Results -9 to 0 of 482

Threaded View

  1. #11
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    486
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Aravell View Post
    The very funny thing about tick rates is that they show that they don't have to make everything tick at the server tick rate of 3 seconds, Flamethrower on MCH ticks every 1 second. I don't know why they can't make HoTs tick faster so it works better.
    I may be incorrect, but I think the reason for Flamethrower being an outlier is that it's not a debuff based Dot but a ground targeted one, that is, an AoE effect on the field. Numerous boss encounters use similar field effects like these (e.g. 9999 damage per second wall on Thordan Ex), but they also still make use of ones that apply a dot if stepped into that will tic every 3 seconds. This tic might still one shot you in some cases, but...

    Other examples are Asylum/Sacred Soil/Doton, which now apply their effect immediately in addition to their over time component, making their actual strength greater than displayed. This change was done for consistency; some times you'd use the action .1 second after the global DoT pulse and then the effect wouldn't trigger until 2.9 sec later, and other times the inverse would happen. Buff based effects work without the immediate free tic, but can be refreshed without worrying about "clipping" a tic from the total duration due to the global server tic.

    Maybe they legit can't make DoT and HoT buffs tic faster than the 3 sec norm?

    The speed change to affect dot potencies after how many years of it being horrible for over time effects might be evidence of this, but could just as easily have been to prevent the system from becoming "disorderly." They like things to be pretty pristine, after all.
    (0)
    Last edited by Post; 07-18-2023 at 09:47 PM.