Minimum item level can be compensated by fairly heavy handed Echo bonus from wiping that keeps stacking until they hit close to current capped ilvl or bit more.A8 used to not get to the best part of the music before the stat squish, but the stat squish actually made it better and I see it fairly often now unless the group is good enough. But it still could be made harder to skip.
I think previous expansion content should be synced to minimum item level, but that could make a few duties too hard for new players and I doubt the developers would go for it anyway.
As a compromise, I think it could be tier-synced to the crafted gear or non-augmented tomestone item level for the tier it released, or close to that, so it recreates how some people used to be in raid gear and some people used to be in dungeon gear, creating a party medium that was somewhere between the min and max item level.
Yes, I have always felt your pain, especially in A8. It's painful watching sprouts do it and thinking it's an extremely boring duty when, properly synced, it's a really fun dance that aligns perfectly with the music.
It was quite jarring doing casual ARR/HW/SB for a long time and then moving into casual Shadowbringers+ content. Every dungeon trash pack and boss feels like a huge slog in ShB, with double or triple the HP of anything in the earlier expansions. I began to wonder if I was playing wrong, but no, I was doing correct rotations with decent leveling gear.
They're just damage sponges and the earlier expansions don't prepare you for it at all. Quite unpleasant. Would love it if the enemy endurances could be averaged closer together across all expansions.
he/him
Took every single hit from the final boss of Lapis Manalis, all the p9-12 bosses and MSQ Golbez as a Paladin in crafted gear.
Not even close to killing me.
There is no risk in normal content, so people can afford to be lazy and not learn to play the game.
Content needs to be harder, even if only fractionally so people actually face small challenges and their braincells activate for the first time in 9+ years and get excited over beating content.
Maybe just an ilvl adjustment would do just as fine!
One thing that I'd like to see, would be some sort of incentive to do old Savages / EXs sync'd, because currently there's none.
This would be very nice. Had the same thought about this since Stormblood. Stop leaving oldee content horrendously undertuned to the point where newer players just breeze through it withput truly experiencing what made that older content great!
I completely agree. I always pitched the idea of having an ilevel sync that's basically the max ilevel possible for when that particular piece of content released, but I wouldn't mind a hard pass on older content if syncs aren't ideal.
Either way, part of the reason players loathe content like LotA, cheese aside, is because of how boring it is due to being able to not see like 70% of all the mechanics. This will bring some spice back to it, especially for players that started after the release of HW.
To to sync to first raid tier of the expansion item lvl....heck sync to first crafted set for the 1st raid tier, jobs are already buff that would still feel easy.
Thordan was ALWAYS a joke. A group that did him at MINE recently for fun didn't have any issues despite seeing almost all of the mechanics.
His phase change is set at 10%, and after the adds phase, he LOSES ALL OF HIS MECHANICS, GAINS THE DAMAGE DOWN STATUS, AND IS ONLY ABLE TO AUTOATTACK.
The game is soloable now minus a couple of trials. It's time we lower the ilvl again and stop the cheese. Implement a "very easy" option for trusts if you have to. Stop forcing the same boring concept onto every individual player. I want to play a game with fail states. As it stands now you need to play through multiple expansion until you get remotely threatened. Even people who are just in it for the story get shafted, see Thordan.
MINE and vanilla are not comparable. Like at all. And the end is due to story reason. Not sure why you capitalised that.Thordan was ALWAYS a joke. A group that did him at MINE recently for fun didn't have any issues despite seeing almost all of the mechanics.
His phase change is set at 10%, and after the adds phase, he LOSES ALL OF HIS MECHANICS, GAINS THE DAMAGE DOWN STATUS, AND IS ONLY ABLE TO AUTOATTACK.
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