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  1. #1
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Deo14 View Post
    Just look at all the camera shake, holy. It takes 11 minutes to kill that scorpion, and all he does are seemingly same "mechanics" that you just need to dodge. Other players are hidden, you can only see their name tags. If you like it, good for you, but there is reason that game isn't mainstream like WoW, GW2 or FFXIV.

    There is a reason for what you see on the screen, but you can only know whats going on if you played the game, Bosses in BnS had similar mechanics as bosses in other games like wow or Ff14, but was more focused on action combat, for example, there are no tanks, healers or DPS classes, everyone is DPS essentially.
    You can turn off the camera shaking but this player decided to keep it on, you can toggle off other players the same way to toggle off spell effects in FF14, for visual clarity or performance reason.
    Bosses in BnS are mostly dodging, blocking or iframing attacks, he only got hit twice in the entire fight, and one hit can be enough to get killed or wipe if the tank gets knocked too far away from the boss, there is a lot of boss positioning going on so the boss doesnt hit the rest of the party, you had to stack players that get aired and juggle a fireball, you had to block rockets at the end by activly using your "block" skill and not just stand infront of them.
    They killed the Boss 1 second before the enrage, when the raid content was brand new, thats like clearing Savage in week one.

    Why Blade and Soul failed has vastly other reasons than the combat, which was probably also too difficult for the average player.

    Quote Originally Posted by Deo14 View Post
    But to expand upon it - this kind of dodging will not work with FFXIV server infrastructure which works on basis of potatoes and a lot of duct tape. Secondly, if combat was changed from slow, strict rotation, to 100+ APM button mashing, people will hate that much more than having to use ~33 buttons. When was the last time you've seen MMORPG to completely change not only it's combat, but whole philosophy and flow of it?
    Yes, obviously FF14 could never work like BnS combat, althoughsome jobs do have dash abilities like dancer, but they play no important role anywhere, you can do any mechanic without sprint or movement skills.
    BnS is not button spamming, you can hold down the right mouse button for your auto attacks but the global CD is almost non existent so you can use a lot of skills at the same time, that really only depends on your Ping.
    I played BnS a lot before i switched to FF14, the difference in pace was shocking at first, everything felt so incredibly slow, but the onyl thing i want them to change is the damn "auto turning to the enemy", that is absolute dogshit to play against.
    (0)
    Last edited by Arohk; 07-17-2023 at 08:55 PM.

  2. #2
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Arohk View Post
    ... but the onyl thing i want them to change is the damn "auto turning to the enemy", that is absolute dogshit to play against.
    Just a few comments back, you wanted to make every job have only 20 buttons. You admitted that FFXIV cannot have BnS combat, so what kind of combat do you imagine will work in FFXIV with 20 buttons? Keep in mind, you cannot have things as:
    • DoTs
    • Ailments
    • Elemental stuff
    • Big changes to the flow of combat (50 APM maximum)
    • Aggro management
    • Any meaningful choices in your rotation
    • Anything that could be, in any shape or form, problematic or slightly inconvenient for devs. They cannot even be bothered to account for potential 50% on next GCD, this was one of their reasoning for Kaiten removal.
    • Status effects
    • Different builds
    • ... and more

    Because FFXIV's combat is so barebones, having 30+ buttons is about only thing you can do to make combat interesting. Less buttons will not magically solve any issues, it will merely make the game more boring. Game is already skewing the balance to shift the engagement from jobs to encounters. This results in all content lower than EX being incredibly dull, because you're stuck with boring, barebones jobs, while fighting a striking dummy.
    (5)