If you want to farm something by doing essentially any roulette/duty/hunt, then you don't want to farm the relic. You merely want a bonus in form of relic for doing something you would do anyway. Relics became a mere by-product, not a goal.
If you want to farm something by doing essentially any roulette/duty/hunt, then you don't want to farm the relic. You merely want a bonus in form of relic for doing something you would do anyway. Relics became a mere by-product, not a goal.
So, instead you just want to farm some random old dungeon a couple dozen times, because that's somehow more fun or engaging? Personally, I like the freedom to do whatsoever whets my whistle and make progress on the relic at the same time. If it bugs you that much, just create your own specific grind. Let one class use Alliance Raids only, another one Expert Dungeons, another one Hunt Trains, etc.. What I find annoying is - for example - I'm up to the step in the Bozja chain where you need 15 of an item that drops specifically from Level 70 Dungeons or HOH. I have little interest in the Deep Dungeons, and running 15 level 70 dungeons on a now-level 90 class is boring. Doing what I find fun and making progress regardless? Thank you.
Because there comes a certain point where doing the same thing ad nauseum creates burnout. The more jobs there are, the more potential relics you're looking to get, the more you might have to do the same exact grinds over and over and over to do that. Consider how one of the biggest complaints WoW received in Shadowlands was that you were originally forced to have each and every toon you created go through the same story quests, so much a problem that they ended up implementing an "alternate" route that let you get all the xp you needed by doing - get this - whatever you wanted, and then once you hit max level, you could skip the story quests. The relic grind in FFXIV acknowledges that issue by letting you do effectively whatever you want from the start to chip away at the grind.Why does the amount of jobs matter for the relic?
Last edited by Striker44; 07-19-2023 at 12:11 PM.
Except you can’t do whatever you wantSo, instead you just want to farm some random old dungeon a couple dozen times, because that's somehow more fun or engaging? Personally, I like the freedom to do whatsoever whets my whistle and make progress on the relic at the same time. If it bugs you that much, just create your own specific grind. Let one class use Alliance Raids only, another one Expert Dungeons, another one Hunt Trains, etc.. What I find annoying is - for example - I'm up to the step in the Bozja chain where you need 15 of an item that drops specifically from Level 70 Dungeons or HOH. I have little interest in the Deep Dungeons, and running 15 level 70 dungeons on a now-level 90 class is boring. Doing what I find fun and making progress regardless? Thank you.
Because there comes a certain point where doing the same thing ad nauseum creates burnout. The more jobs there are, the more potential relics you're looking to get, the more you might have to do the same exact grinds over and over and over to do that. Consider how one of the biggest complaints WoW received in Shadowlands was that you were originally forced to have each and every toon you created go through the same story quests, so much a problem that they ended up implementing an "alternate" route that let you get all the xp you needed by doing - get this - whatever you wanted, and then once you hit max level, you could skip the story quests. The relic grind in FFXIV acknowledges that issue by letting you do effectively whatever you want from the start to chip away at the grind.
You can basically do level 90 dungeons and a select few of the roulettes
Why can’t I do it with eureka, why can’t I do it with POTD, why can’t I do it with ocean fishing
Encouraging the same roulettes that don’t need more incentives isn’t letting you do them however you want
And using the “but what if I want all of them” is a flawed excuse because relics should be balanced around the assumption most people will only get one or maybe 2 and that’s what the overwhelming majority of people will do, balancing around relic collectors isn’t good design
lmao they only have like 2 complete post-nerf relics total ever, they aren't even a relic collectorExcept you can’t do whatever you want
You can basically do level 90 dungeons and a select few of the roulettes
Why can’t I do it with eureka, why can’t I do it with POTD, why can’t I do it with ocean fishing
Encouraging the same roulettes that don’t need more incentives isn’t letting you do them however you want
And using the “but what if I want all of them” is a flawed excuse because relics should be balanced around the assumption most people will only get one or maybe 2 and that’s what the overwhelming majority of people will do, balancing around relic collectors isn’t good design
they are just using other people (relic collectors) to justify their argument. they don't speak for relic collectors
if anything relic collectors would actually want a grind so their relics are actually worth bragging about
Sometimes I wonder if these kind of people ever played MMORPGs before early 10s.So, instead you just want to farm some random old dungeon a couple dozen times, because that's somehow more fun or engaging? Personally, I like the freedom to do whatsoever whets my whistle and make progress on the relic at the same time. If it bugs you that much, just create your own specific grind. Let one class use Alliance Raids only, another one Expert Dungeons, another one Hunt Trains, etc.. What I find annoying is - for example - I'm up to the step in the Bozja chain where you need 15 of an item that drops specifically from Level 70 Dungeons or HOH. I have little interest in the Deep Dungeons, and running 15 level 70 dungeons on a now-level 90 class is boring. Doing what I find fun and making progress regardless? Thank you.
