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  1. #1
    Player
    Enyyx's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Enyyx Catte
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Since there's going to be a million "I hate the item condition limit" posts I guess I'll add to the million "this is why they did it" ones.

    It's not pandering to crafters, it's a lot easier system resource wise to say ITEM X in ITEM X out, rather than Item X with Y condition and Z spiritbond in same thing out.

    They don't have to store the variables for each and every item for each and every character this way. Less server resources consumed does not equal pandering.

    gawd
    (6)

  2. #2
    Player
    Maxwell's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    277
    Character
    Indra Spharai
    World
    Jenova
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Enyyx View Post
    ... it's a lot easier system resource wise to say ITEM X in ITEM X out, rather than Item X with Y condition and Z spiritbond in same thing out.

    They don't have to store the variables for each and every item for each and every character this way. Less server resources consumed does not equal pandering.

    gawd
    I disagree on your justification of the restrictions. If the software backbone cant handle new features in a convinient and functionnal way from the start, why not leave it for 2.0 where so much is being promised including new server software ? I'm already storing all that not-100%/spiritbonded gear on me and my retainers. What if i had a 3rd or 4th retainer ? If adding another storage point compromises the system, dont do it.
    (2)

  3. #3
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Maxwell View Post
    I disagree on your justification of the restrictions. If the software backbone cant handle new features in a convinient and functionnal way from the start, why not leave it for 2.0 where so much is being promised including new server software ? I'm already storing all that not-100%/spiritbonded gear on me and my retainers. What if i had a 3rd or 4th retainer ? If adding another storage point compromises the system, dont do it.
    I think she hit the nail on the head, actually. We may get the ability to store damaged or spiritbonded gear later, but the track record shows this games code has too much in common with a tangled mess of spaghetti for the devs to deliver anything more than the most basic features initially.
    (6)

  4. #4
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Enyyx View Post
    Since there's going to be a million "I hate the item condition limit" posts I guess I'll add to the million "this is why they did it" ones.

    It's not pandering to crafters, it's a lot easier system resource wise to say ITEM X in ITEM X out, rather than Item X with Y condition and Z spiritbond in same thing out.

    They don't have to store the variables for each and every item for each and every character this way. Less server resources consumed does not equal pandering.

    gawd
    Seriously .. this is 2012 .. now 1990.

    If WoW has no problem storing 100's of items in a bank/ guild bank with millions of players I really don't see how SE cant' do it with 20k players.

    Now if your argument went something like "SE aren't competent enough to store such variables" or "SE just can't be bothered" then I would probably be more likely to believe you.

    As suggested above, why not just allow us to rent a 3rd of 4th retainer, for real money like was promised at launch. (it's almost as if the people working at SE purposefully come up with convoluted idea's just to annoy everybody)

    Quote Originally Posted by Fear View Post
    We do kinda have it but I'd like to manage all my storage in 1-place, like the Housing. I dont wanna have to run around wards, going to my retainer or calling them and losing the spot (since all wards are constantly full now)
    Jackpot !!

    Why can't we summon a retainer to the INN for example ? (oh oh and then replace them back in the ward after we have finished with them)

    I'm guessing the INN's would melt if players started summoning retainers there though.
    (3)
    Last edited by Jinko; 04-09-2012 at 11:28 PM.

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