This is what peak gameplay looks like
https://youtu.be/sDDiIvuDFRA


This is what peak gameplay looks like
https://youtu.be/sDDiIvuDFRA



Hard to say if that is supposed to be ironic or not. But if not, that just seems like mindless button mashing, with active dodging. No offense to B&S, this game seems to attract some niche audience which love it, but just in your video, there are clear red flags for cheap game, with attempts to mask it. Just look at all the camera shake, holy. It takes 11 minutes to kill that scorpion, and all he does are seemingly same "mechanics" that you just need to dodge. Other players are hidden, you can only see their name tags. If you like it, good for you, but there is reason that game isn't mainstream like WoW, GW2 or FFXIV.
But to expand upon it - this kind of dodging will not work with FFXIV server infrastructure which works on basis of potatoes and a lot of duct tape. Secondly, if combat was changed from slow, strict rotation, to 100+ APM button mashing, people will hate that much more than having to use ~33 buttons. When was the last time you've seen MMORPG to completely change not only it's combat, but whole philosophy and flow of it?
Last edited by Deo14; 07-17-2023 at 07:54 PM.


There is a reason for what you see on the screen, but you can only know whats going on if you played the game, Bosses in BnS had similar mechanics as bosses in other games like wow or Ff14, but was more focused on action combat, for example, there are no tanks, healers or DPS classes, everyone is DPS essentially.
You can turn off the camera shaking but this player decided to keep it on, you can toggle off other players the same way to toggle off spell effects in FF14, for visual clarity or performance reason.
Bosses in BnS are mostly dodging, blocking or iframing attacks, he only got hit twice in the entire fight, and one hit can be enough to get killed or wipe if the tank gets knocked too far away from the boss, there is a lot of boss positioning going on so the boss doesnt hit the rest of the party, you had to stack players that get aired and juggle a fireball, you had to block rockets at the end by activly using your "block" skill and not just stand infront of them.
They killed the Boss 1 second before the enrage, when the raid content was brand new, thats like clearing Savage in week one.
Why Blade and Soul failed has vastly other reasons than the combat, which was probably also too difficult for the average player.
Yes, obviously FF14 could never work like BnS combat, althoughsome jobs do have dash abilities like dancer, but they play no important role anywhere, you can do any mechanic without sprint or movement skills.
BnS is not button spamming, you can hold down the right mouse button for your auto attacks but the global CD is almost non existent so you can use a lot of skills at the same time, that really only depends on your Ping.
I played BnS a lot before i switched to FF14, the difference in pace was shocking at first, everything felt so incredibly slow, but the onyl thing i want them to change is the damn "auto turning to the enemy", that is absolute dogshit to play against.
Last edited by Arohk; 07-17-2023 at 08:55 PM.



Just a few comments back, you wanted to make every job have only 20 buttons. You admitted that FFXIV cannot have BnS combat, so what kind of combat do you imagine will work in FFXIV with 20 buttons? Keep in mind, you cannot have things as:
- DoTs
- Ailments
- Elemental stuff
- Big changes to the flow of combat (50 APM maximum)
- Aggro management
- Any meaningful choices in your rotation
- Anything that could be, in any shape or form, problematic or slightly inconvenient for devs. They cannot even be bothered to account for potential 50% on next GCD, this was one of their reasoning for Kaiten removal.
- Status effects
- Different builds
- ... and more
Because FFXIV's combat is so barebones, having 30+ buttons is about only thing you can do to make combat interesting. Less buttons will not magically solve any issues, it will merely make the game more boring. Game is already skewing the balance to shift the engagement from jobs to encounters. This results in all content lower than EX being incredibly dull, because you're stuck with boring, barebones jobs, while fighting a striking dummy.



You forgot to mention that peak gameplay starts at " 11:31 " into the video... ( sigh... )
We could all shower each other with Korean MMO combat footages, think Black Desert PvP or Revelation with more Dynamic fast paced intricate combat and highlight moments then XIV ( with bigger features.. ) that's just not the point... Besides ignoring every point, you cannot simply Copy paste another games Combat / Job Designs / Gameplay / Balancing over a pre-existing Game. " XIV sucks so here's better gameplay from another game there for Kaiten removal? Big good much wow "... that's your take?
You want less buttons purely for the sake of less yet you're not mentioning anything about how to reduce Samurai's skill kit to your magical 20 buttons while maintaining the same if not more depth ( as this is a Samurai thread btw... ) I don't even know if you been paying attention to Samurai changes lately? Square has been adding more pointless buttons way after Hissatsu: Kaiten was introduced. From Guren and Senei and Shoha I and II unnecessarily being split.


I will try to explain it better when i am back home, and samurai specific, but i don't think you will agree anyway.



