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  1. #1
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
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    In your walls
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    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    If you want to farm something by doing essentially any roulette/duty/hunt, then you don't want to farm the relic. You merely want a bonus in form of relic for doing something you would do anyway. Relics became a mere by-product, not a goal.
    (30)

  2. #2
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,128
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Deo14 View Post
    If you want to farm something by doing essentially any roulette/duty/hunt, then you don't want to farm the relic. You merely want a bonus in form of relic for doing something you would do anyway. Relics became a mere by-product, not a goal.
    So, instead you just want to farm some random old dungeon a couple dozen times, because that's somehow more fun or engaging? Personally, I like the freedom to do whatsoever whets my whistle and make progress on the relic at the same time. If it bugs you that much, just create your own specific grind. Let one class use Alliance Raids only, another one Expert Dungeons, another one Hunt Trains, etc.. What I find annoying is - for example - I'm up to the step in the Bozja chain where you need 15 of an item that drops specifically from Level 70 Dungeons or HOH. I have little interest in the Deep Dungeons, and running 15 level 70 dungeons on a now-level 90 class is boring. Doing what I find fun and making progress regardless? Thank you.

    Why does the amount of jobs matter for the relic?
    Because there comes a certain point where doing the same thing ad nauseum creates burnout. The more jobs there are, the more potential relics you're looking to get, the more you might have to do the same exact grinds over and over and over to do that. Consider how one of the biggest complaints WoW received in Shadowlands was that you were originally forced to have each and every toon you created go through the same story quests, so much a problem that they ended up implementing an "alternate" route that let you get all the xp you needed by doing - get this - whatever you wanted, and then once you hit max level, you could skip the story quests. The relic grind in FFXIV acknowledges that issue by letting you do effectively whatever you want from the start to chip away at the grind.
    (1)
    Last edited by Striker44; 07-19-2023 at 12:11 PM.

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,632
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Striker44 View Post
    So, instead you just want to farm some random old dungeon a couple dozen times, because that's somehow more fun or engaging? Personally, I like the freedom to do whatsoever whets my whistle and make progress on the relic at the same time. If it bugs you that much, just create your own specific grind. Let one class use Alliance Raids only, another one Expert Dungeons, another one Hunt Trains, etc.. What I find annoying is - for example - I'm up to the step in the Bozja chain where you need 15 of an item that drops specifically from Level 70 Dungeons or HOH. I have little interest in the Deep Dungeons, and running 15 level 70 dungeons on a now-level 90 class is boring. Doing what I find fun and making progress regardless? Thank you.



    Because there comes a certain point where doing the same thing ad nauseum creates burnout. The more jobs there are, the more potential relics you're looking to get, the more you might have to do the same exact grinds over and over and over to do that. Consider how one of the biggest complaints WoW received in Shadowlands was that you were originally forced to have each and every toon you created go through the same story quests, so much a problem that they ended up implementing an "alternate" route that let you get all the xp you needed by doing - get this - whatever you wanted, and then once you hit max level, you could skip the story quests. The relic grind in FFXIV acknowledges that issue by letting you do effectively whatever you want from the start to chip away at the grind.
    Except you can’t do whatever you want

    You can basically do level 90 dungeons and a select few of the roulettes

    Why can’t I do it with eureka, why can’t I do it with POTD, why can’t I do it with ocean fishing

    Encouraging the same roulettes that don’t need more incentives isn’t letting you do them however you want


    And using the “but what if I want all of them” is a flawed excuse because relics should be balanced around the assumption most people will only get one or maybe 2 and that’s what the overwhelming majority of people will do, balancing around relic collectors isn’t good design
    (22)

  4. #4
    Player
    Koros's Avatar
    Join Date
    Jul 2023
    Posts
    304
    Character
    Koros Drakon
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Except you can’t do whatever you want

    You can basically do level 90 dungeons and a select few of the roulettes

    Why can’t I do it with eureka, why can’t I do it with POTD, why can’t I do it with ocean fishing

    Encouraging the same roulettes that don’t need more incentives isn’t letting you do them however you want


    And using the “but what if I want all of them” is a flawed excuse because relics should be balanced around the assumption most people will only get one or maybe 2 and that’s what the overwhelming majority of people will do, balancing around relic collectors isn’t good design
    lmao they only have like 2 complete post-nerf relics total ever, they aren't even a relic collector

    they are just using other people (relic collectors) to justify their argument. they don't speak for relic collectors

    if anything relic collectors would actually want a grind so their relics are actually worth bragging about
    (15)

