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  1. #91
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    350
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    It can go either way, and there is issue where the updates to roles needed are too infrequent and sometimes straight up delayed. The priority list is overall Tank > Healer > DPS, but because it updates with delay it often is inaccurate representation of actual needs. I had it go both ways, queueing in healer needed as healer for instant pops, and queuing for tank needed for instant pop as healer. The only thing thats actually clear from that is that tank and healer are, overall, less played than DPS but thats true of p much any mmo.
    Yeah but that doesn't explain why in mentor roulette healer role needed is nonexistent where I have seen dps needed is what I'm saying. I think it's tanks>dps>healers where dps frequent too much of a majority when queuing for normal things that it offsets and skips straight to healer with the exception of alliance raids as a majority needed are DPS which would make sense given more likely dps needed is seen on them {I imagine this might be due to party queuings where healers and tanks are accounted for in the queue so it takes DPS even more so}
    (0)
    Last edited by Katish; 07-24-2023 at 08:03 AM.

  2. #92
    Player
    Heroman3003's Avatar
    Join Date
    Oct 2022
    Posts
    398
    Character
    Lauren Zackson
    World
    Lich
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Katish View Post
    Yeah but that doesn't explain why in mentor roulette healer role needed is nonexistent where I have seen dps needed is what I'm saying. I think it's tanks>dps>healers where dps frequent too much of a majority when queuing for normal things that it offsets and skips straight to healer with the exception of alliance raids as a majority needed are DPS.
    Idk, I usually only see DPS needed in peak hours and barely ever outside Alliance, Trials and Raid roulettes. I do see healer regularly on any dungeon roulette tho, but usually only one or two of them. Might just be different DC thing.
    (0)

  3. #93
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    350
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Heroman3003 View Post
    Idk, I usually only see DPS needed in peak hours and barely ever outside Alliance, Trials and Raid roulettes. I do see healer regularly on any dungeon roulette tho, but usually only one or two of them. Might just be different DC thing.
    That's because the ones queuing are dps so I imagine it skips to healer in priority order because dps are the majority of players as mentioned by you. Since lots of dps are queuing for it, it goes next in line outside alliance raids and trials sometimes where the dps may be seen needed because it requires more of them. It makes sense logically if that is the case as to why I've never seen healers appear in mentor roulette needed, despite them being an insta-queue and tanks sometimes not.
    (0)
    Last edited by Katish; 07-24-2023 at 08:09 AM.

  4. #94
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,533
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    The adventurer in need doesn’t reflect actual queue times because the system is designed to check tanks first

    Say in the last 10 minutes
    -50 tanks
    -20 healers
    -300 DPS

    Have queued for the expert roulette, the system has a set amount based on queues that it will use to determine what constitutes being adventurer in need, say it decides that if there is less than 60 of a role that role is adventurer in need, it will check tanks first, see there less than 60 tanks and list that as adventurer in need despite there being less healers overall whos queues end up popping faster

    It’s also why at 3am server time when all the queues are dead the queues all basically default to tank being adventurer in need; because there isn’t enough people for any of the roles but tank is checked first

    About the only thing you can use adventurer in need to determine is if there is DPS in need for any roulette other than the alliance roulette then there is a current shortage of DPS at that singular time point, adventurer in need is useless at comparing tanks to healers
    (6)

  5. #95
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    350
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    The adventurer in need doesn’t reflect actual queue times because the system is designed to check tanks first

    Say in the last 10 minutes
    -50 tanks
    -20 healers
    -300 DPS

    Have queued for the expert roulette, the system has a set amount based on queues that it will use to determine what constitutes being adventurer in need, say it decides that if there is less than 60 of a role that role is adventurer in need, it will check tanks first, see there less than 60 tanks and list that as adventurer in need despite there being less healers overall whos queues end up popping faster

    It’s also why at 3am server time when all the queues are dead the queues all basically default to tank being adventurer in need; because there isn’t enough people for any of the roles but tank is checked first

    About the only thing you can use adventurer in need to determine is if there is DPS in need for any roulette other than the alliance roulette then there is a current shortage of DPS at that singular time point, adventurer in need is useless at comparing tanks to healers
    This is what I suspect it is too or something like this anyway.
    (0)

  6. #96
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,546
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Katish View Post
    There should be no math done on a boolean check if there is math, they are doing it wrong lel. They should be checking yes or no, that's it.
    Again, the lottery was conducted on an external server. The external server did not communicate the data at the expected time, so it defaulted to no (you didn't win the house) even though you did.

