Page 399 of 479 FirstFirst ... 299 349 389 397 398 399 400 401 409 449 ... LastLast
Results 3,981 to 3,990 of 4783
  1. #3981
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    I'd rebalance Salted to make it be like, 5s CD, 30s duration, so you can easily reposition it, it has 100% uptime, it's potency is rebalanced to account for it being 100% uptime, and then we have gameplay centered around 'stand in Salted for some kind of bonus'.
    Protection Paladin PTSD.

    I would quit DRK over that. Not even kidding.

    I'm all for making Salted Earth a bit more interesting, but I absolutely do not want all other matters of DRK's responsiveness pigeonholed behind, first, placing unholy ground constantly.
    (2)

  2. #3982
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,406
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Protection Paladin PTSD.

    I would quit DRK over that. Not even kidding.

    I'm all for making Salted Earth a bit more interesting, but I absolutely do not want all other matters of DRK's responsiveness pigeonholed behind, first, placing unholy ground constantly.
    Was thinking more along the lines of Blood DK, I can see why you'd say that but if the CD on 'moving the AOE' is short enough, and the duration long enough, you shouldn't have to 'constantly' place it. Like in a dungeon, you wouldn't keep placing the AOE until you get to the 'wall' where you're settling to kill all the mobs, and then you place the AOE, and just stand in it for 30s before replacing it (dodging orange ouch as needed). 5sec is not 'you need to replace the AOE this often', it's to replace how Blood has a 'trait' that sometimes resets the CD on Death and Decay when you Autoattack, allowing them to get 100% uptime (but gated by RNG). This way it'd at least be consistent, and if nothing else, it'd differentiate the class's gameplay from WAR a bit more

    Or if it's really such a crushing issue, SE can increase the radius of the bubble, I hear they like doing that recently. I wouldn't, I'd just say 'lmao the CD is 5 seconds if you need to move elsewhere for whatever reason, place a new one it costs you nothing'

    edit: a thought: replacing a DOT every 30s should come fairly naturally to any longtime DRK player. After all, Scourge was a 30s duration DOT

    Quote Originally Posted by Oizen View Post
    Tank leylines.
    That you can reposition to anywhere on the arena, every 5sec if needed. And balanced around 100% uptime, meaning the second-to-second effect is very low and missing one tick of damage (3sec cos it's a ground DOT effect) from not refreshing it would likely cost you like... 20 potency. But yes, other than that, completely identical to leylines.

    If anything, I'd argue that it's current form is tank leylines, just that it's the enemy that has to stay in it. After all, if you place leylines and the enemy immediately places a poo puddle under them, you want to wall it. If you place Salted and the boss immediately jumps to another part of the arena for a mechanic (ie Hesperos Pinax for example), you can't get Salt and Darkness off and you want to wall it. You could say 'know the fight better' and that's true to an extent, but to say a '100% uptime' version is 'tank leylines' is just a gross oversimplification, and also just inaccurate as an assertion
    (1)
    Last edited by ForsakenRoe; 07-02-2023 at 10:01 PM.

  3. #3983
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,398
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    For dungeons they should have added a heal effect to quietus. It is absolutely useless outside of dungeons and maybe alliance raids. You could also add in the heal effect from pvp for salt and darkness.

    I really wish salted earth could be replaced with an aoe version of scourage from HW and then just have it turn into dark passenger after. Just give it the x potency for the first target and x potency for targets hit afterwards.
    (0)

  4. #3984
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    I'd rebalance Salted to make it be like, 5s CD, 30s duration, so you can easily reposition it, it has 100% uptime, it's potency is rebalanced to account for it being 100% uptime, and then we have gameplay centered around 'stand in Salted for some kind of bonus'. Maybe it gives mitigation, maybe it allows certain skills to have additional healing effects, maybe it makes Carve and Spit/Bloodspiller cleave and hit all enemies in a cone in front of you while you're in it, or upgrade Souleater into Power Slash and it becomes a Line AOE, IDK, if anything I'm surprised it didn't get axed going into EW considering it has been made more and more irrelevant in terms of CD, damage, duration etc over time, Salt and Darkness is not remotely interesting to me and it's just a lifesupport update to try and claim 'Salted Earth is still relevant'.
    I feel like it would be better if we just changed Salted Earth to AoE Scourge at that point, right? Have it 'steal' a bit of HP back every time the DoT from Scourge ticks.

    Hopefully some of the PvP changes carry over to PvE.
    (0)

  5. #3985
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Was thinking more along the lines of Blood DK, I can see why you'd say that but if the CD on 'moving the AOE' is short enough, and the duration long enough, you shouldn't have to 'constantly' place it. Like in a dungeon, you wouldn't keep placing the AOE until you get to the 'wall' where you're settling to kill all the mobs, and then you place the AOE, and just stand in it for 30s before replacing it (dodging orange ouch as needed).
    Sorry, I should have said, "to constantly have it placed and to have all one's enemies placed within in it."

    Regardless, though, is it remotely fun to take a 750p / 90s oGCD and instead reduce it to a 25 potency-per-tick 100% uptime ability? All so that we can add an annoyance of having to always stand in our DRK Ley Lines?