All I play is Samurai 24/7 and nothing else. Self proclaimed Nr1 protester against Kaiten removal. If you think you have a very good rebuttal to keep Kaiten removed and not only that? Trim down Samurai's skill kit down to 20 buttons alone... while maintaining or improving XIV's PvE combat in depth/complexity within FFXIV's current game and Job design? while not insinuating Samurai to be reworked? Consider me impressed.
Though we already theory-crafted everything. Hypothetically speaking... Exclude the non Samurai ( Role ) skills we can press and junction to our Hotbars...Leaving Samurai with 27 Samurai buttons.
- Sprint
- Limitbreak
- Legsweep
- Tinctures
- True north
- Feint
- Blood Bath
- Arms Length
Next the terrible suggestion to mash all combo buttons into 1 Button merging...Beyond a moronic suggestion as this essentially Auto Plays the job for you, but why stop here lets not forget to make the AoE rotation as dumb as that merging the following Buttons...
- Hakaze
- Jinpu
- Shifu
- Gekko
- Kasha
- Yukikaze
We saved 2 this way and we can fuse/merge the following buttons as well
- Fuko
- Oka
- Mangetsu
To save 4 more buttons. Lets go full stupid and make Meditate a passive cause why the hell wouldn't we wanna make the game even duller ( thanks Square ) and delete positionals cause my favorite ice cream flavor is of course " cardboard flavor " removing true north. With the crème de la crème finish, fusing Kyuten with Shinten to save yet another button.
- Senei/Guren
- Shoha/Shoha II
- Ikishoten/Ogi Namikiri
- Iaijutsu/Tsubame
We come down to Samurai 14 buttons if we did all of the above, but we had 8 non Samurai buttons minus True north cause we're predicting the future here, 14+7=21 buttons.
Even in this extreme example...
Nothing about this improves our gameplay it just makes it terrible / bland / boring and worse it auto plays my Job now. Even if your argument is to give us more mechanics and complex fights, that's still a dumb argument as high end raiding makes up 5% of the games PvE content like Dio mentioned you encourage to make everything else in this game? 95% of all PvE combat content that much more boring by making the jobs as stupid as possible.
Quite naïve of you to think we did nothing in our time coping since Kaiten removal. That we never thought of any other alternatives and outcomes as 6.1 xD? I'm curious to what you have to share and it better not be anything as of what I wrote above... cause a lot of it I quite literally hate the concept of, mhm...
PS: I might or might not have forgotten to add or subtract Kaiten cause I am coping


I see you understand the Problem quite well, but there is no reason to consolidate 1-2-3 combos, it would be enough to merge those that can't be used on its own , there are a few already but many more that needs this adaptation.
Ikishoten into Ogi Namikiri is one of the best examples, there is 0 reason to have Ogi Namikiri waste an extra hotkey, you can never use it on its own, by that Logic why doesnt Kaeshi: Namikiri use a seperate hotkey as well?
Why did the Gunbreakers Trigger combo got merged into one Hotkey but not the Red Mages?
Why does Communio on reaper wastes a hotkey when you can only use it after Enshroud?
You can't just stack more and more abilities on the jobs without freeing up some space, that is probably why Kaiten got removed, they added new skills but ran out of space on their PS Controller, so it was the most logical thing to remove a skill that does essentially nothing.
for a start i would be fine with fixing those logical errors on the jobs, that is already a big help.
Also you said you only play Samurai, i think that is a Problem on your side, youre so fixated on one job while i play almost all jobs, so i have a wider knowledge of the entire situation.
Last edited by Arohk; 07-18-2023 at 03:00 AM.



The worst part about all of this is you recognize the actual problem and continue labeling Kaiten somehow the one being the problem. Samurai mains would have the most knowledgeable and meaningful input about samurai because...you guessed it...Samurai isn't ninja. Samurai isn't Dragoon. Samurai isn't Red Mage. Samurai is Samurai.
Shoha II added nothing, waste of an ability slot seeing as how it could've just been an upgrade to Shoha
Ogi Namikiri could just replace Ikishoten upon using Ikishoten.
and so on.
We could go on and on with single target abilities having an aoe variant, but at the end of the day the line must be drawn somewhere, and situation dependent. Removing a core part of the job that players who mained the job love isn't the big brain move some people think it is.
Meditate is used purely for downtime periods, guess we should remove that, because that was somehow more useful than the core of the job that buffed every Iaijutsu use apparently.
I've said it before, I'll say it again. Save calling something useless for actually useless abilities, like undraw, that somehow survived longer than Kaiten, which actually served purpose.



It's funny how a GNB main is trying to impose veterancy in experience about SAM matters... when SAM mains tell them otherwise... as guess what? SAM mains...
The Redflag was already saying " Kaiten added nothing " and " Button-Bloat as no other skill had to go first ", using overused year old arguments that we already debunked through the floor it by now has reached the Chinese Servers... Not only that? You don't even play SAM in high-end content. That's the kicker, while complaining about casting as a Tank in P10S ( what in the... ) I really wonder how you would manage it as SAM on M1 spot when a another melee claims M2 doing Plat1 strat, let me know how that goes if you're already complaining about it on Tank.
So far you're bringing ( yet again... ) nothing to the table to improve Samurai's gameplay, nor disproving Kaiten removal's necessity as...So much for touting your " Overwhelming knowledge " of having played all the Jobs as all it does to proof to me is that playing a lot? does not by default translate that you know what you're talking about... Nothing about what you say shows that Samurai is better off without Kaiten not functionally nor gameplay wise, and no proof about how to make Samurai a 20 button max job which you claimed is the optimal way to design our jobs btw... and function/play near the same as the current Samurai without a heavy rework to its Job or XIV's fight/combat design. ( where do all these non-Samurai's come from complaining about Kaiten!? )
- Samurai's didn't asked for it
- Clearing content with Kaiten was never an issue
- Did not tackle the non-existing button bloat issue
- Also did not reduced our APM
- Our gameplay devolved into Shinten spamming
- Making room for something new that still never came
I could also do the same, barely spend time playing GNB and go to the Tank forum section and lecture everyone how GNB needs to lose half their skill kit. Lose another cartridge why not, that sound really silly... who would ever do that barely playing another job or role and lecture others what should happen to their main jobs? amirite! who would ever do that? ( give back my goddamn Kaiten... )
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