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  1. #231
    Player
    ElysiumDragon's Avatar
    Join Date
    Apr 2019
    Location
    Gridania
    Posts
    294
    Character
    Mimilla Milla
    World
    Spriggan
    Main Class
    Archer Lv 92
    You'd probably have to partially nerf/merge some Samurai skills to make it properly work, but I think Kaiten could be brought back, IF it reduced variance by making the next attack a guaranteed Crit. I get why SE removed it (it feels bad when your big attacks don't crit, and it was a recognised problem with Samurai), but the animation and fantasy were arguably iconic to the job, and removing Kaiten was the wrong choice to make.
    (2)

  2. #232
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    ( Me before Kaiten removal )









    ( Me after Kaiten removal )




    ( Based on accurate in-game canon lore, true stories & testimonies. Obviously... )
    (12)

  3. #233
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by CelestiCer View Post
    That still doesn't make it a " Job Design issue " it makes it a " Skill issue " though...

    Why not add 10 more buttons then , that do nothing in particular but you must use them every time before any other ability, oh too many buttons ? skill issue.

    I Suggest we add Kaiten I Kaiten II and Kaiten III , each Kaiten is for a different Iaijutsu
    (1)
    Last edited by Arohk; 05-23-2023 at 12:17 AM.

  4. #234
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Arohk View Post
    Why not add 10 more buttons then , that do nothing in particular but you must use them every time before any other ability, oh too many buttons ? skill issue.

    I Suggest we add Kaiten I Kaiten II and Kaiten III , each Kaiten is for a different Iaijutsu
    That doesn't sound bad. I would much rather have 3 Kaitens than 3 pairs of identical skills we have now. Casuals will mash whatever buttons they desire anyway, and people who want to get good will accept the new challenge, even though the challenge is merely finding good keybinds. But if they finally merged the ST/AoE oGCDs, we would even same amount of buttons AND have all the Kaitens we want! Well, I personally would have one extra free keybind, since I still have Kaiten on my Shift + F keybind 'til this day. But imagine 3 different animations for each Kaiten though, that sounds really sweet.

    But because you're just trying to shitpost with "gotcha" argument, since you're probably impatient for tommorow's patch, I recommend this video on Kaiten:

    https://www.youtube.com/watch?v=XIHj-1_Yn1U
    (7)

  5. #235
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Arohk View Post
    Why not add 10 more buttons then , that do nothing in particular but you must use them every time before any other ability, oh too many buttons ? skill issue.

    I Suggest we add Kaiten I Kaiten II and Kaiten III , each Kaiten is for a different Iaijutsu
    Rich, " GNB main " talking about... another Job having too many buttons claiming they do nothing in particular... or Skill-Issue with 1 button to much on a Job they don't play? You gone tell us next that you played SAM in high-end-content when Kaiten still existed for you to ever have played with Kaiten to even contribute anything to the thread-topic? ( might be a trick question cause like ya know you like haven't? )

    Regardless!! Lets uno reverse, by your logic we will remove 10 things from GNB, lets apply your logic. Oh the pickings lets see, remove...
    1. Brutal Shell
    2. No Mercy
    3. Jugular Rip
    4. Rough Divide
    5. Bow Shock
    6. Blasting Zone
    7. BloodFest
    8. Abdomen Tear
    9. Eye Gouge
    Delete " Camouflage " as the 10th thing turn it in a passive or something for the exciting gameplay that change will do (obviously). Definitely can't call it Skill-Issue or Button Bloat at this point, but I doubt GNB is now improved...