    I see a negative in what we lose and yet another in what we would 'gain'. I see no positive.

    I'd much prefer any other way to make Salted Earth be more granular, be that by having it spend drain (e.g., 3 seconds of Darkside per second Salted is active) or whatever else, and to grant it more utility and slightly more impact. I don't want it to be a bloated/annoying AoE auto-attack. (Hell, I'd sooner make it a 3-minute super-cooldown a la Ashen Hallows.)
    (0)

  6. #3986
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    I'm a bit behind here as I've been playing the piss out of FFXVI, absolutely loving the game and roughly 85% of the way done my first playthrough. I'm amazed on how they keep managing to impress me with it.

    To stay on topic, I'll just bundle my response here.

    I would not want Salted Earth to function in that way. I would very much prefer to have Scourge back if we were to have something to maintain by a mile whether or not it costs gauge or mp.

    However, I would not be against making Scourge aoe while inside Salted Earth as a means of spreading the DoT, with Salted Earth's cooldown reduced to say...40-60s?

    To add to this, either Scourge's or Salted Earth's dot tick could give us some gauge per damage tick. I could go with either, but I prefer the sound of Scourge being the one we gain gauge from, as it would be continuous and not relegated to something on a cooldown.
    (1)
    Last edited by Zairava; 07-03-2023 at 03:05 PM. Reason: added afterthought

  7. #3987
    Player
    kuroashi_sanji's Avatar
    Join Date
    May 2019
    Posts
    30
    Character
    Shiroe Lelouch
    World
    Behemoth
    Main Class
    Dragoon Lv 90
    Hi guys, this is my first post after 8-9 years playing this game, and maybe my comment is not ideal for this thread, but I chose this one because DRK was the job I liked the most to play in HW and SB.
    English is not my native language, so I am sorry for any spelling/grammatic mistakes.

    I have come back to the game after 1 year away, this is the first time I have been away of XIV for so long time since I started play the game in patch 2.4, and I must say, this game has been so boring to play since ShB.
    IDK about you guys, but since ShB I don't having fun anymore in any content but savage and some trials EX. In contrast, in ARR until SB I had so much fun playing the casual content (and high end content too) like dungeons, alliance raids, normal 8-man raid as tank, healer and DPS just because it was fun, but now I only do this type of content for currency and gear, because the jobs isn't fun to play anymore, this mentality of "make the jobs more easy and simple, but high-end content more hard" is so stupid. I think the majority will agree with me, if a job is fun, any content will be fun either. The job's design after ShB has became so shallow and boring, I wonder if casual players are genuinely enjoying the game in its current state, I mean, in gameplay aspect.
    I can only have some fun playing as GNB, SAM (before kaiten removal) and DRG these days.
    I am the type of mmorpg's player who plays for the gameplay, and unfortunately, the current gameplay of XIV is boring as hell, and I don't think it will change in Dawntrail.
    Why is so hard to SE understand that spamming 1-2-3 or 2-1-1-1-1-1-2-1-1-1-1-1 like the healers 90% of the time isn't fun at all. I mean, what yoshi-p said years ago in 2.0 again? "fun comes first, if it isn't fun, you're doing it wrong"? Well yoshi-p, I have some news for you, XIV isn't fun since ShB launch, at least for me and idk, maybe 80-90% of players like me who is playing since ARR and HW.
    What pissed me of the most, is this shit remake of DRK, omg, how did yoshi-p and his team manage to transform the most fun and well design job of game (in my opinion) into this crap 1-2-3 job with 500 oGCD to use in a window of 2 min? I really don't understand this. This is insanity.

    Well, if yoshi-p or his team are reading this, I want ask:
    What happened to "fun comes first, if it isn't fun, you're doing it wrong"?
    What happened to "never forget the fans"?
    What happened to "Don't forget your roots"?
    Your new philosophy of please casual new players just to make a few extra bucks in the end of month is killing the game for those who is been with you and supporting your game since after the disaster of 1.0.


    So guys, sorry for this long and emotional(?) rant, I'm being very dramatic because this game has help me in moments of difficulty in my life years ago, problems with depression and anxiety, so I have a special care for this game.
    I probably won't continue playing on Dawntrail, so good luck for those will continue to play XIV, I hope you have a great time in Dawntrail. And again, sorry for my bad english.
    (3)

  8. #3988
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,433
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I agree with your sentiment but you have to understand that Naoki Yoshida is a businessman and will say and do whatever he has to in the moment to make either himself or his product look good.

    You can find contradictions to basically any line he says along those lines in the game if you look hard enough.

    A lot of people agree with you and are frusterated at the current state of jobs as a whole, not just Dark Knight, but if anything is even going to be done about it remains to be seen. (probably not)
    (2)

  9. #3989
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Just play Warrior.
    (0)

  10. #3990
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,651
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Just play Warrior.
    And lose braincells at a faster pace than DRK? Sorry I'd like to not have Alzheimers before 50, thanks and bye, the door is on the left. You can't miss it as a Warrior.
    (6)

Page 399 of 479 FirstFirst ... 299 349 389 397 398 399 400 401 409 449 ... LastLast