Quote Originally Posted by Payadopa View Post
MINE and vanilla are not comparable. Like at all. And the end is due to story reason. Not sure why you capitalised that.
Nobody should be thinking that MINE is exactly the same as it used to be.

We have had potency increases, ability changes, food increases that don't sync well, accuracy (that at best just made you do your normal damage instead of nothing) replaced with direct hit (a damage buffing stat), parry replaced with tenacity (a defense stat replaced with a partially damage stat), determination buffs, a stat squish, removal of stat allocation points, rearrangement of gear stats on right side so tanks have strength on it combined with a tank nerf trait, removal of tank damage stances, all jobs having knockback immunity, all tanks having reprisal and shorter cooldown times for mit, elemental resistances and damage resistance downs removed and that goes on.

Then when you sync, it caps the substats such as crit on gear, instead of it being materia-based which can rig the crit rate.

There have also been nerfs (to raids up through Heavensward and also P8S), and tank buster indicators retroactively added to a lot of old content.

Many mechanics that were brand new back when raids released and were therefore more challenging, are now introduced in dungeons so we are used to them, so if you see them in old raids they are not as challenging as they once were because you know exactly how they work and are used to them.

But MINE is still really fun. It makes old casual content more fun to do instead of just standing there, ignoring or skipping mechanics. It makes old raids challenging again and not whatever unsynced is. And in many cases it can at least create a similar experience even if it is not the same.