This genre was built upon long term rewards. If you want short term dopamine shots, then you have so many games to pick from. Every single MOBA, FPS, BRs, nearly all popular games are like that.
Quite often, journey is more important than a destination. Relics have very "meh" destination, and now EW deleted even the journey. So what's left?
This dumb hyperbole that "It's better than running 999 old dungeons" is so cheap, nobody wants that. World isn't black and white, you can have a compromise, not just one side of an extreme. Even if you wanted to make a grind using only content old, you can still do it in a sensible way, just learn how to make fun grinds from GW2 devs.
Or ever better, you don't even need to make a grind using old content, IS, V&C and EO are all brand new content which have no meaningful rewards, it's all one and done, so just connect this content without rewards, to a rewards without progression system and voila, everything fits perfectly.
Before all the "acktushly, it would be worse because of X or Y strawman arguments", here's one of my suggestions/draft from a while back. It's not perfect, it could definitely be refined. It makes a grind more involved, gives freedom of choice, and isn't too grindy if you choose no to make it grindy. It's only an example of possible one step, another steps could follow similar path:
Material X - you get this either from:
IS - Buy it for blue Cowries. This is effectively passive income for this material. If you don't want any grind, you can get all of this material here, albeit at slow, time-gated pace
V&C - You get X amount of material in here, you also get daily bonus material. Harder versions give similar amounts so the casuals don't whine.
EO - Same as V&C. If you get bored of V&C, you can farm this material here or vice-versa. You get another bonus for finishing certain floor sets. No 21-30 spamming.
Now all three content which died 1 or 2 weeks after release have at least some meaning.
This could be expanded much further. Next step, for example, you need X amount of Y, so you can do current AR/NR and get amount which is balanced (as if neither AR or NR give significantly more for time invested, unlike Anima and A9S) and/or you can also buy this for some tomes.
This would give you wide variety of things you can do. It won't force you to spam same thing over and over. There should be daily bonuses, so that you can choose lesser grind, but with more time-gating if you wish so.
Last edited by Deo14; 07-19-2023 at 09:16 PM. Reason: gramamr
Going to assume that you completely skipped the part of my post that you didn't quote. A safe assumption considering your Shadowlands example.Because there comes a certain point where doing the same thing ad nauseum creates burnout. The more jobs there are, the more potential relics you're looking to get, the more you might have to do the same exact grinds over and over and over to do that. Consider how one of the biggest complaints WoW received in Shadowlands was that you were originally forced to have each and every toon you created go through the same story quests, so much a problem that they ended up implementing an "alternate" route that let you get all the xp you needed by doing - get this - whatever you wanted, and then once you hit max level, you could skip the story quests. The relic grind in FFXIV acknowledges that issue by letting you do effectively whatever you want from the start to chip away at the grind.
"The more jobs there are, the more potential relics you're looking to get"
As I pointed out in my post, there's multiple alternatives to obtaining weapons for alternate jobs. You don't have to get a relic on all of them. A crafted, EX trial, or tomestone weapon will do just fine. These alternative options have been available for about two months now, as well.
Oh, and you might be misremembering your Shadowlands example. The leveling campaign skip system that you're referring to, called Threads of Fate, was already a thing at launch.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.