based, rather than being a quirk of how a job works or just not addressing anything at all and make some factors of the jobs redundant.
The one issue I have with the game more than anything is that the true end game content can eat up too much of a players time and turn the game into a job.
Tongue-in-cheek nature aside, I actually agree with their sentiment.
The homogenization of healers is starting to go down a dangerous path, but the actual ease of playing the class isn't really an issue. Healers need to be an approachable class for newer players as they level. If the experience of healer becomes too boring through casual content then challenge yourself or play something else. The whole design should not be changed to suit the whims of a few people who complain that they are bored playing it. That's selfish.
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