  5. #5
    Player Astrahime's Avatar
    Join Date
    Feb 2023
    Location
    Ishgard
    Posts
    174
    Character
    Eirika Zenbi-ryoshi
    World
    Phantom
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Supersnow845 View Post
    Except you can’t do whatever you want
    why can’t I do it with POTD
    Except, you can?
    You can farm Causalities in all 3 Deep Dungeons and PvP modes if you enter as a level 90 job.
    (0)

  6. #6
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Striker44 View Post
    So, instead you just want to farm some random old dungeon a couple dozen times, because that's somehow more fun or engaging? Personally, I like the freedom to do whatsoever whets my whistle and make progress on the relic at the same time. If it bugs you that much, just create your own specific grind. Let one class use Alliance Raids only, another one Expert Dungeons, another one Hunt Trains, etc.. What I find annoying is - for example - I'm up to the step in the Bozja chain where you need 15 of an item that drops specifically from Level 70 Dungeons or HOH. I have little interest in the Deep Dungeons, and running 15 level 70 dungeons on a now-level 90 class is boring. Doing what I find fun and making progress regardless? Thank you.
    Sometimes I wonder if these kind of people ever played MMORPGs before early 10s.

    This genre was built upon long term rewards. If you want short term dopamine shots, then you have so many games to pick from. Every single MOBA, FPS, BRs, nearly all popular games are like that.

    Quite often, journey is more important than a destination. Relics have very "meh" destination, and now EW deleted even the journey. So what's left?

    This dumb hyperbole that "It's better than running 999 old dungeons" is so cheap, nobody wants that. World isn't black and white, you can have a compromise, not just one side of an extreme. Even if you wanted to make a grind using only content old, you can still do it in a sensible way, just learn how to make fun grinds from GW2 devs.

    Or ever better, you don't even need to make a grind using old content, IS, V&C and EO are all brand new content which have no meaningful rewards, it's all one and done, so just connect this content without rewards, to a rewards without progression system and voila, everything fits perfectly.

    Before all the "acktushly, it would be worse because of X or Y strawman arguments", here's one of my suggestions/draft from a while back. It's not perfect, it could definitely be refined. It makes a grind more involved, gives freedom of choice, and isn't too grindy if you choose no to make it grindy. It's only an example of possible one step, another steps could follow similar path:


    Material X - you get this either from:

    IS - Buy it for blue Cowries. This is effectively passive income for this material. If you don't want any grind, you can get all of this material here, albeit at slow, time-gated pace

    V&C - You get X amount of material in here, you also get daily bonus material. Harder versions give similar amounts so the casuals don't whine.

    EO - Same as V&C. If you get bored of V&C, you can farm this material here or vice-versa. You get another bonus for finishing certain floor sets. No 21-30 spamming.

    Now all three content which died 1 or 2 weeks after release have at least some meaning.

    This could be expanded much further. Next step, for example, you need X amount of Y, so you can do current AR/NR and get amount which is balanced (as if neither AR or NR give significantly more for time invested, unlike Anima and A9S) and/or you can also buy this for some tomes.

    This would give you wide variety of things you can do. It won't force you to spam same thing over and over. There should be daily bonuses, so that you can choose lesser grind, but with more time-gating if you wish so.
    (16)
    Last edited by Deo14; 07-19-2023 at 09:16 PM. Reason: gramamr

  7. #7
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Striker44 View Post
    Because there comes a certain point where doing the same thing ad nauseum creates burnout. The more jobs there are, the more potential relics you're looking to get, the more you might have to do the same exact grinds over and over and over to do that. Consider how one of the biggest complaints WoW received in Shadowlands was that you were originally forced to have each and every toon you created go through the same story quests, so much a problem that they ended up implementing an "alternate" route that let you get all the xp you needed by doing - get this - whatever you wanted, and then once you hit max level, you could skip the story quests. The relic grind in FFXIV acknowledges that issue by letting you do effectively whatever you want from the start to chip away at the grind.
    Going to assume that you completely skipped the part of my post that you didn't quote. A safe assumption considering your Shadowlands example.

    "The more jobs there are, the more potential relics you're looking to get"
    As I pointed out in my post, there's multiple alternatives to obtaining weapons for alternate jobs. You don't have to get a relic on all of them. A crafted, EX trial, or tomestone weapon will do just fine. These alternative options have been available for about two months now, as well.

    Oh, and you might be misremembering your Shadowlands example. The leveling campaign skip system that you're referring to, called Threads of Fate, was already a thing at launch.
    (15)