You know, I watched a Mr. Happy video today about Criterion dungeons and he put out a point that makes a lot of sense:
Mount Rokkon's poor reward structure is the same as the previous V&C because it already 'sailed' (production wise) when the first one was out. He mentioned that the developers explained about a similar situation in Eureka, that only saw major positive changes in Pyros, because Pagos was already ahead at a development stage and they couldn't improve by then.
That's probably a symptom of how formulaic they work... The features across the expansion are consistent in what they deliver, so to change something on the go might not be as simple, sadly... But hey, I'm not a game developer, so that might not even be the case.
ok yeah, make criterion dungeons drop loot that unlocks a third materia slot, yeah i'm sure that's so hard to implement, gonna take five years
they're just giving excuses, or maybe they're so bad that is unironically impossible for them
as we all are of yours ^^
personally, if I was a Dev, why would I, as a japanese speaker come to the English forums? I wouldnt.
thats why if we are going to place blame anywhere, we should blame the community reps, because THATS THEIR ACTUAL JOB!
if the english forums have no community reps, thats on SE to fix. its not, and should never be on the developers themselves to visit the forums. I doubt they have the bandwidth...
They listen to us, sometimes.
The problem is they listen to other people a lot harder, and the people who they listen to want completely contradictory things from what we want.
This isn't quite true...in mentor roulette even though it shows tanks as needed, I queue in and have to wait a bit sometimes. If I queue in as a healer, most of the time I get insta-queued. I think there is some priority system for checking tanks first. As mentor roulette has no limit on what you can be queued in for it shows the true "in need" I'd say...In reality healers are in the need more but the tank privilege is shinning through because that is the class that say it is always in need, despite it not really being so. I have also seen DPS show up as "in need" but very rarely for mentor roulette. Healer though? In mentor roulette I haven't seen it appear..which is odd. Or if it did, it was gone at first glance.Case in point with healers - I readily find I have instant queues with tanks, but ~1 minute queues w/ healers. What does this tell us? More people are queuing as healers than as tanks. So, more than enough people are either straight-up enjoying healing, or at least find it sufficiently good enough that they're actively choosing to play it. If anything, it suggests tanks might warrant some kind of tweaks to make them as appealing as healers are now. Again, however we much we might desperately want the world to agree with us, the reality is that compared to the size of the playerbase, you need a truly enormous number of people to actually represent anything significant. The devs listen - and see that healers are okay right now.
Last edited by Katish; 07-24-2023 at 07:43 AM.
devs listen so well that they completely ignored all feedback related to Kaiten that they specifically asked for to the point of just skipping over even mentioning samurai in any pve related live letter since (afaik anyway, i stopped paying attention to them after 6.2 came and went).
It can go either way, and there is issue where the updates to roles needed are too infrequent and sometimes straight up delayed. The priority list is overall Tank > Healer > DPS, but because it updates with delay it often is inaccurate representation of actual needs. I had it go both ways, queueing in healer needed as healer for instant pops, and queuing for tank needed for instant pop as healer. The only thing thats actually clear from that is that tank and healer are, overall, less played than DPS but thats true of p much any mmo.This isn't quite true...in mentor roulette even though it shows tanks as needed, I queue in and have to wait a bit sometimes. If I queue in as a healer most of the time I get insta-queued. I think there is some priority system for checking tanks first. As mentor roulette has no limit on what you can be queued in for...I'd say healers are in the need but the tank privilege is shinning through.
Let’s ignore that every metric of job satisfaction and level of play relative to the other jobs crashed when they changed healers in ShB and even with a new job this expansion that was billed as being build for modern healing rather than lobotomising an old job healers still are overall the least played job and most often the ones with the shortest queuesIt might hurt some of our fragile egos, but yes, they really are just grains of sand. This game's playerbase varies between several hundreds of thousands of players up to near 2 million as patch cycles go, and continues growing with each successive expansion (with EW having the highest population to date). Simple reality - you can take any position on any point, and you will find people somewhere that adhere to it. That doesn't make them a significant portion of the population to warrant anything.
Case in point with healers - I readily find I have instant queues with tanks, but ~1 minute queues w/ healers. What does this tell us? More people are queuing as healers than as tanks. So, more than enough people are either straight-up enjoying healing, or at least find it sufficiently good enough that they're actively choosing to play it. If anything, it suggests tanks might warrant some kind of tweaks to make them as appealing as healers are now. Again, however we much we might desperately want the world to agree with us, the reality is that compared to the size of the playerbase, you need a truly enormous number of people to actually represent anything significant. The devs listen - and see that healers are okay right now.
Last edited by Supersnow845; 07-24-2023 at 08:06 AM.
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