    It's not about booleans but about how normally-working code can be inefficient on a large scale (like an MMO) and create a bottleneck.

    The issue was https://eu.finalfantasyxiv.com/lodes...d233a2ab8e17b6
    2. The lottery was conducted successfully, but the winning number was not communicated to the housing server

    After investigating this issue, we discovered that, while the server responsible for conducting the lottery is functioning as intended, the results are not being properly relayed to the servers responsible for managing housing-related data.

    Once this issue has been resolved, and lottery results can be relayed to the housing data servers without issue, it will be possible to confirm the lottery winners.

    The lottery data that exists on the server responsible for processing results will be used to overwrite the housing server so that the correct data is reflected.
    (2)
    Last edited by Jeeqbit; 07-24-2023 at 08:51 AM.
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  7. #97
    Player
    Sindele's Avatar
    Join Date
    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    Quote Originally Posted by Raikai View Post
    You know, I watched a Mr. Happy video today about Criterion dungeons and he put out a point that makes a lot of sense:

    Mount Rokkon's poor reward structure is the same as the previous V&C because it already 'sailed' (production wise) when the first one was out. He mentioned that the developers explained about a similar situation in Eureka, that only saw major positive changes in Pyros, because Pagos was already ahead at a development stage and they couldn't improve by then.

    That's probably a symptom of how formulaic they work... The features across the expansion are consistent in what they deliver, so to change something on the go might not be as simple, sadly... But hey, I'm not a game developer, so that might not even be the case.
    I am! And this can be how it works in some less agile companies. Given SE's rigid patch cadence and the size of an MMO project, it really wouldn't surprise me to know that that design was signed, sealed, and delivered months ago, and everyone involved was too deep in their next work to really go back and iterate - but it also suggests the outcry wasn't really big enough to force their hand. We've seen them move quickly when they think it matters.
    Quote Originally Posted by Koros View Post
    ok yeah, make criterion dungeons drop loot that unlocks a third materia slot, yeah i'm sure that's so hard to implement, gonna take five years

    they're just giving excuses, or maybe they're so bad that is unironically impossible for them
    Unless there's precedent I can't think of for something like that already functioning in game, that'd be a significantly taller order than you might think it is. It's one thing to have an item step up from one amount of slots to another with no respect for its previous state, but just adding a third slot to an existing item without blowing up the item and creating a new one in its place would be a pretty significant systems-level change.. and with that comes a whole lot of QA.
    (1)

  8. #98
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Koros View Post
    No they don't.
    I appreciate that your keep the same consistent attitude in every post you make. I really enjoy your negativity man. Keep it up!
    (3)

  9. #99
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,034
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Besides PLD being in the toilet (which wasn’t even a balance problem it was that they stupidly made it the “physical tank” in a tier of magical damage) HW was well balanced by MMO standards (a few messy patches but nothing major) and the jobs all had very unique identities

    People complained when their job was weaker but besides PLD nothing to the Level they do these days when every job is exactly the same and they still can’t balance the jobs

    I think what the jobs really need now is just inherent traits that give it unique buffs, movement options (like Dragoon Being able to jump higher than other jobs, might be fun for jump puzzles), and have gear that has specific traits only that job can use.

    Or anything else at all, just something to give meaning to the jobs again.
    (0)

  10. #100
    Player Stormpeaks's Avatar
    Join Date
    Jun 2021
    Posts
    2,668
    Character
    Maya Jcb
    World
    Halicarnassus
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Reap00 View Post
    I appreciate that your keep the same consistent attitude in every post you make. I really enjoy your negativity man. Keep it up!
    Says the one who wants toxic positivity
    (13)

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