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  1. #1
    Player
    Ravidrath's Avatar
    Join Date
    May 2011
    Posts
    33
    Character
    Ravidrath Astolph
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I'll certainly be glad to have the extra space, but the restrictions are irksome.

    Like the item storage NPCs in FFXI, these just create a simple true/false flag to denote whether or not you have the item. This is why it can be unlimited. However, I seriously doubt it would bring the server down to store two additional numbers for condition and spiritbond. Is it more work? Yes. But the player's needs should be prioritized over their own.

    And the main reason to allow things under 100% in is for convenience and ease of use by the player. Conditions like this interrupt the flow of play - I already know that there will be multiple times when I run home to dump something in my Armoire, try to and realize it's not 100%, run back out, look for repairs, etc. Even if I can repair it myself, I still need to leave the room, repair it, and go back in.

    At the very least, they could lower it to 99% so you don't need to find another person to do it or repair it yourself.
    (0)

  2. #2
    Player
    Enyyx's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Enyyx Catte
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Ravidrath View Post
    However, I seriously doubt it would bring the server down to store two additional numbers for condition and spiritbond. Is it more work? Yes. But the player's needs should be prioritized over their own.
    They aren't being lazy. The same logic says that the uldah inn should work just fine as is, but we all see how well that's going.
    (0)

  3. #3
    Player Vinta's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    211
    Character
    Vinta Calvert
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Take away the 100% condition requirement. Right now.
    (0)

  4. #4
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Great feature, but i'm really hoping they will allow us to store primal weapons as well (or maybe even darklight). There's going to come a time when this gear is outdated, and there's no chance in hell i'm tossing out all this hard work.
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    122
    The 100% condition requirement is there so that they have to store as little data as possible to make things as esay on the severs as they can we may see it droped in 2.0. (WoW has a similar system to this call "Void Storage" but it would delete you jems and enchants. If the did a similar thing it would be a free repair.)
    (1)

  6. #6
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    It has been mentioned before, but the Dev team is using what is called a Flyweight Pattern. It involves distilling an object's data into two categories: variable and static. Then splitting the static off and storing it once, only referencing it within a wrapper that holds the variable information. The only difference here is that instead of having a wrapper for each player, they stripped away the variable information (spiritbond and repair) to save space.

    What it comes down to is that even with just 20,000 users (the number posted above) this relatively simple, small, addition to the game would up a bare minimum of 60kB (more likely closer to 1MB since most users will store more than one piece of gear). Is that a lot, clearly not. But the Dev team has clearly determined that this system is not important enough to take up that much space that could be used on other, more important things.

    Saying things like "it's 2012, not 1990" is just silly, good programming practices are still good programming practices regardless of the year. The 100% repair is annoying, but there are perfectly valid reasons for it, and it's not like anyone is using this for anything but deep cold storage anyway. 99% of the things you're going to be able to put into it are already at 100% unless you run around Ifrit in your PJ's often.

    Just out of curiosity for comparison, since it is the leading MMO to date, can someone who has played WoW recently say how much storage space you can have right now in there?
    (5)
    Last edited by Hulan; 04-10-2012 at 07:13 AM.

  7. #7
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    why must it be 100% durability, most people wont even get to use it .


    Just out of curiosity for comparison, since it is the leading MMO to date, can someone who has played WoW recently say how much storage space you can have right now in there?
    well you have 10 character slots and easch character has its own stuff, but no armor is longterm or do you need a set of equip per class/job
    (0)
    Last edited by indira; 04-10-2012 at 07:30 AM.

  8. #8
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by indira View Post
    well you have 10 character slots and easch character has its own stuff, but no armor is longterm or do you need a set of equip per class/job
    And there's the rub, so to speak. People compare FFXIV to WoW saying that if WoW can do it surely FFXIV can as well. But the thing is, WoW doesn't do it; they use clever tricks to make it seem like you have a lot more space than you actually do. FFXIV, by design, requires you to store a substantially large amount of gear than almost any other MMO out there and it's just not economical to have enough server space to store all of that information. Really, it's a pretty strong argument against the "one character/many jobs" design of FFXI/FFXIV.

    If FFXIV were as popular as WoW, storing even one byte of new information (for the record, each piece of gear without materia should be taking up about 3bytes right now) would take up an extra 5-10GBs of data on the servers. WoW can afford that kind of space because they don't need to add data to every character very often. With FFXIV/FFXI on the other hand, every Class/Job needs it's own gear which translates to storage, sucking up more and more precious space.

    I guess what I'm trying to say is: take it easy on the devs here, this really was a thought out decision. It's annoying, but computers are not, despite the commercials, magic boxes that can store infinite stuff forever. Making it so that items have to be 100% saves them a respectable amount of space and time, while costing the players very little (let's face it, as I said above, all of this stuff is going to be 100% repair anyway and if it isn't, you only need to repair it once before it gets put away for months at a time).
    (3)

  9. #9
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Hulan View Post
    And there's the rub, so to speak. People compare FFXIV to WoW saying that if WoW can do it surely FFXIV can as well. But the thing is, WoW doesn't do it; they use clever tricks to make it seem like you have a lot more space than you actually do. FFXIV, by design, requires you to store a substantially large amount of gear than almost any other MMO out there and it's just not economical to have enough server space to store all of that information. Really, it's a pretty strong argument against the "one character/many jobs" design of FFXI/FFXIV.

    If FFXIV were as popular as WoW, storing even one byte of new information (for the record, each piece of gear without materia should be taking up about 3bytes right now) would take up an extra 5-10GBs of data on the servers. WoW can afford that kind of space because they don't need to add data to every character very often. With FFXIV/FFXI on the other hand, every Class/Job needs it's own gear which translates to storage, sucking up more and more precious space.

    I guess what I'm trying to say is: take it easy on the devs here, this really was a thought out decision. It's annoying, but computers are not, despite the commercials, magic boxes that can store infinite stuff forever. Making it so that items have to be 100% saves them a respectable amount of space and time, while costing the players very little (let's face it, as I said above, all of this stuff is going to be 100% repair anyway and if it isn't, you only need to repair it once before it gets put away for months at a time).
    Have you even played WoW, used a bank or had multiple sets of gear per character, many classes have situational pieces and a Paladin can play a tank, healer and melee for example.

    WoW has plenty of inventory space, of course it doesn't have to contend with HQ items, which probably cuts the server space by 30-35%.

    If you want to get technical though every piece of gear in WoW is enchantable, scriptable and many have multiple gems added which adds to the amount of data being stored, try thinking next time before jumping on the bandwagon.

    You only need to look at the state of the current server to know its not capable of much and yes computers are not infinite but that's why you upgrade them, servers are no different.

    They could easily solve this issue by making all event items have no durability or spiritbond, why would you add extra data to items that are not needed anyway ? its just a waste of space.
    (1)
    Last edited by Jinko; 04-10-2012 at 08:46 PM.

  10. #10
    Player
    Sehro's Avatar
    Join Date
    Mar 2011
    Posts
    158
    Character
    Xenoraxis Thunderham
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    they always start by giving info about the stuff i dont give **** about, then when we get very close to the patch release and we know more about the primal and the AF weapons ...i hate you SE .
    (1)

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