Anima weapon pretty much did that, most of it was poetics.Counterpoint, I love that I can choose to grind tomes in whatever I want instead of their narrow prescribed list of new thing I may hate or specific old content.
Especially in a game of now 19 jobs. Relics can much more easily be accessed for players interested in gearing alternate jobs for current content.
So?
Do people just want welfare handouts now?
Only one step in HW had light, and actually it was very feasible to get light by doing content every day without grinding A1S or A9S.If you boil down the old system (grinding old content) it's pretty much the same system we have now. Let's dispense with all pretenses here, both systems were in effect tomestone grinds. The difference here is that instead of forcing you to do 60 Garuda HMs or A1s, you can farm ANY content that gives tomes, giving you the freedom to farm your relic in any method. Again, old content for previous relics were technically things that would be relative to that expansion that dropped basic tomes. Like in HW, you had to do HW content to get Light, so you would spam content for it. Here, you are still farming EW duties except instead of another currency called "light", its just a general currency called tomes. it's literally an improvement. Same grind, just now a common currency and freedom to do any relevant content instead of being forced into spamming 60 Zodiarks or 60 Hydaelyns.
You responded to a guy who said the change was good because it allowed him to get many relics easily and said “that’s basically what anima did”
Anima did not allow you to get the relics easily at all, that’s what I was referring to
Except you can only get the relevant tombstones in level 90 content. Outside of roulettes, your doing the same narrow prescribed list that you've been running for the past year and a half. It's not any different.
Past relics at least brought some life back to older content. Everyone always complains about getting CT in Allaince Roulette but what incentive is there to run anything else? At least the Bozja relic gave you a reason to run Void Ark, Lighthouse, etc. Overworld content is completely barren outside of Hunt trains but when a relic required it, every zone had a zerg of people burning down fates left and right. It made the world feel more active and I'm sure a newbie seeing a hoard of people flying in their HW area killing fates would be pretty inspired to join them.
Each individual step may have been a small list but on the whole, past relics had a much wider reach than this joke of a Relic.
This is how I feel, and said as such the last time this came up. I'm sure this same thread will appear next time it's updated too.Counterpoint, I love that I can choose to grind tomes in whatever I want instead of their narrow prescribed list of new thing I may hate or specific old content.
Especially in a game of now 19 jobs. Relics can much more easily be accessed for players interested in gearing alternate jobs for current content.
Being forced to be bored out of my mind on fates or specific dungeons was the worst experience I had with Relics, and am glad this is better than that at least.
Why does the amount of jobs matter for the relic? It shouldn't be designed around being able to make one for most/all possible jobs, especially not when it's the current relic step.Counterpoint, I love that I can choose to grind tomes in whatever I want instead of their narrow prescribed list of new thing I may hate or specific old content.
Especially in a game of now 19 jobs. Relics can much more easily be accessed for players interested in gearing alternate jobs for current content.
There's less grindy alternatives to gearing alternate jobs; an iLvl 640 crafted weapon (upgradable to iLvl 650 in patch 6.5), an iLvl 645 EX Trial weapon, and an iLvl 650 Tomestone of Comedy weapon. That's two relatively quick options (crafting/EX trial), and a time-gated one (7 weekly P12N clears).
With those options in mind, I don't see the big deal of having a grindy one, for the players who enjoy that kinda thing.
i think the stones are great.
its nice to get while doing other content. my problem is more.... what other content? roulette stops being fun when you realize its more often than not the same few instances
If you want to farm something by doing essentially any roulette/duty/hunt, then you don't want to farm the relic. You merely want a bonus in form of relic for doing something you would do anyway. Relics became a mere by-product, not a goal.
So, instead you just want to farm some random old dungeon a couple dozen times, because that's somehow more fun or engaging? Personally, I like the freedom to do whatsoever whets my whistle and make progress on the relic at the same time. If it bugs you that much, just create your own specific grind. Let one class use Alliance Raids only, another one Expert Dungeons, another one Hunt Trains, etc.. What I find annoying is - for example - I'm up to the step in the Bozja chain where you need 15 of an item that drops specifically from Level 70 Dungeons or HOH. I have little interest in the Deep Dungeons, and running 15 level 70 dungeons on a now-level 90 class is boring. Doing what I find fun and making progress regardless? Thank you.
Because there comes a certain point where doing the same thing ad nauseum creates burnout. The more jobs there are, the more potential relics you're looking to get, the more you might have to do the same exact grinds over and over and over to do that. Consider how one of the biggest complaints WoW received in Shadowlands was that you were originally forced to have each and every toon you created go through the same story quests, so much a problem that they ended up implementing an "alternate" route that let you get all the xp you needed by doing - get this - whatever you wanted, and then once you hit max level, you could skip the story quests. The relic grind in FFXIV acknowledges that issue by letting you do effectively whatever you want from the start to chip away at the grind.Why does the amount of jobs matter for the relic?
Last edited by Striker44; 07-19-2023 at 12:11 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.