Results -9 to 0 of 4812

Threaded View

  1. #10
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,406
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Protection Paladin PTSD.

    I would quit DRK over that. Not even kidding.

    I'm all for making Salted Earth a bit more interesting, but I absolutely do not want all other matters of DRK's responsiveness pigeonholed behind, first, placing unholy ground constantly.
    Was thinking more along the lines of Blood DK, I can see why you'd say that but if the CD on 'moving the AOE' is short enough, and the duration long enough, you shouldn't have to 'constantly' place it. Like in a dungeon, you wouldn't keep placing the AOE until you get to the 'wall' where you're settling to kill all the mobs, and then you place the AOE, and just stand in it for 30s before replacing it (dodging orange ouch as needed). 5sec is not 'you need to replace the AOE this often', it's to replace how Blood has a 'trait' that sometimes resets the CD on Death and Decay when you Autoattack, allowing them to get 100% uptime (but gated by RNG). This way it'd at least be consistent, and if nothing else, it'd differentiate the class's gameplay from WAR a bit more

    Or if it's really such a crushing issue, SE can increase the radius of the bubble, I hear they like doing that recently. I wouldn't, I'd just say 'lmao the CD is 5 seconds if you need to move elsewhere for whatever reason, place a new one it costs you nothing'

    edit: a thought: replacing a DOT every 30s should come fairly naturally to any longtime DRK player. After all, Scourge was a 30s duration DOT

    Quote Originally Posted by Oizen View Post
    Tank leylines.
    That you can reposition to anywhere on the arena, every 5sec if needed. And balanced around 100% uptime, meaning the second-to-second effect is very low and missing one tick of damage (3sec cos it's a ground DOT effect) from not refreshing it would likely cost you like... 20 potency. But yes, other than that, completely identical to leylines.

    If anything, I'd argue that it's current form is tank leylines, just that it's the enemy that has to stay in it. After all, if you place leylines and the enemy immediately places a poo puddle under them, you want to wall it. If you place Salted and the boss immediately jumps to another part of the arena for a mechanic (ie Hesperos Pinax for example), you can't get Salt and Darkness off and you want to wall it. You could say 'know the fight better' and that's true to an extent, but to say a '100% uptime' version is 'tank leylines' is just a gross oversimplification, and also just inaccurate as an assertion
    (1)
    Last edited by ForsakenRoe; 07-02-2023 at 10:01 PM.