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I legit have more fun running the Sunken Temple of Qarn than Aetherfont, because even with it being much easier now than in 2.x optimizing boss fights and trash is much more involved there. Something to do a little better on repeats of content, which is bound to happen because the game makes you repeat content if you ever touch a roulette ever.
As far as shelf life goes, they have more tools than they're using to combat older fights from being trivialized through potency increases. All they need is a trait for every expansion range that buffs your actions for that range, e.g ARR PLD's 123 was 150,200,260 and they could give it a trait for ShB at 71 that brings it to 200,300,400. Job still too strong cuz it has Ration/Astral Impulse/Drill, or too weak because it doesn't have Wanderer's Minuet? No worries. The trait can affect everything, so they start lower than their level cap potency, or buff actions that exist earlier.
EW actually already does this, most jobs get a buff at 84/85. Because of this, ShB stuff hasn't been as affected when playing MiNE as prior expansions, even with the stat squish.