


The very funny thing about tick rates is that they show that they don't have to make everything tick at the server tick rate of 3 seconds, Flamethrower on MCH ticks every 1 second. I don't know why they can't make HoTs tick faster so it works better.I think one of the most egregious issues for Speed is that it doesn't affect HOT/DOT tick rates, just damage dealt by them. I suppose you could argue that 'oh instead of getting a 11th tick at the end cos of your haste, you get that same 11th tick's damage, but equally spread across the duration', but it doesn't feel as good/noticeable. Also, a 3s tick rate on HOT/DOT ticks is just annoyingly slow. There's been times where I think 'oh that guy needs to be 100% for the doom, he's got a HOT he'll get there in time' and he does not get there in time, because the HOT ticks are so far apart. Halve the potency of every DOT and HOT tick, and make them tick every 1.5s, and it'd feel so much better to use them. Instead of 5 ticks of 130p from your Physis 2, it'd become 10 ticks of 65p. Biolysis would go from being 10 ticks of 70, to 20 ticks of 35, etc.
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