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  1. #1
    Player
    indira's Avatar
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    Mar 2011
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    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    why must it be 100% durability, most people wont even get to use it .


    Just out of curiosity for comparison, since it is the leading MMO to date, can someone who has played WoW recently say how much storage space you can have right now in there?
    well you have 10 character slots and easch character has its own stuff, but no armor is longterm or do you need a set of equip per class/job
    (0)
    Last edited by indira; 04-10-2012 at 07:30 AM.

  2. #2
    Player
    Hulan's Avatar
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    Jun 2011
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    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by indira View Post
    well you have 10 character slots and easch character has its own stuff, but no armor is longterm or do you need a set of equip per class/job
    And there's the rub, so to speak. People compare FFXIV to WoW saying that if WoW can do it surely FFXIV can as well. But the thing is, WoW doesn't do it; they use clever tricks to make it seem like you have a lot more space than you actually do. FFXIV, by design, requires you to store a substantially large amount of gear than almost any other MMO out there and it's just not economical to have enough server space to store all of that information. Really, it's a pretty strong argument against the "one character/many jobs" design of FFXI/FFXIV.

    If FFXIV were as popular as WoW, storing even one byte of new information (for the record, each piece of gear without materia should be taking up about 3bytes right now) would take up an extra 5-10GBs of data on the servers. WoW can afford that kind of space because they don't need to add data to every character very often. With FFXIV/FFXI on the other hand, every Class/Job needs it's own gear which translates to storage, sucking up more and more precious space.

    I guess what I'm trying to say is: take it easy on the devs here, this really was a thought out decision. It's annoying, but computers are not, despite the commercials, magic boxes that can store infinite stuff forever. Making it so that items have to be 100% saves them a respectable amount of space and time, while costing the players very little (let's face it, as I said above, all of this stuff is going to be 100% repair anyway and if it isn't, you only need to repair it once before it gets put away for months at a time).
    (3)

  3. #3
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
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    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Hulan View Post
    And there's the rub, so to speak. People compare FFXIV to WoW saying that if WoW can do it surely FFXIV can as well. But the thing is, WoW doesn't do it; they use clever tricks to make it seem like you have a lot more space than you actually do. FFXIV, by design, requires you to store a substantially large amount of gear than almost any other MMO out there and it's just not economical to have enough server space to store all of that information. Really, it's a pretty strong argument against the "one character/many jobs" design of FFXI/FFXIV.

    If FFXIV were as popular as WoW, storing even one byte of new information (for the record, each piece of gear without materia should be taking up about 3bytes right now) would take up an extra 5-10GBs of data on the servers. WoW can afford that kind of space because they don't need to add data to every character very often. With FFXIV/FFXI on the other hand, every Class/Job needs it's own gear which translates to storage, sucking up more and more precious space.

    I guess what I'm trying to say is: take it easy on the devs here, this really was a thought out decision. It's annoying, but computers are not, despite the commercials, magic boxes that can store infinite stuff forever. Making it so that items have to be 100% saves them a respectable amount of space and time, while costing the players very little (let's face it, as I said above, all of this stuff is going to be 100% repair anyway and if it isn't, you only need to repair it once before it gets put away for months at a time).
    Have you even played WoW, used a bank or had multiple sets of gear per character, many classes have situational pieces and a Paladin can play a tank, healer and melee for example.

    WoW has plenty of inventory space, of course it doesn't have to contend with HQ items, which probably cuts the server space by 30-35%.

    If you want to get technical though every piece of gear in WoW is enchantable, scriptable and many have multiple gems added which adds to the amount of data being stored, try thinking next time before jumping on the bandwagon.

    You only need to look at the state of the current server to know its not capable of much and yes computers are not infinite but that's why you upgrade them, servers are no different.

    They could easily solve this issue by making all event items have no durability or spiritbond, why would you add extra data to items that are not needed anyway ? its just a waste of space.
    (1)
    Last edited by Jinko; 04-10-2012 at 08:46 PM.

  4. #4
    Player
    Sehro's Avatar
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    Mar 2011
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    158
    Character
    Xenoraxis Thunderham
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    they always start by giving info about the stuff i dont give **** about, then when we get very close to the patch release and we know more about the primal and the AF weapons ...i hate you SE .
    (1)

  5. #5
    Player
    Hulan's Avatar
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    Jun 2011
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    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Jinko View Post
    Have you even played WoW, used a bank or had multiple sets of gear per character, many classes have situational pieces and a Paladin can play a tank, healer and melee for example.

    WoW has plenty of inventory space, of course it doesn't have to contend with HQ items, which probably cuts the server space by 30-35%.