    We debunked the non-existing Button-Bloat issue of SAM with even better solutions to reduce button bloat beyond three buttons without needing to change the gameplay nor removing Kaiten " ages ago ". Like... did you missed the memo? ( where do these players come from... )
    (8)

  6. #236
    Player
    Tamaerl's Avatar
    Join Date
    May 2022
    Location
    Gridania / Ul'dah
    Posts
    40
    Character
    Uularotto Urotto
    World
    Zalera
    Main Class
    Pictomancer Lv 100
    We can only hope they will maybe give kaiten back in 7.0. I hate the current SAM rotation with all the shinten spam. I've come to hate shinten with a passion now, so much so that I hope some day shinten is deleted and wiped off the face of the earth. I've pretty much become a caster main now, because this current iteration of SAM just isn't fun.
    (8)

  7. #237
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    I still miss Kaiten. I will always be sad until it's re-added. Kaiten was a defining satisfaction feeling of SAM.
    (9)

  8. #238
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100

    6.4 had a Good Story

    With the release of 6.4 it becomes evermore clear to me that FFXIV's Hook is the MSQ and maybe some Bonus Features but Gameplay ain't one of them..

    though, let me address my DRG Talk again because due to misunderstandings I face ridicule that makes the official FFXIV Forums look worse than Twitter.

    my DRG Argument was in response to merging skills that had a fine but notable difference: ST&AoE, which is a difference that the Samurai utilizes to its adventage.
    The DRG does not. the DRG has 3 Line AoEs with Fall off Damage where the Samurai has 3 ST skills with AoE alternative skills, so 6 skills but Samurai also has different resources which justifice them.

    Regarding 6.4: Big Tenka is funny but I still want Cone Tenka Back. But I have the feeling Big Tenka was made for P12, just a feeling..

    Now to my Observations and well.. demands sound a bit harsh but it has been a longtime now and Samurai is like the Overwatch 2 of FFXIV Jobs at this point:

    Crits don't feel special anymore, which could be, in the Samurai's case easily remedied with Kaiten just applying Direct Hit onto the next Weaponskill BAM!! Direct Crit Midare and Ogi for 20 Kenki, yay~
    • Return of Kaiten, 20 Kenki for the Next Weaponskill to get applyed Direct Hit
    • Cone Tenka Goken
    • Ikishoten, not only enabling the Ogi Trigger but also turning Shinten into Senei and Kyuten into Guren.

    The Song the rings the wish of the Return of Kaiten shall not be silenced
    (1)

  9. #239
    Player
    Damokl's Avatar
    Join Date
    May 2023
    Posts
    7
    Character
    Nictis Haragin
    World
    Excalibur
    Main Class
    Samurai Lv 65
    Since i haven't said that previously and i haven't noticed someone else said it as well i want to mention one crucial thing about "direct hit kaiten", it is the fact that DH only does 25% dmg increase no matter what. I would rather appreciate much more the completely opposite, some skills become guaranteed direct hit and Kaiten makes that skill is now guaranteed crit hit which on paper can go as high af since crit hit rate actually increases not only the frequency of crits but also damage of crits which then make kaiten really feel impactful increasing ur dmg by at least 40% if we say someone did not invested in crit at all. But in fact we would get crit overflow since we temporarily get enough of 'crit rate' stat for it to increase our crithit chance by flat 100%. And then after crit chance reaches 100% all 'crit hit rate' stat in players' possession in fact becomes 'CRIT HIT DAMAGE' stat (marvelous humongous numbers)

    To summarize all above and make it short
    They give us:
    • all 'guaranteed crit' skills are now 'guaranteed direct hit'
    • kaiten is back and it grants 'guaranteed crit hit'
    We get:
    • MIDARE and OGI
    • if we crit it becomes MIDARE!! and OGI!!
    • if we Kaiten (and we will Kaiten) it becomes MIDARE!! and OGI!!
    We give:
    • happy yet edgy samurai approving nods
    • prob grateful thankful claps here and there
    • end of whining
    and it almost looks like they half-reverted changes for sam scale to pre-6.1 by adjusting those in more appropriate way than they did or they can make Kaiten to be 'Third Eye' passive upgrade so 'Third Eye' now eats 20 kenki and grants Kaiten buff AND if Kaiten attack is landed 'Third Eye' cd is refreshed therefore they keep our button bloat reduced, action bloat reduced and our rotation slightly shifted to contain third eye AND they also can bring back spinny-winny animation to be 'Third Eye' animation
    (3)

  10. #240
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100

    New Tome Weapon obtained.. and it clips through the arm.. just great..
    but you know.. playing Samurai is only sad if you know that there was more than Shinten Spamming at Bosses.
    (0)

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