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Aside from weakness, do we really need a death penalty? If so, how about just take out a small percentage of gil instead of making me run over to an NPC/other character to spend it or stop what I'm doing to finish fixing it myself? Heck, personally I'd take the unpopular choice of exp damage over gear damage because I don't have to stop what I'm doing and to go get it repaired.
Leveling should be interwoven into the gameplay so that it doesn't stand out and get in the way of progressing through the game. Attaching a feature that stops the flow of battle based gameplay is unintuitive.
I say, either make it so we don't have to go out of our way to fix it or drop the feature altogether.
But yes, this is for another topic.
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