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  1. #8
    Player
    doomballoon's Avatar
    Join Date
    Jun 2022
    Posts
    13
    Character
    Doomballoon Dapingus
    World
    Diabolos
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Valence View Post
    Hard disagree because you're literally throwing a strawman. Nobody said jobs are helpless vs Zantetsuken (or at least, I haven't).

    The real problem with people in those forums is that they love their talk in a vacuum, when in reality it always boils down to a matter of balance vs actual effort to deploy. In essence, this means that the more cumbersome something is to pull off, the lesser it's going to happen successfully, especially if pit against something that isn't. Now then, I play SAM casually and I don't think Zantetsuken is that easy to pull especially against skilled players, much like baiting good SAMs is easier said than done, they're not stupid either. But the amount of effort and specific circumstances to pull in order to survive a Zantetsuken with a big fat kuzuchi on you is not exactly a trifle, and requires you to have full HP, a shield that's not been chipped already, and the ability to survive after losing 95% of your life. On top of it, it also requires to find a proper location to bait it, which is easier said than done, and will sometimes just clip your whole team in the process.

    I however main MCH at crystal level and I can safely tell you that you're dreaming if you think a MCH turret will save anybody eating a Zantestsuken for the simple reason that the shield gets clipped most of the time by the ongoing AoE damage everybody gets, and if it doesn't kill someone outright, they sure will die from enemies picking them up anyway. At best it's good for little skirmishes or duels, but odds are that if you're pulling this against a melee DPS as a MCH, you're seriously asking to be killed anyway.
    You just did the same thing, sweetheart. I wasn't even speaking to you directly. You also only seem to disagree with the viability of certain jobs' ability to counter Zan. It SHOULD be hard for MCH to cover themselves for SAM lb because they do so much damage at range. Turret is an excellent shielding tool against SAM lb because it 'pulses' -this means it reapplies shields to the party even if they are cleaved. It's not a full-stop safety against SAM lb but it really shouldn't be without being an LB itself and has saved a great number of players from getting dropped when they should've been. Turret is one of the single best defensive and offensive cooldown tools in CC, hands down.

    PS: For those MCH's at Crystal level struggling to reach t100, stop using Turret as a zoning tool during openers. It's a meme and just identifies you as an easy target <3
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    Last edited by doomballoon; 07-29-2023 at 06:57 AM. Reason: PS