Wise men hit into chiten.
Oh me, oh my, would you look at this...
Ways to survive SAM LB in PVP (Assuming you're at Max HP)
Tanks:
PLD - Shelltron or Hallowed (12k potency shield / Immunity)
WAR - Bloodwhetting (10% HP shield)
GNB - Tank Junction Powder Combo (15k potency shield)
DRK - Blackest Night or Eventide (8k potency shield / Immunity)
Melee:
NIN - Huton (16k potency shield)
MNK - Thunderclap (6k potency shield)
SAM - Ogi Namikiri or Kaeshi: Namikiri (8k potency shield on 2 target hits for both hits)
DRG - Sky Shatter (24k potency shield)
RPR - Crest (12k potency shield)
Ranged:
MCH - Bishop Turret (6k potency shield)
BRD - dead; Bind and pray
DNC - Honing Ovation (5k potency shield at max stacks)
Magic:
BLM - Burst (16k potency shield)
RDM - White Shift Melee Combo (18k potency shield)
SMN - Radiant Aegis (10k potency shield)
Healer:
WHM - Aquaveil (8k potency shield)
AST - Double Cast Benefic (4k potency shield)
SCH - Adlo and Seraphic Veil (6k potency shield or 4k potency shield)
SGE - Eukrasian Dosis (8k potency shield)

It's actually a little more scuffed than even that, a shield seems to negate SAM LB by a significant, but not consistent factor. Have seen on multiple occasions a BLM pop their shield while at under 70% HP but higher than 50% and under the debuff effect basically get reduced to 1% as opposed to execute. It could be jank with server tick affecting the order of things but given how much a SAM needs to risk to even use the move it's just incredibly unreliable a mechanic whenever a shield, any shield as even the Monk's thunderclap has done the same, gets involved.
Pretty much the one thing that doesn't help, of all things, is Guard. Whatever help it used to provide is outright non-existent now compared to all the options listed for shields. It might be possible to still do damage conventionally, but the execution aspect is completely useless whenever it comes into play, this is aggravated by the lack of visual feedback outside of the CC list and maybe a status bar which barely stands out either, and especially bad since shields are commonplace and frequently ready.
Personal recommendation would actually be the complete retirement of execution LBs for something more consistent and less at the mercy to server tick, shields and arbitrary Line of Sight decision making (boy it's fun missing the debuffed person right in front of you). SAM's is the easiest to work around, and the most irritating to try and use. FF14 PvP servers can't really seem to keep up with the flow that these LBs demand, they might be making some classes unique, and Samurai can be fun to play... but not for the sake of executions, it's no more fun to the targets than it is to the user, the recent addition of an extra second for Chiten really is just a band-aid to a fundamental flaw.
man... i remember absorbing a zanzu 100% with the dragoon LB shield once, dude got really confused (the shield also scales off of how much battle high you have which i had maxIt's actually a little more scuffed than even that, a shield seems to negate SAM LB by a significant, but not consistent factor. Have seen on multiple occasions a BLM pop their shield while at under 70% HP but higher than 50% and under the debuff effect basically get reduced to 1% as opposed to execute. It could be jank with server tick affecting the order of things but given how much a SAM needs to risk to even use the move it's just incredibly unreliable a mechanic whenever a shield, any shield as even the Monk's thunderclap has done the same, gets involved.
Pretty much the one thing that doesn't help, of all things, is Guard. Whatever help it used to provide is outright non-existent now compared to all the options listed for shields. It might be possible to still do damage conventionally, but the execution aspect is completely useless whenever it comes into play, this is aggravated by the lack of visual feedback outside of the CC list and maybe a status bar which barely stands out either, and especially bad since shields are commonplace and frequently ready.
Personal recommendation would actually be the complete retirement of execution LBs for something more consistent and less at the mercy to server tick, shields and arbitrary Line of Sight decision making (boy it's fun missing the debuffed person right in front of you). SAM's is the easiest to work around, and the most irritating to try and use. FF14 PvP servers can't really seem to keep up with the flow that these LBs demand, they might be making some classes unique, and Samurai can be fun to play... but not for the sake of executions, it's no more fun to the targets than it is to the user, the recent addition of an extra second for Chiten really is just a band-aid to a fundamental flaw.)
Player

How the hell is turret gonna save you from sam lb, you'll be dead before the first pulse even activated, and if somehow you survive then you get hit by one basic attack and are dead, you're better off trying to shotgun or buffed air anchor for the cc and try and los.
Turret is a waste of a gc, better off doing cc to prevent it from going out, or throw a drill or something out so he can be easily bursted by the surviving teammates.
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