Quote Originally Posted by Lyth View Post
Good post.

The catch is that you do need a good take to present in the first place, in order for everyone else to get on board with it. As an illustration, there were a couple of cases in here where people tried to present specific examples on how they felt the Endwalker story 'should' have been written. Unfortunately, they ended up creating unintentional comedy in the process, much to their chagrin. Through repeated experience, they eventually learn to guard their overvalued ideas more closely.

It's much safer to stick to relatable but vaguely-expressed discontent. It doesn't achieve anything, but it gets attention for relatively low effort.
Have the endless, targeted and offering solutions posts pertaining to healer design post the great lobotomy not been specific enough for you

We have shown what we don’t like, we have shown why we don’t like it, we have shown ways we think the healers could be better without just reverting them to 4.5- stormblood Lilies; and what did we get for our Ernest attempt to give proper feedback on jobs we play

“Lol go play ultimate”

Blaming us for not being specific in our feedback when the developers poignantly ignore us is not going to fix anything