I mean no matter how much we discuss the same 5 problems round and which we all acknowledge are at best divisive (but aren’t always on the same side) it hasn’t changed the fact that square just ignores usThere's a lot of specific feedback and discussion around what needs to be done with healer job design on the healer subforum, which is really good. I think a big part of the problem is in the consensus. There was a discussion on this earlier, in fact.
You have answered your own question. If the solutions are divisive, you're unlikely to see a change to support a particular viewpoint, because there's no consensus.
To simplify it down, there are players who want to see healers to become more 'support-orientated'. There are others who want to see healers move towards becoming more 'dps-orientated'. There is a finite amount of hotbar space to develop both of these two functions on the same job, so these two views are at odds with each other.
There are players who want harder pass-fail healer skill checks. There are others who can't clear the existing checks even on basic content. And modern tanks and DPS have neither the time nor the patience to wait around to let their healers figure out mechanics across multiple attempts. The end result is the current trend to make healing progressively more vestigial so that it's less hassle for everyone involved.
If you disagree with that direction and endpoint, then you need to provide a clear vision as an alternative for people to rally behind. In short, you need to argue in favor of bringing carry potential back to healers. Otherwise you'll be locked behind endless arguments while all the good players swap off to DPS. I've got no investment in this sort of thing, but if you do, you need to go about it in an effective way. And I think that was the central point of Kacho's post.
Yes, the 0.00005% of the player population that bothers to post on the forums is totally the "majority."
Last edited by Ransu; 07-28-2023 at 03:36 AM.
"You need to get everyone to agree with you" =/= "You need to communicate clearly and effectively"You have answered your own question. If the solutions are divisive, you're unlikely to see a change to support a particular viewpoint, because there's no consensus.
To simplify it down, there are players who want to see healers to become more 'support-orientated'. There are others who want to see healers move towards becoming more 'dps-orientated'. There is a finite amount of hotbar space to develop both of these two functions on the same job, so these two views are at odds with each other.
There are players who want harder pass-fail healer skill checks. There are others who can't clear the existing checks even on basic content. And modern tanks and DPS have neither the time nor the patience to wait around to let their healers figure out mechanics across multiple attempts. The end result is the current trend to make healing progressively more vestigial so that it's less hassle for everyone involved.
If you disagree with that direction and endpoint, then you need to provide a clear vision as an alternative for people to rally behind. In short, you need to argue in favor of bringing carry potential back to healers. Otherwise you'll be locked behind endless arguments while all the good players swap off to DPS. I've got no investment in this sort of thing, but if you do, you need to go about it in an effective way. And I think that was the central point of Kacho's post.
The healer role has a problem that neither of the others do: a subset of players who want there to never ever be a skill ceiling above ankle-height. Not *floor*. Ceiling.
I know people are upset and think this is trolling. But it really is the truth just not that dirty/deep. If you don't enjoy the homogenization of jobs. Strongly doubt that will change. Waiting till 7 and giving them more money just lightens your wallet. Will we get new flashy animations for each job, damn snappy. Will all healers basically be the same, probably easy to balance and less work. Will we see more half baked content, yes. Will the patches stretch the limit even farther, probably. Will the cash shop siphon more potentially cool stuff for insane pricing? Damn straight it will.
No game is perfect. If the cons don't completely destroy your enjoyment in game stay. But thinking it will get better is like being in an abusive relationship. You are only hurting yourself.
Last edited by Moonlite; 07-28-2023 at 04:13 AM.
This is correct. You can communicate clearly and effectively, but if your ideas are unpopular, they are unlikely to end up being implemented. You have to be persuasive as well.
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