Take away the 100% condition requirement. Right now.
Take away the 100% condition requirement. Right now.
Great feature, but i'm really hoping they will allow us to store primal weapons as well (or maybe even darklight). There's going to come a time when this gear is outdated, and there's no chance in hell i'm tossing out all this hard work.
They aren't being lazy. The same logic says that the uldah inn should work just fine as is, but we all see how well that's going.
Aside from weakness, do we really need a death penalty? If so, how about just take out a small percentage of gil instead of making me run over to an NPC/other character to spend it or stop what I'm doing to finish fixing it myself? Heck, personally I'd take the unpopular choice of exp damage over gear damage because I don't have to stop what I'm doing and to go get it repaired.
Leveling should be interwoven into the gameplay so that it doesn't stand out and get in the way of progressing through the game. Attaching a feature that stops the flow of battle based gameplay is unintuitive.
I say, either make it so we don't have to go out of our way to fix it or drop the feature altogether.
But yes, this is for another topic.
The 100% condition requirement is there so that they have to store as little data as possible to make things as esay on the severs as they can we may see it droped in 2.0. (WoW has a similar system to this call "Void Storage" but it would delete you jems and enchants. If the did a similar thing it would be a free repair.)
It has been mentioned before, but the Dev team is using what is called a Flyweight Pattern. It involves distilling an object's data into two categories: variable and static. Then splitting the static off and storing it once, only referencing it within a wrapper that holds the variable information. The only difference here is that instead of having a wrapper for each player, they stripped away the variable information (spiritbond and repair) to save space.
What it comes down to is that even with just 20,000 users (the number posted above) this relatively simple, small, addition to the game would up a bare minimum of 60kB (more likely closer to 1MB since most users will store more than one piece of gear). Is that a lot, clearly not. But the Dev team has clearly determined that this system is not important enough to take up that much space that could be used on other, more important things.
Saying things like "it's 2012, not 1990" is just silly, good programming practices are still good programming practices regardless of the year. The 100% repair is annoying, but there are perfectly valid reasons for it, and it's not like anyone is using this for anything but deep cold storage anyway. 99% of the things you're going to be able to put into it are already at 100% unless you run around Ifrit in your PJ's often.
Just out of curiosity for comparison, since it is the leading MMO to date, can someone who has played WoW recently say how much storage space you can have right now in there?
Last edited by Hulan; 04-10-2012 at 07:13 AM.
Amen to that.
It's there so crafters don't' feel left out. ;.;
Come on Vedis we have been around on these boards since it was launched, we both know Gramul isn't one of those people.
Last edited by Jinko; 04-10-2012 at 07:14 AM.
why must it be 100% durability, most people wont even get to use it .
well you have 10 character slots and easch character has its own stuff, but no armor is longterm or do you need a set of equip per class/jobJust out of curiosity for comparison, since it is the leading MMO to date, can someone who has played WoW recently say how much storage space you can have right now in there?
Last edited by indira; 04-10-2012 at 07:30 AM.
And there's the rub, so to speak. People compare FFXIV to WoW saying that if WoW can do it surely FFXIV can as well. But the thing is, WoW doesn't do it; they use clever tricks to make it seem like you have a lot more space than you actually do. FFXIV, by design, requires you to store a substantially large amount of gear than almost any other MMO out there and it's just not economical to have enough server space to store all of that information. Really, it's a pretty strong argument against the "one character/many jobs" design of FFXI/FFXIV.
If FFXIV were as popular as WoW, storing even one byte of new information (for the record, each piece of gear without materia should be taking up about 3bytes right now) would take up an extra 5-10GBs of data on the servers. WoW can afford that kind of space because they don't need to add data to every character very often. With FFXIV/FFXI on the other hand, every Class/Job needs it's own gear which translates to storage, sucking up more and more precious space.
I guess what I'm trying to say is: take it easy on the devs here, this really was a thought out decision. It's annoying, but computers are not, despite the commercials, magic boxes that can store infinite stuff forever. Making it so that items have to be 100% saves them a respectable amount of space and time, while costing the players very little (let's face it, as I said above, all of this stuff is going to be 100% repair anyway and if it isn't, you only need to repair it once before it gets put away for months at a time).
@Gramul: Fair enough. I feel the death penalty should be a bit more severe too, however, the iconvenience of repairs is enough to deter me from throwing myself to death's open arms without thought, I would say job accomplished I guess.
To the 100% crowd. We are talking about level 1 items that 90% of them are not used for battle so they should be at 100% either way and they are used most of the time once a year only. There's no justifiable reason to complain about this.
There seems to be a confusion as to what the Armoire is. Its not extra inventory slots like a retainer or a Mog safe (wich are the same...) just a place to store those items we rarely use outside of seasonal events, thats it. The next time you will be taking those out is in the next hatching tide in twelve months time, so please, stop complaining about restrictions that you will only see imposed on you once every twelve months... =p
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