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  1. #1
    Player
    Lyth's Avatar
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    Jul 2015
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    Meracydia
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    Lythia Norvaine
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    Gilgamesh
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    Viper Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    If you are unhappy about something, you have to be specific. Tell them exactly what you dislike and why you dislike it. Otherwise, it's just noise.
    Good post.

    The catch is that you do need a good take to present in the first place, in order for everyone else to get on board with it. As an illustration, there were a couple of cases in here where people tried to present specific examples on how they felt the Endwalker story 'should' have been written. Unfortunately, they ended up creating unintentional comedy in the process, much to their chagrin. Through repeated experience, they eventually learn to guard their overvalued ideas more closely.

    It's much safer to stick to relatable but vaguely-expressed discontent. It doesn't achieve anything, but it gets attention for relatively low effort.
    (6)

  2. #2
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    7,143
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    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lyth View Post
    Good post.

    The catch is that you do need a good take to present in the first place, in order for everyone else to get on board with it. As an illustration, there were a couple of cases in here where people tried to present specific examples on how they felt the Endwalker story 'should' have been written. Unfortunately, they ended up creating unintentional comedy in the process, much to their chagrin. Through repeated experience, they eventually learn to guard their overvalued ideas more closely.

    It's much safer to stick to relatable but vaguely-expressed discontent. It doesn't achieve anything, but it gets attention for relatively low effort.
    Have the endless, targeted and offering solutions posts pertaining to healer design post the great lobotomy not been specific enough for you

    We have shown what we don’t like, we have shown why we don’t like it, we have shown ways we think the healers could be better without just reverting them to 4.5- stormblood Lilies; and what did we get for our Ernest attempt to give proper feedback on jobs we play

    “Lol go play ultimate”

    Blaming us for not being specific in our feedback when the developers poignantly ignore us is not going to fix anything
    (16)

  3. #3
    Player
    Lyth's Avatar
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    Lythia Norvaine
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    Gilgamesh
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    Quote Originally Posted by Supersnow845 View Post
    ...
    There's a lot of specific feedback and discussion around what needs to be done with healer job design on the healer subforum, which is really good. I think a big part of the problem is in the consensus. There was a discussion on this earlier, in fact.
    (6)

  4. #4
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
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    Jenova
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    Quote Originally Posted by Lyth View Post
    There's a lot of specific feedback and discussion around what needs to be done with healer job design on the healer subforum, which is really good. I think a big part of the problem is in the consensus. There was a discussion on this earlier, in fact.
    I mean no matter how much we discuss the same 5 problems round and which we all acknowledge are at best divisive (but aren’t always on the same side) it hasn’t changed the fact that square just ignores us
    (21)

  5. #5
    Player
    Lyth's Avatar
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    Lythia Norvaine
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    Gilgamesh
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    Quote Originally Posted by Supersnow845 View Post
    I mean no matter how much we discuss the same 5 problems round and which we all acknowledge are at best divisive (but aren’t always on the same side) it hasn’t changed the fact that square just ignores us
    You have answered your own question. If the solutions are divisive, you're unlikely to see a change to support a particular viewpoint, because there's no consensus.

    To simplify it down, there are players who want to see healers to become more 'support-orientated'. There are others who want to see healers move towards becoming more 'dps-orientated'. There is a finite amount of hotbar space to develop both of these two functions on the same job, so these two views are at odds with each other.

    There are players who want harder pass-fail healer skill checks. There are others who can't clear the existing checks even on basic content. And modern tanks and DPS have neither the time nor the patience to wait around to let their healers figure out mechanics across multiple attempts. The end result is the current trend to make healing progressively more vestigial so that it's less hassle for everyone involved.

    If you disagree with that direction and endpoint, then you need to provide a clear vision as an alternative for people to rally behind. In short, you need to argue in favor of bringing carry potential back to healers. Otherwise you'll be locked behind endless arguments while all the good players swap off to DPS. I've got no investment in this sort of thing, but if you do, you need to go about it in an effective way. And I think that was the central point of Kacho's post.
    (8)

  6. #6
    Player
    Semirhage's Avatar
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    May 2015
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    Nemene Damendar
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    Midgardsormr
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    Red Mage Lv 90
    Quote Originally Posted by Lyth View Post
    You have answered your own question. If the solutions are divisive, you're unlikely to see a change to support a particular viewpoint, because there's no consensus.

    To simplify it down, there are players who want to see healers to become more 'support-orientated'. There are others who want to see healers move towards becoming more 'dps-orientated'. There is a finite amount of hotbar space to develop both of these two functions on the same job, so these two views are at odds with each other.

    There are players who want harder pass-fail healer skill checks. There are others who can't clear the existing checks even on basic content. And modern tanks and DPS have neither the time nor the patience to wait around to let their healers figure out mechanics across multiple attempts. The end result is the current trend to make healing progressively more vestigial so that it's less hassle for everyone involved.

    If you disagree with that direction and endpoint, then you need to provide a clear vision as an alternative for people to rally behind. In short, you need to argue in favor of bringing carry potential back to healers. Otherwise you'll be locked behind endless arguments while all the good players swap off to DPS. I've got no investment in this sort of thing, but if you do, you need to go about it in an effective way. And I think that was the central point of Kacho's post.
    "You need to get everyone to agree with you" =/= "You need to communicate clearly and effectively"

    The healer role has a problem that neither of the others do: a subset of players who want there to never ever be a skill ceiling above ankle-height. Not *floor*. Ceiling.
    (17)

  7. #7
    Player
    Lyth's Avatar
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    Lythia Norvaine
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    Quote Originally Posted by Semirhage View Post
    "You need to get everyone to agree with you" =/= "You need to communicate clearly and effectively"
    This is correct. You can communicate clearly and effectively, but if your ideas are unpopular, they are unlikely to end up being implemented. You have to be persuasive as well.
    (3)

  8. #8
    Player
    Koros's Avatar
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    Koros Drakon
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    Siren
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    Paladin Lv 100
    Quote Originally Posted by Semirhage View Post
    The healer role has a problem that neither of the others do: a subset of players who want there to never ever be a skill ceiling above ankle-height. Not *floor*. Ceiling.
    Well they are ankle-height IRL and in-game.
    (12)

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