    If you want to get technical though every piece of gear in WoW is enchantable, scriptable and many have multiple gems added which adds to the amount of data being stored, try thinking next time before jumping on the bandwagon.

    You only need to look at the state of the current server to know its not capable of much and yes computers are not infinite but that's why you upgrade them, servers are no different.

    They could easily solve this issue by making all event items have no durability or spiritbond, why would you add extra data to items that are not needed anyway ? its just a waste of space.
    I dislike forum arguments, so I won't say much, but I would like to take a moment to defend my position quickly. First of all, no, I did play WoW for a very brief time a few years ago but I do not consider myself well enough versed on the subject to speak to it; which is why I asked in my first post how much space WoW characters have. My second post was in direct response to a comment to that effect.

    To my recollection, WoW characters have 3 builds give or take. That would be equal to 3 classes worth of gear in FFXIV (again, give or take). If we extrapolate, WoW need approximately 42.9% (3:7) the amount of gear [I made the assumption that any overlapping gear between DoW and DoM would be countered by JSE and/or DoH and DoL gear (the percentage is much smaller given the more generous estimate using DoH/L as seperate classes (16.7% 1:6)]. As I have said, I can't speak to WoW, but I would love to hear someone who actually went in and counted the maximum space one character could use in WoW. I suspect it would be quite enlightening.

    As to jumping on a bandwagon, perhaps; I saw an argument to which I disagreed and thought I could lend my limited knowledge to provide context. If that is jumping on a bandwagon, then perhaps I am, I do not know what constitutes the act.

    Your last two points are things we can agree upon. Upgrading is not hard - memory's cheap - but why waste it if you don't have to.
    (0)
    Last edited by Hulan; 04-11-2012 at 05:51 AM.

  6. #6
    Player

    Join Date
    Apr 2012
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    Limsa Liminsa
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    32
    I know this is probably beating a dead horse but what's wrong with bringing furniture storage from ffxi? I thought that was an awesome function, gave you something to craft other then gear and materials (they could have carpentry for dressers and stuff, goldsmith for mirrors and brass handles and stuff, blacksmith for metal parts, weaver for blankets and table cloths, alchemy for glowing crystal lamps or something, leather working for leather chairs or leather straps on treasure boxes) and wouldn't it be great to have your own forge or stove to use for crafting bonuses (make em super expensive and require materials to run, like wood for a wood stove, etc so that people will still craft at guilds)? They could do a lot with player housing and storage and one Amoire box in the inn seems like a quick fix to me. And with that being said wouldn't it be wonderful if players could sit in chairs (like in skyrim) and you could invite people in your housing. Don't get me wrong there are a lot of things the devs need to focus on first and they are doing a great job and the Amoire is a good thing, for now, but I hope they don't stop at that and say "there you have extra storage ^_^". I don't think it should be Inns that have these features, Inn's should be available to all, no rather you should have to work for your own estate for these extra bonuses and give people something to spend more gil on. And how cool would it be if your retainer lived there and could be seen doing chores and what not? I like SE for their attention to detail and even little things like laying in the bed animation to log out for a resting bonus would be a nice added touch.
    (0)

  7. #7
    Player
    Jinko's Avatar
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    Gridania
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    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Hulan View Post
    As I have said, I can't speak to WoW, but I would love to hear someone who actually went in and counted the maximum space one character could use in WoW.
    210 I think is the maximum you can upgrade your bank to. (this isn't including personal inventory which is 120 maximum I think) = 330

    But you can use the guild bank also if you have permission.

    In 2.0 we will be losing 75 inventory slots. 5 bags at 25 inventory slots each.
    (0)
    Last edited by Jinko; 04-11-2012 at 06:38 AM.

  8. #8
    Player
    Hulan's Avatar
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    Jun 2011
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    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Jinko View Post
    210 I think is the maximum you can upgrade your bank to. (this isn't including personal inventory which is 120 maximum I think) = 330

    But you can use the guild bank also if you have permission.

    In 2.0 we will be losing 75 inventory slots. 5 bags at 25 inventory slots each.
    Interesting.... So at the moment, we have 500 inventory (200 person, 150 x2 retainer) which means WoW has 66% of the personal inventory space FFXIV has (currently). Of course, without knowing more about the way the gear is stored server-side, it could be comparing apples to oranges. I do find it quite fascinating that FFXIV has 51% more personal space than WoW, but it's still a major point of contention. It goes to show that the real argument shouldn't be about storage, but what is going in it. Seems to me that this data says FFXIV needs a lot of work in the itemization department, rather than the storage department.
    (2)

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